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author | Robert Adams | 2013-01-01 16:49:38 -0800 |
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committer | Robert Adams | 2013-01-01 17:27:33 -0800 |
commit | 9d840fd2ee5c3e6c6f788e8145f06701e9ea2724 (patch) | |
tree | 063fd046a04a125671edf147161b34ed95c59329 /OpenSim/Capabilities/LLSDRemoteParcelResponse.cs | |
parent | BulletSim: fix line endings. (diff) | |
download | opensim-SC-9d840fd2ee5c3e6c6f788e8145f06701e9ea2724.zip opensim-SC-9d840fd2ee5c3e6c6f788e8145f06701e9ea2724.tar.gz opensim-SC-9d840fd2ee5c3e6c6f788e8145f06701e9ea2724.tar.bz2 opensim-SC-9d840fd2ee5c3e6c6f788e8145f06701e9ea2724.tar.xz |
BulletSim: move over and port the interface for BulletXNA.
Copied BulletSNPlugin.BulletSimAPI to a new
BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to
comply with the BSAPITemplate definition. Not totally debugged
but the code is all there for an INI variable to select either
unmanaged C++ Bullet or the C# version of Bullet.
Diffstat (limited to 'OpenSim/Capabilities/LLSDRemoteParcelResponse.cs')
0 files changed, 0 insertions, 0 deletions