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author | Tedd Hansen | 2008-11-08 17:35:48 +0000 |
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committer | Tedd Hansen | 2008-11-08 17:35:48 +0000 |
commit | 9511a8c76370f21e839114007dcd2b25c69b009a (patch) | |
tree | b63323dfd96ecd1cc3cd560939bd66bb43ec9c1c /OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs | |
parent | * Added IClientIM to IClientCore interfaces (diff) | |
download | opensim-SC-9511a8c76370f21e839114007dcd2b25c69b009a.zip opensim-SC-9511a8c76370f21e839114007dcd2b25c69b009a.tar.gz opensim-SC-9511a8c76370f21e839114007dcd2b25c69b009a.tar.bz2 opensim-SC-9511a8c76370f21e839114007dcd2b25c69b009a.tar.xz |
Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
Diffstat (limited to 'OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs')
-rw-r--r-- | OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs | 134 |
1 files changed, 123 insertions, 11 deletions
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs b/OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs index 32c7748..f81b848 100644 --- a/OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs +++ b/OpenSim/ApplicationPlugins/ScriptEngine/ScriptEnginePlugin.cs | |||
@@ -26,29 +26,143 @@ | |||
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.IO; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using System.Text; | 31 | using System.Text; |
32 | using System.Threading; | ||
33 | using OpenSim.ScriptEngine.Shared; | ||
31 | using log4net; | 34 | using log4net; |
32 | 35 | ||
33 | namespace OpenSim.ApplicationPlugins.ScriptEngine | 36 | namespace OpenSim.ApplicationPlugins.ScriptEngine |
34 | { | 37 | { |
38 | /// <summary> | ||
39 | /// Loads all Script Engine Components | ||
40 | /// </summary> | ||
35 | public class ScriptEnginePlugin : IApplicationPlugin | 41 | public class ScriptEnginePlugin : IApplicationPlugin |
36 | { | 42 | { |
37 | internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 43 | internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
38 | internal OpenSimBase m_OpenSim; | 44 | internal OpenSimBase m_OpenSim; |
39 | private ComponentLoader pluginLoader; | 45 | |
46 | // Component providers are registered here wit a name (string) | ||
47 | // When a script engine is created the components are instanciated | ||
48 | public static Dictionary<string, Type> providers = new Dictionary<string, Type>(); | ||
49 | public static Dictionary<string, Type> scriptEngines = new Dictionary<string, Type>(); | ||
50 | |||
51 | |||
52 | public ScriptEnginePlugin() | ||
53 | { | ||
54 | // Application startup | ||
55 | #if DEBUG | ||
56 | m_log.InfoFormat("[{0}] ##################################", Name); | ||
57 | m_log.InfoFormat("[{0}] # Script Engine Component System #", Name); | ||
58 | m_log.InfoFormat("[{0}] ##################################", Name); | ||
59 | #else | ||
60 | m_log.InfoFormat("[{0}] Script Engine Component System", Name); | ||
61 | #endif | ||
62 | |||
63 | // Load all modules from current directory | ||
64 | // We only want files named OpenSim.ScriptEngine.*.dll | ||
65 | Load(".", "OpenSim.ScriptEngine.*.dll"); | ||
66 | } | ||
40 | 67 | ||
41 | public void Initialise(OpenSimBase openSim) | 68 | public void Initialise(OpenSimBase openSim) |
42 | { | 69 | { |
70 | |||
43 | // Our objective: Load component .dll's | 71 | // Our objective: Load component .dll's |
44 | m_OpenSim = openSim; | 72 | m_OpenSim = openSim; |
45 | pluginLoader = new ComponentLoader(this); | 73 | //m_OpenSim.Shutdown(); |
74 | } | ||
75 | |||
76 | private readonly static string nameIScriptEngineComponent = typeof(IScriptEngineComponent).Name; // keep interface name in managed code | ||
77 | private readonly static string nameIScriptEngine = typeof(IScriptEngine).Name; // keep interface name in managed code | ||
78 | /// <summary> | ||
79 | /// Load components from directory | ||
80 | /// </summary> | ||
81 | /// <param name="directory"></param> | ||
82 | public void Load(string directory, string filter) | ||
83 | { | ||
84 | // We may want to change how this functions as currently it required unique class names for each component | ||
85 | |||
86 | foreach (string file in Directory.GetFiles(directory, filter)) | ||
87 | { | ||
88 | //m_log.DebugFormat("[ScriptEngine]: Loading: [{0}].", file); | ||
89 | Assembly componentAssembly = null; | ||
90 | try | ||
91 | { | ||
92 | componentAssembly = Assembly.LoadFrom(file); | ||
93 | } catch (Exception e) | ||
94 | { | ||
