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authorJeff Ames2008-09-21 02:41:22 +0000
committerJeff Ames2008-09-21 02:41:22 +0000
commitc8349e21c43b1232aa923783a39cca224460551a (patch)
tree883f756507ea9984f5e7d56a4aa507d0640b57ee /OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs
parentFix an exception in new ScriptEngine loader where a region would (diff)
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Update svn properties, minor formatting cleanup.
Diffstat (limited to 'OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs')
-rw-r--r--OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs172
1 files changed, 86 insertions, 86 deletions
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs b/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs
index 89fb47b..e85e4dd 100644
--- a/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs
+++ b/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs
@@ -1,86 +1,86 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System; 27using System;
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Text; 29using System.Text;
30using Nini.Config; 30using Nini.Config;
31using OpenSim.Region.Environment.Interfaces; 31using OpenSim.Region.Environment.Interfaces;
32using OpenSim.Region.Environment.Scenes; 32using OpenSim.Region.Environment.Scenes;
33 33
34namespace OpenSim.ApplicationPlugins.ScriptEngine 34namespace OpenSim.ApplicationPlugins.ScriptEngine
35{ 35{
36 public class RegionScriptEnginePlugin : IRegionModule 36 public class RegionScriptEnginePlugin : IRegionModule
37 { 37 {
38 // This is a region module. 38 // This is a region module.
39 // This means: Every time a new region is created, a new instance of this module is also created. 39 // This means: Every time a new region is created, a new instance of this module is also created.
40 // This module is responsible for starting the script engine for this region. 40 // This module is responsible for starting the script engine for this region.
41 41
42 private string tempScriptEngineName = "DotNetEngine"; 42 private string tempScriptEngineName = "DotNetEngine";
43 public RegionScriptEngineBase scriptEngine; 43 public RegionScriptEngineBase scriptEngine;
44 public void Initialise(Scene scene, IConfigSource source) 44 public void Initialise(Scene scene, IConfigSource source)
45 { 45 {
46 return; 46 return;
47 // New region is being created 47 // New region is being created
48 // Create a new script engine 48 // Create a new script engine
49 try 49 try
50 { 50 {
51 lock (ComponentRegistry.scriptEngines) 51 lock (ComponentRegistry.scriptEngines)
52 { 52 {
53 scriptEngine = 53 scriptEngine =
54 Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as 54 Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as
55 RegionScriptEngineBase; 55 RegionScriptEngineBase;
56 } 56 }
57 scriptEngine.Initialize(scene, source); 57 scriptEngine.Initialize(scene, source);
58 } 58 }
59 catch (Exception ex) 59 catch (Exception ex)
60 { 60 {
61 scriptEngine.m_log.Error("[ScriptEngine]: Unable to load engine \"" + tempScriptEngineName + "\": " + ex.ToString()); 61 scriptEngine.m_log.Error("[ScriptEngine]: Unable to load engine \"" + tempScriptEngineName + "\": " + ex.ToString());
62 } 62 }
63 } 63 }
64 64
65 public void PostInitialise() 65 public void PostInitialise()
66 { 66 {
67 // Nothing 67 // Nothing
68 } 68 }
69 69
70 public void Close() 70 public void Close()
71 { 71 {
72 if (scriptEngine != null) 72 if (scriptEngine != null)
73 scriptEngine.Close(); 73 scriptEngine.Close();
74 } 74 }
75 75
76 public string Name 76 public string Name
77 { 77 {
78 get { return "ScriptEngine Region Loader"; } 78 get { return "ScriptEngine Region Loader"; }
79 } 79 }
80 80
81 public bool IsSharedModule 81 public bool IsSharedModule
82 { 82 {
83 get { return true; } 83 get { return true; }
84 } 84 }
85 } 85 }
86} 86}