diff options
author | MW | 2007-04-02 10:46:59 +0000 |
---|---|---|
committer | MW | 2007-04-02 10:46:59 +0000 |
commit | 1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210 (patch) | |
tree | 4022048c8ad28d31a2dd9c87f27bab213a731468 /OpenSim.RegionServer | |
parent | Finished putting user server config into Db4o (diff) | |
download | opensim-SC-1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210.zip opensim-SC-1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210.tar.gz opensim-SC-1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210.tar.bz2 opensim-SC-1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210.tar.xz |
Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.
Diffstat (limited to 'OpenSim.RegionServer')
-rw-r--r-- | OpenSim.RegionServer/OpenSim.RegionServer.csproj | 372 | ||||
-rw-r--r-- | OpenSim.RegionServer/OpenSimMain.cs | 6 | ||||
-rw-r--r-- | OpenSim.RegionServer/world/World.cs | 11 |
3 files changed, 198 insertions, 191 deletions
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim.RegionServer/OpenSim.RegionServer.csproj index 7841e96..e293a8c 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.csproj +++ b/OpenSim.RegionServer/OpenSim.RegionServer.csproj | |||
@@ -1,186 +1,186 @@ | |||
1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | 1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
2 | <PropertyGroup> | 2 | <PropertyGroup> |
3 | <ProjectType>Local</ProjectType> | 3 | <ProjectType>Local</ProjectType> |
4 | <ProductVersion>8.0.50727</ProductVersion> | 4 | <ProductVersion>8.0.50727</ProductVersion> |
5 | <SchemaVersion>2.0</SchemaVersion> | 5 | <SchemaVersion>2.0</SchemaVersion> |
6 | <ProjectGuid>{58019DB8-0000-0000-0000-000000000000}</ProjectGuid> | 6 | <ProjectGuid>{632E1BFD-0000-0000-0000-000000000000}</ProjectGuid> |
7 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | 7 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
8 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | 8 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
9 | <ApplicationIcon></ApplicationIcon> | 9 | <ApplicationIcon></ApplicationIcon> |
10 | <AssemblyKeyContainerName> | 10 | <AssemblyKeyContainerName> |
11 | </AssemblyKeyContainerName> | 11 | </AssemblyKeyContainerName> |
12 | <AssemblyName>OpenSim.RegionServer</AssemblyName> | 12 | <AssemblyName>OpenSim.RegionServer</AssemblyName> |
13 | <DefaultClientScript>JScript</DefaultClientScript> | 13 | <DefaultClientScript>JScript</DefaultClientScript> |
14 | <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout> | 14 | <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout> |
15 | <DefaultTargetSchema>IE50</DefaultTargetSchema> | 15 | <DefaultTargetSchema>IE50</DefaultTargetSchema> |
16 | <DelaySign>false</DelaySign> | 16 | <DelaySign>false</DelaySign> |
17 | <OutputType>Library</OutputType> | 17 | <OutputType>Library</OutputType> |
18 | <AppDesignerFolder></AppDesignerFolder> | 18 | <AppDesignerFolder></AppDesignerFolder> |
19 | <RootNamespace>OpenSim.RegionServer</RootNamespace> | 19 | <RootNamespace>OpenSim.RegionServer</RootNamespace> |
20 | <StartupObject></StartupObject> | 20 | <StartupObject></StartupObject> |
21 | <FileUpgradeFlags> | 21 | <FileUpgradeFlags> |
22 | </FileUpgradeFlags> | 22 | </FileUpgradeFlags> |
23 | </PropertyGroup> | 23 | </PropertyGroup> |
24 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | 24 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> |
25 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> | 25 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> |
26 | <BaseAddress>285212672</BaseAddress> | 26 | <BaseAddress>285212672</BaseAddress> |
27 | <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> | 27 | <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> |
28 | <ConfigurationOverrideFile> | 28 | <ConfigurationOverrideFile> |
29 | </ConfigurationOverrideFile> | 29 | </ConfigurationOverrideFile> |
30 | <DefineConstants>TRACE</DefineConstants> | 30 | <DefineConstants>TRACE;DEBUG</DefineConstants> |
