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author | teravus | 2013-05-14 20:55:56 -0400 |
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committer | teravus | 2013-05-14 20:55:56 -0400 |
commit | 477a5e3a35780809b1807e43f6deed8ede17f14d (patch) | |
tree | 441f4919270fab47da69112261632f22b140fb02 /OpenSim/Capabilities/Properties | |
parent | * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ... (diff) | |
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* This fixes the avatar stuck in objects on login and teleport by gently applying an upward motion when stuck in things on the Z
* Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances.
Diffstat (limited to 'OpenSim/Capabilities/Properties')
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