aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Capabilities/LLSDRemoteParcelResponse.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-02-18 00:33:52 +0000
committerJustin Clark-Casey (justincc)2012-02-18 00:33:52 +0000
commitb817c337dc2c5d8efda710f445114aa9a9344611 (patch)
tree4ff5ef565c57495fa89e051504983117413d8cee /OpenSim/Capabilities/LLSDRemoteParcelResponse.cs
parentFillin missing SQLite support for Telehubs (diff)
downloadopensim-SC-b817c337dc2c5d8efda710f445114aa9a9344611.zip
opensim-SC-b817c337dc2c5d8efda710f445114aa9a9344611.tar.gz
opensim-SC-b817c337dc2c5d8efda710f445114aa9a9344611.tar.bz2
opensim-SC-b817c337dc2c5d8efda710f445114aa9a9344611.tar.xz
On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit
In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works.
Diffstat (limited to 'OpenSim/Capabilities/LLSDRemoteParcelResponse.cs')
0 files changed, 0 insertions, 0 deletions