31 | <DocumentationFile></DocumentationFile> | 31 | <DocumentationFile></DocumentationFile> |
32 | <DebugSymbols>False</DebugSymbols> | 32 | <DebugSymbols>True</DebugSymbols> |
33 | <FileAlignment>4096</FileAlignment> | 33 | <FileAlignment>4096</FileAlignment> |
34 | <Optimize>True</Optimize> | 34 | <Optimize>False</Optimize> |
35 | <OutputPath>../bin/</OutputPath> | 35 | <OutputPath>..\bin\</OutputPath> |
36 | <RegisterForComInterop>False</RegisterForComInterop> | 36 | <RegisterForComInterop>False</RegisterForComInterop> |
37 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | 37 | <RemoveIntegerChecks>False</RemoveIntegerChecks> |
38 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | 38 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> |
39 | <WarningLevel>4</WarningLevel> | 39 | <WarningLevel>4</WarningLevel> |
40 | <NoWarn></NoWarn> | 40 | <NoWarn></NoWarn> |
41 | </PropertyGroup> | 41 | </PropertyGroup> |
42 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | 42 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> |
43 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> | 43 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> |
44 | <BaseAddress>285212672</BaseAddress> | 44 | <BaseAddress>285212672</BaseAddress> |
45 | <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> | 45 | <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> |
46 | <ConfigurationOverrideFile> | 46 | <ConfigurationOverrideFile> |
47 | </ConfigurationOverrideFile> | 47 | </ConfigurationOverrideFile> |
48 | <DefineConstants>TRACE;DEBUG</DefineConstants> | 48 | <DefineConstants>TRACE</DefineConstants> |
49 | <DocumentationFile></DocumentationFile> | 49 | <DocumentationFile></DocumentationFile> |
50 | <DebugSymbols>True</DebugSymbols> | 50 | <DebugSymbols>False</DebugSymbols> |
51 | <FileAlignment>4096</FileAlignment> | 51 | <FileAlignment>4096</FileAlignment> |
52 | <Optimize>False</Optimize> | 52 | <Optimize>True</Optimize> |
53 | <OutputPath>../bin/</OutputPath> | 53 | <OutputPath>..\bin\</OutputPath> |
54 | <RegisterForComInterop>False</RegisterForComInterop> | 54 | <RegisterForComInterop>False</RegisterForComInterop> |
55 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | 55 | <RemoveIntegerChecks>False</RemoveIntegerChecks> |
56 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | 56 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> |
57 | <WarningLevel>4</WarningLevel> | 57 | <WarningLevel>4</WarningLevel> |
58 | <NoWarn></NoWarn> | 58 | <NoWarn></NoWarn> |
59 | </PropertyGroup> | 59 | </PropertyGroup> |
60 | <ItemGroup> | 60 | <ItemGroup> |
61 | <Reference Include="System" > | 61 | <Reference Include="System" > |
62 | <HintPath>System.dll</HintPath> | 62 | <HintPath>System.dll</HintPath> |
63 | <Private>False</Private> | 63 | <Private>False</Private> |
64 | </Reference> | 64 | </Reference> |
65 | <Reference Include="System.Xml" > | 65 | <Reference Include="System.Xml" > |
66 | <HintPath>System.Xml.dll</HintPath> | 66 | <HintPath>System.Xml.dll</HintPath> |
67 | <Private>False</Private> | 67 | <Private>False</Private> |
68 | </Reference> | 68 | </Reference> |
69 | <Reference Include="libsecondlife.dll" > | 69 | <Reference Include="libsecondlife.dll" > |
70 | <HintPath>..\bin\libsecondlife.dll</HintPath> | 70 | <HintPath>..\bin\libsecondlife.dll</HintPath> |
71 | <Private>False</Private> | 71 | <Private>False</Private> |
72 | </Reference> | 72 | </Reference> |
73 | <Reference Include="Axiom.MathLib.dll" > | 73 | <Reference Include="Axiom.MathLib.dll" > |
74 | <HintPath>..\bin\Axiom.MathLib.dll</HintPath> | 74 | <HintPath>..\bin\Axiom.MathLib.dll</HintPath> |
75 | <Private>False</Private> | 75 | <Private>False</Private> |
76 | </Reference> | 76 | </Reference> |
77 | <Reference Include="Db4objects.Db4o.dll" > | 77 | <Reference Include="Db4objects.Db4o.dll" > |
78 | <HintPath>..\bin\Db4objects.Db4o.dll</HintPath> | 78 | <HintPath>..\bin\Db4objects.Db4o.dll</HintPath> |
