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author | Diva Canto | 2016-06-19 17:35:11 -0700 |
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committer | Diva Canto | 2016-06-19 17:35:11 -0700 |
commit | 8d99fe095a231ba71ce71712cb87f8114672e7df (patch) | |
tree | bc047d6a080323ae7f9344d98fc27e5a8fb99a9b /OpenSim/Addons/Groups/GroupsModule.cs | |
parent | AgentGroupData was being sent by both UDP and EQ -- an overkill. Turn off UDP... (diff) | |
download | opensim-SC-8d99fe095a231ba71ce71712cb87f8114672e7df.zip opensim-SC-8d99fe095a231ba71ce71712cb87f8114672e7df.tar.gz opensim-SC-8d99fe095a231ba71ce71712cb87f8114672e7df.tar.bz2 opensim-SC-8d99fe095a231ba71ce71712cb87f8114672e7df.tar.xz |
Mantis #7920: group info was not being updated in many situations. (regression) Putting back the heavy messaging.
Diffstat (limited to 'OpenSim/Addons/Groups/GroupsModule.cs')
-rw-r--r-- | OpenSim/Addons/Groups/GroupsModule.cs | 47 |
1 files changed, 37 insertions, 10 deletions
diff --git a/OpenSim/Addons/Groups/GroupsModule.cs b/OpenSim/Addons/Groups/GroupsModule.cs index f24670a..d27797e 100644 --- a/OpenSim/Addons/Groups/GroupsModule.cs +++ b/OpenSim/Addons/Groups/GroupsModule.cs | |||
@@ -394,9 +394,8 @@ namespace OpenSim.Groups | |||
394 | 394 | ||
395 | OutgoingInstantMessage(msg, invitee); | 395 | OutgoingInstantMessage(msg, invitee); |
396 | 396 | ||
397 | IClientAPI client = GetActiveClient(invitee); | 397 | UpdateAllClientsWithGroupInfo(invitee); |
398 | if (client != null) | 398 | |
399 | SendDataUpdate(remoteClient, true); | ||
400 | } | 399 | } |
401 | 400 | ||
402 | m_groupData.RemoveAgentToGroupInvite(GetRequestingAgentIDStr(remoteClient), inviteID); | 401 | m_groupData.RemoveAgentToGroupInvite(GetRequestingAgentIDStr(remoteClient), inviteID); |
@@ -1112,7 +1111,7 @@ namespace OpenSim.Groups | |||
1112 | 1111 | ||
1113 | // SL sends out messages to everyone in the group | 1112 | // SL sends out messages to everyone in the group |
1114 | // Who all should receive updates and what should they be updated with? | 1113 | // Who all should receive updates and what should they be updated with? |
1115 | SendAgentGroupDataUpdate(remoteClient, false); | 1114 | UpdateAllClientsWithGroupInfo(ejecteeID); |
1116 | } | 1115 | } |
1117 | 1116 | ||
1118 | public void InviteGroupRequest(IClientAPI remoteClient, UUID groupID, UUID invitedAgentID, UUID roleID) | 1117 | public void InviteGroupRequest(IClientAPI remoteClient, UUID groupID, UUID invitedAgentID, UUID roleID) |
@@ -1226,16 +1225,44 @@ namespace OpenSim.Groups | |||
1226 | } | 1225 | } |
1227 | } | 1226 | } |
1228 | 1227 | ||
1228 | /// <summary> | ||
1229 | /// Send updates to all clients who might be interested in groups data for dataForClientID | ||
1230 | /// </summary> | ||
1231 | private void UpdateAllClientsWithGroupInfo(UUID dataForClientID) | ||
1232 | { | ||
1233 | if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); | ||
1234 | |||
1235 | // TODO: Probably isn't nessesary to update every client in every scene. | ||
1236 | // Need to examine client updates and do only what's nessesary. | ||
1237 | lock (m_sceneList) | ||
1238 | { | ||
1239 | foreach (Scene scene in m_sceneList) | ||
1240 | { | ||
1241 | scene.ForEachClient(delegate (IClientAPI client) { SendAgentGroupDataUpdate(client, dataForClientID); }); | ||
1242 | } | ||
1243 | } | ||
1244 | } | ||
1245 | |||
1229 | public void SendAgentGroupDataUpdate(IClientAPI remoteClient) | 1246 | public void SendAgentGroupDataUpdate(IClientAPI remoteClient) |
1230 | { | 1247 | { |
1231 | SendAgentGroupDataUpdate(remoteClient, true); | 1248 | SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient), true); |
1249 | } | ||
1250 | |||
1251 | public void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForClientID) | ||
1252 | { | ||
1253 | SendAgentGroupDataUpdate(remoteClient, dataForClientID, true); | ||
1232 | } | 1254 | } |
1233 | 1255 | ||
1234 | /// <summary> | ||
1235 | /// Tell remoteClient about its agent groups, and optionally send title to others | ||
1236 | /// </summary> | ||
1237 | private void SendAgentGroupDataUpdate(IClientAPI remoteClient, bool tellOthers) | 1256 | private void SendAgentGroupDataUpdate(IClientAPI remoteClient, bool tellOthers) |
1238 | { | 1257 | { |
1258 | SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient), tellOthers); | ||
1259 | } | ||
1260 | |||
1261 | /// <summary> | ||
1262 | /// Tell remoteClient about its agent groups, and optionally send title to others | ||
1263 | /// </summary> | ||
1264 | private void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForClientID, bool tellOthers) | ||
1265 | { | ||
1239 | if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name); | 1266 | if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name); |
1240 | 1267 | ||
1241 | // TODO: All the client update functions need to be reexamined because most do too much and send too much stuff | 1268 | // TODO: All the client update functions need to be reexamined because most do too much and send too much stuff |
@@ -1246,7 +1273,7 @@ namespace OpenSim.Groups | |||
1246 | 1273 | ||
1247 | GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID); | 1274 | GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID); |
1248 | IEventQueue eq = remoteClient.Scene.RequestModuleInterface<IEventQueue>(); | 1275 | IEventQueue eq = remoteClient.Scene.RequestModuleInterface<IEventQueue>(); |
1249 | eq.GroupMembershipData(GetRequestingAgentID(remoteClient), membershipArray); | 1276 | eq.GroupMembershipData(GetRequestingAgentID(remoteClient), dataForClientID, membershipArray); |
1250 | 1277 | ||
1251 | remoteClient.RefreshGroupMembership(); | 1278 | remoteClient.RefreshGroupMembership(); |
1252 | } | 1279 | } |