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author | Justin Clark-Casey (justincc) | 2011-12-01 23:38:25 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-01 23:38:25 +0000 |
commit | 1854c52ea3c60d0a47f9793a7f5ec405e15489ca (patch) | |
tree | 438ca142052d1aec019f56908e13128b873eccc8 /OpenSim/Capabilities/Handlers/UploadBakedTexture | |
parent | refactor: Separate the upload baked texture handler out from BunchOfCaps (diff) | |
download | opensim-SC-1854c52ea3c60d0a47f9793a7f5ec405e15489ca.zip opensim-SC-1854c52ea3c60d0a47f9793a7f5ec405e15489ca.tar.gz opensim-SC-1854c52ea3c60d0a47f9793a7f5ec405e15489ca.tar.bz2 opensim-SC-1854c52ea3c60d0a47f9793a7f5ec405e15489ca.tar.xz |
Stop performing the asset save part of baked texture uploading on the UploadBakedTexture cap asynchronously.
This prevents a possible race condition where the client would be told all baked textures had updated before they were in the asset service.
The client would then trigger a set appearance which, after a delay, would send the avatar appearance out to other clients.
The race condition seems unlikely because of this delay but it's still possible.
Might help with grey avatar appearances.
Diffstat (limited to 'OpenSim/Capabilities/Handlers/UploadBakedTexture')
-rw-r--r-- | OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs index 97b558c..b89fd6a 100644 --- a/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs +++ b/OpenSim/Capabilities/Handlers/UploadBakedTexture/UploadBakedTextureHandler.cs | |||
@@ -106,7 +106,7 @@ namespace OpenSim.Capabilities.Handlers | |||
106 | } | 106 | } |
107 | catch (Exception e) | 107 | catch (Exception e) |
108 | { | 108 | { |
109 | m_log.Error("[CAPS]: " + e.ToString()); | 109 | m_log.Error("[UPLOAD BAKED TEXTURE HANDLER]: " + e.ToString()); |
110 | } | 110 | } |
111 | 111 | ||
112 | return null; | 112 | return null; |
@@ -132,6 +132,8 @@ namespace OpenSim.Capabilities.Handlers | |||
132 | 132 | ||
133 | class BakedTextureUploader | 133 | class BakedTextureUploader |
134 | { | 134 | { |
135 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
136 | |||
135 | public event Action<UUID, byte[]> OnUpLoad; | 137 | public event Action<UUID, byte[]> OnUpLoad; |
136 | 138 | ||
137 | private string uploaderPath = String.Empty; | 139 | private string uploaderPath = String.Empty; |
@@ -156,10 +158,12 @@ namespace OpenSim.Capabilities.Handlers | |||
156 | public string uploaderCaps(byte[] data, string path, string param) | 158 | public string uploaderCaps(byte[] data, string path, string param) |
157 | { | 159 | { |
158 | Action<UUID, byte[]> handlerUpLoad = OnUpLoad; | 160 | Action<UUID, byte[]> handlerUpLoad = OnUpLoad; |
161 | |||
162 | // Don't do this asynchronously, otherwise it's possible for the client to send set appearance information | ||
163 | // on another thread which might send out avatar updates before the asset has been put into the asset | ||
164 | // service. | ||
159 | if (handlerUpLoad != null) | 165 | if (handlerUpLoad != null) |
160 | { | 166 | handlerUpLoad(newAssetID, data); |
161 | Util.FireAndForget(delegate(object o) { handlerUpLoad(newAssetID, data); }); | ||
162 | } | ||
163 | 167 | ||
164 | string res = String.Empty; | 168 | string res = String.Empty; |
165 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | 169 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); |
@@ -171,7 +175,7 @@ namespace OpenSim.Capabilities.Handlers | |||
171 | 175 | ||
172 | httpListener.RemoveStreamHandler("POST", uploaderPath); | 176 | httpListener.RemoveStreamHandler("POST", uploaderPath); |
173 | 177 | ||
174 | // m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID); | 178 | // m_log.DebugFormat("[BAKED TEXTURE UPLOADER]: baked texture upload completed for {0}", newAssetID); |
175 | 179 | ||
176 | return res; | 180 | return res; |
177 | } | 181 | } |