aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs
diff options
context:
space:
mode:
authorDiva Canto2015-08-08 12:12:50 -0700
committerDiva Canto2015-08-08 12:12:50 -0700
commit959872315f67a1a33a2bae7330749f7dd74a4774 (patch)
treee31f6900453e77815859767cb2331d0412ec5b57 /OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs
parentHave osAvatarName2Key check the cache first, even for foreign users (diff)
downloadopensim-SC-959872315f67a1a33a2bae7330749f7dd74a4774.zip
opensim-SC-959872315f67a1a33a2bae7330749f7dd74a4774.tar.gz
opensim-SC-959872315f67a1a33a2bae7330749f7dd74a4774.tar.bz2
opensim-SC-959872315f67a1a33a2bae7330749f7dd74a4774.tar.xz
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed!
Diffstat (limited to 'OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs')
-rw-r--r--OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs b/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs
index 0b66835..2d5531a 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs
@@ -74,7 +74,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
74 74
75 m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID; 75 m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID;
76 76
77 InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Object); 77 InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object);
78 m_objectsFolder = of.ID; 78 m_objectsFolder = of.ID;
79 79
80 // Add an object 80 // Add an object
@@ -85,7 +85,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
85 item.Name = "Some Object"; 85 item.Name = "Some Object";
86 m_scene.InventoryService.AddItem(item); 86 m_scene.InventoryService.AddItem(item);
87 87
88 InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Notecard); 88 InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Notecard);
89 m_notecardsFolder = ncf.ID; 89 m_notecardsFolder = ncf.ID;
90 90
91 // Add a notecard 91 // Add a notecard
@@ -114,7 +114,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
114 m_scene.InventoryService.AddItem(item); 114 m_scene.InventoryService.AddItem(item);
115 115
116 // Add a link to the Objects folder in Test Folder 116 // Add a link to the Objects folder in Test Folder
117 item.AssetID = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Object).ID; // use item ID of Objects folder 117 item.AssetID = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object).ID; // use item ID of Objects folder
118 item.ID = new UUID("50000000-0000-0000-0000-000000000005"); 118 item.ID = new UUID("50000000-0000-0000-0000-000000000005");
119 item.AssetType = (int)AssetType.LinkFolder; 119 item.AssetType = (int)AssetType.LinkFolder;
120 item.Folder = folder.ID; 120 item.Folder = folder.ID;