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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Data/MSSQL/MSSQLAssetData.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Data/MSSQL/MSSQLAssetData.cs')
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAssetData.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
index e10e3aa..ed1c91b 100644
--- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using System.Data; 30using System.Data;
31using System.Data.SqlClient; 31using System.Data.SqlClient;
32using System.Reflection; 32using System.Reflection;
33using libsecondlife; 33using OpenMetaverse;
34using log4net; 34using log4net;
35using OpenSim.Framework; 35using OpenSim.Framework;
36 36
@@ -84,7 +84,7 @@ namespace OpenSim.Data.MSSQL
84 /// </summary> 84 /// </summary>
85 /// <param name="assetID">the asset UUID</param> 85 /// <param name="assetID">the asset UUID</param>
86 /// <returns></returns> 86 /// <returns></returns>
87 override public AssetBase FetchAsset(LLUUID assetID) 87 override public AssetBase FetchAsset(UUID assetID)
88 { 88 {
89 Dictionary<string, string> param = new Dictionary<string, string>(); 89 Dictionary<string, string> param = new Dictionary<string, string>();
90 param["id"] = assetID.ToString(); 90 param["id"] = assetID.ToString();
@@ -102,7 +102,7 @@ namespace OpenSim.Data.MSSQL
102 /// <param name="asset">the asset</param> 102 /// <param name="asset">the asset</param>
103 override public void CreateAsset(AssetBase asset) 103 override public void CreateAsset(AssetBase asset)
104 { 104 {
105 if (ExistsAsset((LLUUID) asset.FullID)) 105 if (ExistsAsset((UUID) asset.FullID))
106 { 106 {
107 return; 107 return;
108 } 108 }
@@ -181,7 +181,7 @@ namespace OpenSim.Data.MSSQL
181 /// </summary> 181 /// </summary>
182 /// <param name="uuid"></param> 182 /// <param name="uuid"></param>
183 /// <returns>true if exist.</returns> 183 /// <returns>true if exist.</returns>
184 override public bool ExistsAsset(LLUUID uuid) 184 override public bool ExistsAsset(UUID uuid)
185 { 185 {
186 if (FetchAsset(uuid) != null) 186 if (FetchAsset(uuid) != null)
187 { 187 {