From 4567555c49cb560dd6f109bbfec42086af3de56f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 5 Dec 2011 20:44:20 +0000 Subject: Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse. This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation. This is also required to write regression tests that involve the HTTP layer. If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse. --- OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs') diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs index 7ab30ce..ae95821 100644 --- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs +++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs @@ -64,7 +64,7 @@ namespace OpenSim.Capabilities.Handlers m_assetService = assService; } - public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse) + public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) { // Try to parse the texture ID from the request URL NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); @@ -127,7 +127,7 @@ namespace OpenSim.Capabilities.Handlers /// /// /// False for "caller try another codec"; true otherwise - private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format) + private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format) { // m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); AssetBase texture; @@ -211,7 +211,7 @@ namespace OpenSim.Capabilities.Handlers return true; } - private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format) + private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format) { string range = request.Headers.GetOne("Range"); -- cgit v1.1