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author | onefang | 2019-05-19 21:24:15 +1000 |
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committer | onefang | 2019-05-19 21:24:15 +1000 |
commit | 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch) | |
tree | a9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Data/IEstateDataStore.cs | |
parent | Add a build script. (diff) | |
download | opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.zip opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.gz opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.bz2 opensim-SC-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.xz |
Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to 'OpenSim/Data/IEstateDataStore.cs')
-rw-r--r-- | OpenSim/Data/IEstateDataStore.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Data/IEstateDataStore.cs b/OpenSim/Data/IEstateDataStore.cs index f9070ea..6b30db2 100644 --- a/OpenSim/Data/IEstateDataStore.cs +++ b/OpenSim/Data/IEstateDataStore.cs | |||
@@ -46,14 +46,14 @@ namespace OpenSim.Data | |||
46 | /// <param name="create">If true, then an estate is created if one is not found.</param> | 46 | /// <param name="create">If true, then an estate is created if one is not found.</param> |
47 | /// <returns></returns> | 47 | /// <returns></returns> |
48 | EstateSettings LoadEstateSettings(UUID regionID, bool create); | 48 | EstateSettings LoadEstateSettings(UUID regionID, bool create); |
49 | 49 | ||
50 | /// <summary> | 50 | /// <summary> |
51 | /// Load estate settings for an estate ID. | 51 | /// Load estate settings for an estate ID. |
52 | /// </summary> | 52 | /// </summary> |
53 | /// <param name="estateID"></param> | 53 | /// <param name="estateID"></param> |
54 | /// <returns></returns> | 54 | /// <returns></returns> |
55 | EstateSettings LoadEstateSettings(int estateID); | 55 | EstateSettings LoadEstateSettings(int estateID); |
56 | 56 | ||
57 | /// <summary> | 57 | /// <summary> |
58 | /// Create a new estate. | 58 | /// Create a new estate. |
59 | /// </summary> | 59 | /// </summary> |
@@ -67,7 +67,7 @@ namespace OpenSim.Data | |||
67 | /// </summary> | 67 | /// </summary> |
68 | /// <returns>An empty list if no estates were found.</returns> | 68 | /// <returns>An empty list if no estates were found.</returns> |
69 | List<EstateSettings> LoadEstateSettingsAll(); | 69 | List<EstateSettings> LoadEstateSettingsAll(); |
70 | 70 | ||
71 | /// <summary> | 71 | /// <summary> |
72 | /// Store estate settings. | 72 | /// Store estate settings. |
73 | /// </summary> | 73 | /// </summary> |
@@ -75,7 +75,7 @@ namespace OpenSim.Data | |||
75 | /// This is also called by EstateSettings.Save()</remarks> | 75 | /// This is also called by EstateSettings.Save()</remarks> |
76 | /// <param name="es"></param> | 76 | /// <param name="es"></param> |
77 | void StoreEstateSettings(EstateSettings es); | 77 | void StoreEstateSettings(EstateSettings es); |
78 | 78 | ||
79 | /// <summary> | 79 | /// <summary> |
80 | /// Get estate IDs. | 80 | /// Get estate IDs. |
81 | /// </summary> | 81 | /// </summary> |
@@ -88,13 +88,13 @@ namespace OpenSim.Data | |||
88 | /// </summary> | 88 | /// </summary> |
89 | /// <returns>An empty list if no estates were found.</returns> | 89 | /// <returns>An empty list if no estates were found.</returns> |
90 | List<int> GetEstatesByOwner(UUID ownerID); | 90 | List<int> GetEstatesByOwner(UUID ownerID); |
91 | 91 | ||
92 | /// <summary> | 92 | /// <summary> |
93 | /// Get the IDs of all estates. | 93 | /// Get the IDs of all estates. |
94 | /// </summary> | 94 | /// </summary> |
95 | /// <returns>An empty list if no estates were found.</returns> | 95 | /// <returns>An empty list if no estates were found.</returns> |
96 | List<int> GetEstatesAll(); | 96 | List<int> GetEstatesAll(); |
97 | 97 | ||
98 | /// <summary> | 98 | /// <summary> |
99 | /// Link a region to an estate. | 99 | /// Link a region to an estate. |
100 | /// </summary> | 100 | /// </summary> |
@@ -102,14 +102,14 @@ namespace OpenSim.Data | |||
102 | /// <param name="estateID"></param> | 102 | /// <param name="estateID"></param> |
103 | /// <returns>true if the link succeeded, false otherwise</returns> | 103 | /// <returns>true if the link succeeded, false otherwise</returns> |
104 | bool LinkRegion(UUID regionID, int estateID); | 104 | bool LinkRegion(UUID regionID, int estateID); |
105 | 105 | ||
106 | /// <summary> | 106 | /// <summary> |
107 | /// Get the UUIDs of all the regions in an estate. | 107 | /// Get the UUIDs of all the regions in an estate. |
108 | /// </summary> | 108 | /// </summary> |
109 | /// <param name="estateID"></param> | 109 | /// <param name="estateID"></param> |
110 | /// <returns></returns> | 110 | /// <returns></returns> |
111 | List<UUID> GetRegions(int estateID); | 111 | List<UUID> GetRegions(int estateID); |
112 | 112 | ||
113 | /// <summary> | 113 | /// <summary> |
114 | /// Delete an estate | 114 | /// Delete an estate |
115 | /// </summary> | 115 | /// </summary> |