79 | <Private>False</Private> | 79 | <Private>False</Private> |
80 | </Reference> | 80 | </Reference> |
81 | </ItemGroup> | 81 | </ItemGroup> |
82 | <ItemGroup> | 82 | <ItemGroup> |
83 | <ProjectReference Include="../OpenSim.Framework/OpenSim.Framework.csproj"> | 83 | <ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj"> |
84 | <Name>OpenSim.Framework</Name> | 84 | <Name>OpenSim.Framework</Name> |
85 | <Project>{7404933D-0000-0000-0000-000000000000}</Project> | 85 | <Project>{8ACA2445-0000-0000-0000-000000000000}</Project> |
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87 | <Private>False</Private> | 87 | <Private>False</Private> |
88 | </ProjectReference> | 88 | </ProjectReference> |
89 | <ProjectReference Include="../OpenSim.Framework.Console/OpenSim.Framework.Console.csproj"> | 89 | <ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj"> |
90 | <Name>OpenSim.Framework.Console</Name> | 90 | <Name>OpenSim.Framework.Console</Name> |
91 | <Project>{16759386-0000-0000-0000-000000000000}</Project> | 91 | <Project>{A7CD0630-0000-0000-0000-000000000000}</Project> |
92 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | 92 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> |
93 | <Private>False</Private> | 93 | <Private>False</Private> |
94 | </ProjectReference> | 94 | </ProjectReference> |
95 | <ProjectReference Include="../OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj"> | 95 | <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj"> |
96 | <Name>OpenSim.Physics.Manager</Name> | 96 | <Name>OpenSim.Physics.Manager</Name> |
97 | <Project>{DA1FDCE5-0000-0000-0000-000000000000}</Project> | 97 | <Project>{8BE16150-0000-0000-0000-000000000000}</Project> |
98 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | 98 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> |
99 | <Private>False</Private> | 99 | <Private>False</Private> |
100 | </ProjectReference> | 100 | </ProjectReference> |
101 | <ProjectReference Include="../Servers/OpenSim.Servers.csproj"> | 101 | <ProjectReference Include="..\Servers\OpenSim.Servers.csproj"> |
102 | <Name>OpenSim.Servers</Name> | 102 | <Name>OpenSim.Servers</Name> |
103 | <Project>{111F9E8F-0000-0000-0000-000000000000}</Project> | 103 | <Project>{8BB20F0A-0000-0000-0000-000000000000}</Project> |
104 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | 104 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> |
105 | <Private>False</Private> | 105 | <Private>False</Private> |
106 | </ProjectReference> | 106 | </ProjectReference> |
107 | </ItemGroup> | 107 | </ItemGroup> |
108 | <ItemGroup> | 108 | <ItemGroup> |
109 | <Compile Include="AgentAssetUpload.cs"> | 109 | <Compile Include="AgentAssetUpload.cs"> |
110 | <SubType>Code</SubType> | 110 | <SubType>Code</SubType> |
111 | </Compile> | 111 | </Compile> |
112 | <Compile Include="ConsoleCmds.cs"> | 112 | <Compile Include="ConsoleCmds.cs"> |
113 | <SubType>Code</SubType> | 113 | <SubType>Code</SubType> |
114 | </Compile> | 114 | </Compile> |
115 | <Compile Include="Grid.cs"> | 115 | <Compile Include="Grid.cs"> |
116 | <SubType>Code</SubType> | 116 | <SubType>Code</SubType> |
117 | </Compile> | 117 | </Compile> |
118 | <Compile Include="OpenSimMain.cs"> | 118 | <Compile Include="OpenSimMain.cs"> |
119 | <SubType>Code</SubType> | 119 | <SubType>Code</SubType> |
120 | </Compile> | 120 | </Compile> |
121 | <Compile Include="OpenSimNetworkHandler.cs"> | 121 | <Compile Include="OpenSimNetworkHandler.cs"> |
122 | <SubType>Code</SubType> | 122 | <SubType>Code</SubType> |
123 | </Compile> | 123 | </Compile> |
124 | <Compile Include="PacketServer.cs"> | 124 | <Compile Include="PacketServer.cs"> |
125 | <SubType>Code</SubType> | 125 | <SubType>Code</SubType> |
126 | </Compile> | 126 | </Compile> |
127 | <Compile Include="QueItem.cs"> | 127 | <Compile Include="QueItem.cs"> |
128 | <SubType>Code</SubType> | 128 | <SubType>Code</SubType> |
129 | </Compile> | 129 | </Compile> |
