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author | dahlia | 2013-04-20 23:39:07 -0700 |
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committer | dahlia | 2013-04-20 23:39:07 -0700 |
commit | 69f07fdb349a2671fe86f96f119c0ea1276faacb (patch) | |
tree | 70bf4f1b0edb7dd793c4d0a39859fa7cbf5843c1 /OpenSim/Capabilities/LLSDTaskInventoryUploadComplete.cs | |
parent | handle PUT verb for RenderMaterials Cap (diff) | |
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Materials persistence via SceneObjectPart.dynAttrs. This appears to work across region restarts and taking objects into inventory, but probably will not work across archiving via OAR or IAR as materials texture assets may not be adequately referenced to trigger archiving.
Diffstat (limited to 'OpenSim/Capabilities/LLSDTaskInventoryUploadComplete.cs')
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