From 4567555c49cb560dd6f109bbfec42086af3de56f Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 5 Dec 2011 20:44:20 +0000
Subject: Implement IOSHttpRequest and IOSHttpResponse http interfaces and use
instead of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
---
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs')
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
index 7ab30ce..ae95821 100644
--- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
+++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Capabilities.Handlers
m_assetService = assService;
}
- public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
+ public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// Try to parse the texture ID from the request URL
NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
@@ -127,7 +127,7 @@ namespace OpenSim.Capabilities.Handlers
///
///
/// False for "caller try another codec"; true otherwise
- private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format)
+ private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format)
{
// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
AssetBase texture;
@@ -211,7 +211,7 @@ namespace OpenSim.Capabilities.Handlers
return true;
}
- private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format)
+ private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format)
{
string range = request.Headers.GetOne("Range");
--
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