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author | UbitUmarov | 2012-04-09 20:58:40 +0100 |
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committer | UbitUmarov | 2012-04-09 20:58:40 +0100 |
commit | 39079a62c038986b20ccc3cf89a2e169f6e6135f (patch) | |
tree | 465e2c3a2dae0a9351f4f673c78df6175ec05555 /OpenSim/Data/DBGuids.cs | |
parent | llGetMass and llGetObjectMass (and push estimation) always use object mass a... (diff) | |
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chODE and ubitODE always return prim mass (they where returning object mass on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib).
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