130 | <Compile Include="SimClient.cs"> | 130 | <Compile Include="SimClient.cs"> |
131 | <SubType>Code</SubType> | 131 | <SubType>Code</SubType> |
132 | </Compile> | 132 | </Compile> |
133 | <Compile Include="SimConsole.cs"> | 133 | <Compile Include="SimConsole.cs"> |
134 | <SubType>Code</SubType> | 134 | <SubType>Code</SubType> |
135 | </Compile> | 135 | </Compile> |
136 | <Compile Include="VersionInfo.cs"> | 136 | <Compile Include="VersionInfo.cs"> |
137 | <SubType>Code</SubType> | 137 | <SubType>Code</SubType> |
138 | </Compile> | 138 | </Compile> |
139 | <Compile Include="Assets/AssetCache.cs"> | 139 | <Compile Include="Assets\AssetCache.cs"> |
140 | <SubType>Code</SubType> | 140 | <SubType>Code</SubType> |
141 | </Compile> | 141 | </Compile> |
142 | <Compile Include="Assets/InventoryCache.cs"> | 142 | <Compile Include="Assets\InventoryCache.cs"> |
143 | <SubType>Code</SubType> | 143 | <SubType>Code</SubType> |
144 | </Compile> | 144 | </Compile> |
145 | <Compile Include="CAPS/AdminWebFront.cs"> | 145 | <Compile Include="CAPS\AdminWebFront.cs"> |
146 | <SubType>Code</SubType> | 146 | <SubType>Code</SubType> |
147 | </Compile> | 147 | </Compile> |
148 | <Compile Include="types/Mesh.cs"> | 148 | <Compile Include="types\Mesh.cs"> |
149 | <SubType>Code</SubType> | 149 | <SubType>Code</SubType> |
150 | </Compile> | 150 | </Compile> |
151 | <Compile Include="types/Triangle.cs"> | 151 | <Compile Include="types\Triangle.cs"> |
152 | <SubType>Code</SubType> | 152 | <SubType>Code</SubType> |
153 | </Compile> | 153 | </Compile> |
154 | <Compile Include="world/Avatar.cs"> | 154 | <Compile Include="world\Avatar.cs"> |
155 | <SubType>Code</SubType> | 155 | <SubType>Code</SubType> |
156 | </Compile> | 156 | </Compile> |
157 | <Compile Include="world/AvatarAnimations.cs"> | 157 | <Compile Include="world\AvatarAnimations.cs"> |
158 | <SubType>Code</SubType> | 158 | <SubType>Code</SubType> |
159 | </Compile> | 159 | </Compile> |
160 | <Compile Include="world/Entity.cs"> | 160 | <Compile Include="world\Entity.cs"> |
161 | <SubType>Code</SubType> | 161 | <SubType>Code</SubType> |
162 | </Compile> | 162 | </Compile> |
163 | <Compile Include="world/Primitive.cs"> | 163 | <Compile Include="world\Primitive.cs"> |
164 | <SubType>Code</SubType> | 164 | <SubType>Code</SubType> |
165 | </Compile> | 165 | </Compile> |
166 | <Compile Include="world/ScriptEngine.cs"> | 166 | <Compile Include="world\ScriptEngine.cs"> |
167 | <SubType>Code</SubType> | 167 | <SubType>Code</SubType> |
168 | </Compile> | 168 | </Compile> |
169 | <Compile Include="world/SurfacePatch.cs"> | 169 | <Compile Include="world\SurfacePatch.cs"> |
170 | <SubType>Code</SubType> | 170 | <SubType>Code</SubType> |
171 | </Compile> | 171 | </Compile> |
172 | <Compile Include="world/World.cs"> | 172 | <Compile Include="world\World.cs"> |
173 | <SubType>Code</SubType> | 173 | <SubType>Code</SubType> |
174 | </Compile> | 174 | </Compile> |
175 | <Compile Include="world/scripting/IScript.cs"> | 175 | <Compile Include="world\scripting\IScript.cs"> |
176 | <SubType>Code</SubType> | 176 | <SubType>Code</SubType> |
177 | </Compile> | 177 | </Compile> |
178 | </ItemGroup> | 178 | </ItemGroup> |
179 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> | 179 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> |
180 | <PropertyGroup> | 180 | <PropertyGroup> |
181 | <PreBuildEvent> | 181 | <PreBuildEvent> |
182 | </PreBuildEvent> | 182 | </PreBuildEvent> |
183 | <PostBuildEvent> | 183 | <PostBuildEvent> |
184 | </PostBuildEvent> | 184 | </PostBuildEvent> |
185 | </PropertyGroup> | 185 | </PropertyGroup> |
186 | </Project> | 186 | </Project> |
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs index 74b9e44..bdbe818 100644 --- a/OpenSim.RegionServer/OpenSimMain.cs +++ b/OpenSim.RegionServer/OpenSimMain.cs | |||
@@ -129,7 +129,7 @@ namespace OpenSim | |||
129 | m_console.WriteLine("Main.cs:Startup() - We are " + Cfg.RegionName + " at " + Cfg.RegionLocX.ToString() + "," + Cfg.RegionLocY.ToString()); | 129 | m_console.WriteLine("Main.cs:Startup() - We are " + Cfg.RegionName + " at " + Cfg.RegionLocX.ToString() + "," + Cfg.RegionLocY.ToString()); |