95 | m_log.ErrorFormat("[{0}] Error loading: \"{1}\".", Name, file); | ||
96 | } | ||
97 | if (componentAssembly != null) | ||
98 | { | ||
99 | try | ||
100 | { | ||
101 | // Go through all types in the assembly | ||
102 | foreach (Type componentType in componentAssembly.GetTypes()) | ||
103 | { | ||
104 | if (componentType.IsPublic | ||
105 | && !componentType.IsAbstract) | ||
106 | { | ||
107 | //if (componentType.IsSubclassOf(typeof(ComponentBase))) | ||
108 | if (componentType.GetInterface(nameIScriptEngineComponent) != null) | ||
109 | { | ||
110 | // We have found an type which is derived from ProdiverBase, add it to provider list | ||
111 | m_log.InfoFormat("[{0}] Adding component: {1}", Name, componentType.Name); | ||
112 | lock (providers) | ||
113 | { | ||
114 | providers.Add(componentType.Name, componentType); | ||
115 | } | ||
116 | } | ||
117 | //if (componentType.IsSubclassOf(typeof(ScriptEngineBase))) | ||
118 | if (componentType.GetInterface(nameIScriptEngine) != null) | ||
119 | { | ||
120 | // We have found an type which is derived from RegionScriptEngineBase, add it to engine list | ||
121 | m_log.InfoFormat("[{0}] Adding script engine: {1}", Name, componentType.Name); | ||
122 | lock (scriptEngines) | ||
123 | { | ||
124 | scriptEngines.Add(componentType.Name, componentType); | ||
125 | } | ||
126 | } | ||
127 | } | ||
128 | } | ||
129 | } | ||
130 | catch | ||
131 | (ReflectionTypeLoadException re) | ||
132 | { | ||
133 | m_log.ErrorFormat("[{0}] Could not load component \"{1}\": {2}", Name, componentAssembly.FullName, re.ToString()); | ||
134 | int c = 0; | ||
135 | foreach (Exception e in re.LoaderExceptions) | ||
136 | { | ||
137 | c++; | ||
138 | m_log.ErrorFormat("[{0}] LoaderException {1}: {2}", Name, c, e.ToString()); | ||
139 | } | ||
140 | } | ||
141 | } //if | ||
142 | } //foreach | ||
143 | } | ||
144 | |||
145 | public static IScriptEngineComponent GetComponentInstance(string name, params Object[] args) | ||
146 | { | ||
147 | if (!providers.ContainsKey(name)) | ||
148 | throw new Exception("ScriptEngine requested component named \"" + name + | ||
149 | "\" that does not exist."); | ||
46 | 150 | ||
47 | m_log.Info("[" + Name + "]: Script Engine Component System"); | 151 | return Activator.CreateInstance(providers[name], args) as IScriptEngineComponent; |
48 | m_log.Info("[" + Name + "]: Loading Script Engine Components"); | ||
49 | pluginLoader.Load("ScriptEngines"); | ||
50 | |||
51 | } | 152 | } |
153 | |||
154 | private readonly static string nameIScriptEngineRegionComponent = typeof(IScriptEngineRegionComponent).Name; // keep interface name in managed code | ||
155 | public static IScriptEngineComponent GetComponentInstance(RegionInfoStructure info, string name, params Object[] args) | ||
156 | { | ||
157 | IScriptEngineComponent c = GetComponentInstance(name, args); | ||
158 | |||
159 | // If module is IScriptEngineRegionComponent then it will have one instance per region and we will initialize it | ||
160 | if (c.GetType().GetInterface(nameIScriptEngineRegionComponent) != null) | ||
161 | ((IScriptEngineRegionComponent)c).Initialize(info); | ||
162 | |||
163 | return c; | ||
164 | } | ||
165 | |||
52 | #region IApplicationPlugin stuff | 166 | #region IApplicationPlugin stuff |
53 | /// <summary> | 167 | /// <summary> |
54 | /// Returns the plugin version | 168 | /// Returns the plugin version |
@@ -65,16 +179,13 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine | |||
65 | /// <returns>Plugin name, eg MySQL User Provider</returns> | 179 | /// <returns>Plugin name, eg MySQL User Provider</returns> |
66 | public string Name | 180 | public string Name |
67 | { | 181 | { |
68 | get { return "ScriptEngine"; } | 182 | get { return "SECS"; } |
69 | } | 183 | } |
70 | 184 | ||
71 | /// <summary> | 185 | /// <summary> |
72 | /// Default-initialises the plugin | 186 | /// Default-initialises the plugin |
73 | /// </summary> | 187 | /// </summary> |
74 | public void Initialise() | 188 | public void Initialise() { } |
75 | { | ||
76 | //throw new NotImplementedException(); | ||
77 | } | ||
78 | 189 | ||
79 | ///<summary> | 190 | ///<summary> |
80 | ///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. | 191 | ///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
@@ -85,5 +196,6 @@ namespace OpenSim.ApplicationPlugins.ScriptEngine | |||
85 | //throw new NotImplementedException(); | 196 | //throw new NotImplementedException(); |
86 | } | 197 | } |
87 | #endregion | 198 | #endregion |
199 | |||
88 | } | 200 | } |
89 | } | 201 | } |