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author | MW | 2007-05-19 18:32:01 +0000 |
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committer | MW | 2007-05-19 18:32:01 +0000 |
commit | 274ce6987e0b017800ddb62fe65143e0d5e1cae5 (patch) | |
tree | 4842cdbb9e209451136b1ab9149da5d5dd84db70 /OpenSim.Servers/UDPServerBase.cs | |
parent | (no commit message) (diff) | |
download | opensim-SC-274ce6987e0b017800ddb62fe65143e0d5e1cae5.zip opensim-SC-274ce6987e0b017800ddb62fe65143e0d5e1cae5.tar.gz opensim-SC-274ce6987e0b017800ddb62fe65143e0d5e1cae5.tar.bz2 opensim-SC-274ce6987e0b017800ddb62fe65143e0d5e1cae5.tar.xz |
Border crossing back to mostly working, still seems a problem in that you need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim)
Diffstat (limited to 'OpenSim.Servers/UDPServerBase.cs')
-rw-r--r-- | OpenSim.Servers/UDPServerBase.cs | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/OpenSim.Servers/UDPServerBase.cs b/OpenSim.Servers/UDPServerBase.cs index e7feb01..a308052 100644 --- a/OpenSim.Servers/UDPServerBase.cs +++ b/OpenSim.Servers/UDPServerBase.cs | |||
@@ -24,8 +24,9 @@ namespace OpenSim.Servers | |||
24 | protected AsyncCallback ReceivedData; | 24 | protected AsyncCallback ReceivedData; |
25 | protected int listenPort; | 25 | protected int listenPort; |
26 | 26 | ||
27 | public UDPServerBase() | 27 | public UDPServerBase(int port) |
28 | { | 28 | { |
29 | listenPort = port; | ||
29 | } | 30 | } |
30 | 31 | ||
31 | protected virtual void OnReceivedData(IAsyncResult result) | 32 | protected virtual void OnReceivedData(IAsyncResult result) |
@@ -38,8 +39,6 @@ namespace OpenSim.Servers | |||
38 | 39 | ||
39 | packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); | 40 | packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); |
40 | 41 | ||
41 | |||
42 | |||
43 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | 42 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); |
44 | } | 43 | } |
45 | 44 | ||
@@ -60,14 +59,10 @@ namespace OpenSim.Servers | |||
60 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); | 59 | Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); |
61 | } | 60 | } |
62 | 61 | ||
63 | |||
64 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) | 62 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) |
65 | { | 63 | { |
66 | // find the endpoint for this circuit | ||
67 | 64 | ||
68 | } | 65 | } |
69 | |||
70 | |||
71 | } | 66 | } |
72 | } | 67 | } |
73 | 68 | ||