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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Data/MSSQL/MSSQLAssetData.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Data/MSSQL/MSSQLAssetData.cs')
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLAssetData.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLAssetData.cs b/OpenSim/Data/MSSQL/MSSQLAssetData.cs index e10e3aa..ed1c91b 100644 --- a/OpenSim/Data/MSSQL/MSSQLAssetData.cs +++ b/OpenSim/Data/MSSQL/MSSQLAssetData.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Data; | 30 | using System.Data; |
31 | using System.Data.SqlClient; | 31 | using System.Data.SqlClient; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using libsecondlife; | 33 | using OpenMetaverse; |
34 | using log4net; | 34 | using log4net; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | 36 | ||
@@ -84,7 +84,7 @@ namespace OpenSim.Data.MSSQL | |||
84 | /// </summary> | 84 | /// </summary> |
85 | /// <param name="assetID">the asset UUID</param> | 85 | /// <param name="assetID">the asset UUID</param> |
86 | /// <returns></returns> | 86 | /// <returns></returns> |
87 | override public AssetBase FetchAsset(LLUUID assetID) | 87 | override public AssetBase FetchAsset(UUID assetID) |
88 | { | 88 | { |
89 | Dictionary<string, string> param = new Dictionary<string, string>(); | 89 | Dictionary<string, string> param = new Dictionary<string, string>(); |
90 | param["id"] = assetID.ToString(); | 90 | param["id"] = assetID.ToString(); |
@@ -102,7 +102,7 @@ namespace OpenSim.Data.MSSQL | |||
102 | /// <param name="asset">the asset</param> | 102 | /// <param name="asset">the asset</param> |
103 | override public void CreateAsset(AssetBase asset) | 103 | override public void CreateAsset(AssetBase asset) |
104 | { | 104 | { |
105 | if (ExistsAsset((LLUUID) asset.FullID)) | 105 | if (ExistsAsset((UUID) asset.FullID)) |
106 | { | 106 | { |
107 | return; | 107 | return; |
108 | } | 108 | } |
@@ -181,7 +181,7 @@ namespace OpenSim.Data.MSSQL | |||
181 | /// </summary> | 181 | /// </summary> |
182 | /// <param name="uuid"></param> | 182 | /// <param name="uuid"></param> |
183 | /// <returns>true if exist.</returns> | 183 | /// <returns>true if exist.</returns> |
184 | override public bool ExistsAsset(LLUUID uuid) | 184 | override public bool ExistsAsset(UUID uuid) |
185 | { | 185 | { |
186 | if (FetchAsset(uuid) != null) | 186 | if (FetchAsset(uuid) != null) |
187 | { | 187 | { |