130 | m_console.WriteLine("Initialising world"); | 130 | m_console.WriteLine("Initialising world"); |
131 | LocalWorld = new World(this._packetServer.ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg); | 131 | LocalWorld = new World(this._packetServer.ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg); |
132 | LocalWorld.LandMap = Cfg.LoadWorld(); | 132 | //LocalWorld.LandMap = Cfg.LoadWorld(); |
133 | LocalWorld.InventoryCache = InventoryCache; | 133 | LocalWorld.InventoryCache = InventoryCache; |
134 | LocalWorld.AssetCache = AssetCache; | 134 | LocalWorld.AssetCache = AssetCache; |
135 | 135 | ||
@@ -139,6 +139,9 @@ namespace OpenSim | |||
139 | this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); | 139 | this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); |
140 | this.physManager.LoadPlugins(); | 140 | this.physManager.LoadPlugins(); |
141 | 141 | ||
142 | LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. | ||
143 | LocalWorld.LoadWorldMap(); | ||
144 | |||
142 | m_console.WriteLine("Main.cs:Startup() - Starting up messaging system"); | 145 | m_console.WriteLine("Main.cs:Startup() - Starting up messaging system"); |
143 | LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use | 146 | LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use |
144 | LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap); | 147 | LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap); |
@@ -148,7 +151,6 @@ namespace OpenSim | |||
148 | IGridServer gridServer = GridServers.GridServer; | 151 | IGridServer gridServer = GridServers.GridServer; |
149 | gridServer.SetServerInfo(Cfg.GridURL, Cfg.GridSendKey, Cfg.GridRecvKey); | 152 | gridServer.SetServerInfo(Cfg.GridURL, Cfg.GridSendKey, Cfg.GridRecvKey); |
150 | 153 | ||
151 | LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. | ||
152 | LocalWorld.LoadPrimsFromStorage(); | 154 | LocalWorld.LoadPrimsFromStorage(); |
153 | 155 | ||
154 | if (m_sandbox) | 156 | if (m_sandbox) |
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index aea889d..4f8e53d 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -150,7 +150,7 @@ namespace OpenSim.world | |||
150 | { | 150 | { |
151 | this.phyScene.SetTerrain(this.LandMap); | 151 | this.phyScene.SetTerrain(this.LandMap); |
152 | } | 152 | } |
153 | m_cfg.SaveMap(this.LandMap); | 153 | this.localStorage.SaveMap(this.LandMap); |
154 | 154 | ||
155 | foreach (SimClient client in m_clientThreads.Values) | 155 | foreach (SimClient client in m_clientThreads.Values) |
156 | { | 156 | { |
@@ -171,7 +171,7 @@ namespace OpenSim.world | |||
171 | { | 171 | { |
172 | this.phyScene.SetTerrain(this.LandMap); | 172 | this.phyScene.SetTerrain(this.LandMap); |
173 | } | 173 | } |
174 | m_cfg.SaveMap(this.LandMap); | 174 | this.localStorage.SaveMap(this.LandMap); |
175 | 175 | ||
176 | foreach (SimClient client in m_clientThreads.Values) | 176 | foreach (SimClient client in m_clientThreads.Values) |
177 | { | 177 | { |
@@ -192,7 +192,7 @@ namespace OpenSim.world | |||
192 | { | 192 | { |
193 | this.phyScene.SetTerrain(this.LandMap); | 193 | this.phyScene.SetTerrain(this.LandMap); |
194 | } | 194 | } |
195 | m_cfg.SaveMap(this.LandMap); | 195 | this.localStorage.SaveMap(this.LandMap); |
196 | 196 | ||
197 | foreach (SimClient client in m_clientThreads.Values) | 197 | foreach (SimClient client in m_clientThreads.Values) |
198 | { | 198 | { |
@@ -201,6 +201,11 @@ namespace OpenSim.world | |||
201 | } | 201 | } |
202 | } | 202 | } |
203 | 203 | ||
204 | public void LoadWorldMap() | ||
205 | { | ||
206 | LandMap = this.localStorage.LoadWorld(); | ||
207 | } | ||
208 | |||
204 | public void LoadPrimsFromStorage() | 209 | public void LoadPrimsFromStorage() |
205 | { | 210 | { |
206 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); | 211 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); |