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authorteravus2013-05-14 20:55:56 -0400
committerteravus2013-05-14 20:55:56 -0400
commit477a5e3a35780809b1807e43f6deed8ede17f14d (patch)
tree441f4919270fab47da69112261632f22b140fb02 /OpenSim/Capabilities/Properties
parent* Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ... (diff)
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* This fixes the avatar stuck in objects on login and teleport by gently applying an upward motion when stuck in things on the Z
* Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances.
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