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author | teravus | 2013-08-24 18:55:21 -0500 |
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committer | teravus | 2013-08-24 18:55:21 -0500 |
commit | e0399ccaec68889c12e4679b4d62142b49b379df (patch) | |
tree | 3d4bd4f6472c022689ba496d9b80fb7ba3adbb5f /OpenSim/Capabilities/LLSDAssetUploadResponse.cs | |
parent | * Fix a null ref that causes a stack unwind when crossing borders. Less stac... (diff) | |
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* This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper.
Diffstat (limited to 'OpenSim/Capabilities/LLSDAssetUploadResponse.cs')
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