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author | John Hurliman | 2009-10-16 12:20:01 -0700 |
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committer | John Hurliman | 2009-10-16 12:20:01 -0700 |
commit | a18489dc9badfccd775145f5a1a800a763d0c554 (patch) | |
tree | f855a444bf0e4ea33511838bf0b648a9267ec8c2 /OpenSim/Data/MySQL/MySQLLegacyRegionData.cs | |
parent | Updating OpenSim.ini.example with the section required to enable a useful pri... (diff) | |
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* Change appearance packets from State to Task. This will hopefully fix the cloud issues
* Changed the throttling logic to obey the requested client bandwidth limit but also share bandwidth between some of the categories to improve throughput on high prim or heavily trafficked regions
Diffstat (limited to 'OpenSim/Data/MySQL/MySQLLegacyRegionData.cs')
-rw-r--r-- | OpenSim/Data/MySQL/MySQLLegacyRegionData.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs index fe0914b..839ac7f 100644 --- a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs | |||
@@ -401,6 +401,7 @@ namespace OpenSim.Data.MySQL | |||
401 | Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>(); | 401 | Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>(); |
402 | Dictionary<UUID, SceneObjectPart> prims = new Dictionary<UUID, SceneObjectPart>(); | 402 | Dictionary<UUID, SceneObjectPart> prims = new Dictionary<UUID, SceneObjectPart>(); |
403 | SceneObjectGroup grp = null; | 403 | SceneObjectGroup grp = null; |
404 | int count = 0; | ||
404 | 405 | ||
405 | lock (m_Connection) | 406 | lock (m_Connection) |
406 | { | 407 | { |
@@ -463,6 +464,10 @@ namespace OpenSim.Data.MySQL | |||
463 | if (link != 0) | 464 | if (link != 0) |
464 | prim.LinkNum = link; | 465 | prim.LinkNum = link; |
465 | } | 466 | } |
467 | |||
468 | ++count; | ||
469 | if (count % 5000 == 0) | ||
470 | m_log.Debug("[REGION DB]: Loaded " + count + " prims..."); | ||
466 | } | 471 | } |
467 | } | 472 | } |
468 | 473 | ||