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authorJustin Clark-Casey (justincc)2011-12-05 20:44:20 +0000
committerJustin Clark-Casey (justincc)2011-12-05 20:44:20 +0000
commit4567555c49cb560dd6f109bbfec42086af3de56f (patch)
treebfb0a6fd21d2070940399c0e36dc7d0de1e7eb0d /OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
parentFor the GetTexture capability, if a data range is requested that covers the w... (diff)
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Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation. This is also required to write regression tests that involve the HTTP layer. If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
Diffstat (limited to '')
-rw-r--r--OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
index 7ab30ce..ae95821 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Capabilities.Handlers
64 m_assetService = assService; 64 m_assetService = assService;
65 } 65 }
66 66
67 public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse) 67 public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
68 { 68 {
69 // Try to parse the texture ID from the request URL 69 // Try to parse the texture ID from the request URL
70 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); 70 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
@@ -127,7 +127,7 @@ namespace OpenSim.Capabilities.Handlers
127 /// <param name="textureID"></param> 127 /// <param name="textureID"></param>
128 /// <param name="format"></param> 128 /// <param name="format"></param>
129 /// <returns>False for "caller try another codec"; true otherwise</returns> 129 /// <returns>False for "caller try another codec"; true otherwise</returns>
130 private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format) 130 private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format)
131 { 131 {
132// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); 132// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
133 AssetBase texture; 133 AssetBase texture;
@@ -211,7 +211,7 @@ namespace OpenSim.Capabilities.Handlers
211 return true; 211 return true;
212 } 212 }
213 213
214 private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format) 214 private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format)
215 { 215 {
216 string range = request.Headers.GetOne("Range"); 216 string range = request.Headers.GetOne("Range");
217 217