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authorDiva Canto2014-06-01 10:06:26 -0700
committerDiva Canto2014-06-01 10:06:26 -0700
commit2ff9ea3f8038653135c284cc0c93d88690db9a22 (patch)
tree34448f055a3577311e147503536260337a8d4719 /OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
parentFix a bug where estate not found would result in a dummy estate record with e... (diff)
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Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector.
Also added more packing/unpacking code.
Diffstat (limited to 'OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs')
-rw-r--r--OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
index 1d63d26..3455411 100644
--- a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
+++ b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
@@ -39,6 +39,7 @@ using OpenSim.Region.CoreModules.Avatar.InstantMessage;
39using OpenSim.Region.CoreModules.Scripting.DynamicTexture; 39using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
40using OpenSim.Region.CoreModules.Scripting.LoadImageURL; 40using OpenSim.Region.CoreModules.Scripting.LoadImageURL;
41using OpenSim.Region.CoreModules.Scripting.XMLRPC; 41using OpenSim.Region.CoreModules.Scripting.XMLRPC;
42using OpenSim.Services.Interfaces;
42 43
43namespace OpenSim.ApplicationPlugins.LoadRegions 44namespace OpenSim.ApplicationPlugins.LoadRegions
44{ 45{
@@ -130,7 +131,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
130 createdScenes.Add(scene); 131 createdScenes.Add(scene);
131 132
132 if (changed) 133 if (changed)
133 regionsToLoad[i].EstateSettings.Save(); 134 m_openSim.EstateDataService.StoreEstateSettings(regionsToLoad[i].EstateSettings);
134 } 135 }
135 136
136 foreach (IScene scene in createdScenes) 137 foreach (IScene scene in createdScenes)