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author | Sean Dague | 2008-06-16 14:10:51 +0000 |
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committer | Sean Dague | 2008-06-16 14:10:51 +0000 |
commit | ec78a2871bedd951844be01490fcb85e22dac178 (patch) | |
tree | 8d22fbfcc18697021e0c2611f98a30de13c6c461 /OpenSim/Data/Migration.cs | |
parent | * 0001558: [PATCH] Add support for full collision geometry feature set for li... (diff) | |
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the beginning of the great id format migration. This makes
asset uuids no longer binary. I've tested this migration a
few times, and it seems working in all the scenarios I've found
but it wouldn't hurt to backup your asset db before running this
as it does touch a very sensitive part of our content system.
Diffstat (limited to 'OpenSim/Data/Migration.cs')
-rw-r--r-- | OpenSim/Data/Migration.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Data/Migration.cs b/OpenSim/Data/Migration.cs index d23200c..45b44b9 100644 --- a/OpenSim/Data/Migration.cs +++ b/OpenSim/Data/Migration.cs | |||
@@ -222,6 +222,8 @@ namespace OpenSim.Data | |||
222 | { | 222 | { |
223 | string[] names = _assem.GetManifestResourceNames(); | 223 | string[] names = _assem.GetManifestResourceNames(); |
224 | SortedList<int, string> migrations = new SortedList<int, string>(); | 224 | SortedList<int, string> migrations = new SortedList<int, string>(); |
225 | // because life is funny if we don't | ||
226 | Array.Sort(names); | ||
225 | 227 | ||
226 | foreach (string s in names) | 228 | foreach (string s in names) |
227 | { | 229 | { |