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authorTeravus Ovares (Dan Olivares)2009-10-10 04:01:36 -0400
committerTeravus Ovares (Dan Olivares)2009-10-10 04:01:36 -0400
commit8271528b1fe49d99cf5b64d3644864ba4aa097c1 (patch)
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* comment out the velocity test, using updates every 500 ms as set in ScenePresence.AddToPhysicalScene.
* This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms. * This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update.
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