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author | MW | 2007-05-21 16:06:58 +0000 |
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committer | MW | 2007-05-21 16:06:58 +0000 |
commit | fe46b045f75dec5ecdd0a29273c70df3e6ea540e (patch) | |
tree | 554c0fb47e513fc6a89f496d99b7b67de24edde7 /OpenSim.RegionServer/SimClient.PacketHandlers.cs | |
parent | Increased version number to 0.2! ZOMG! (diff) | |
download | opensim-SC-fe46b045f75dec5ecdd0a29273c70df3e6ea540e.zip opensim-SC-fe46b045f75dec5ecdd0a29273c70df3e6ea540e.tar.gz opensim-SC-fe46b045f75dec5ecdd0a29273c70df3e6ea540e.tar.bz2 opensim-SC-fe46b045f75dec5ecdd0a29273c70df3e6ea540e.tar.xz |
Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim , switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me.
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/ClientView.PacketHandlers.cs (renamed from OpenSim.RegionServer/SimClient.PacketHandlers.cs) | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim.RegionServer/SimClient.PacketHandlers.cs b/OpenSim.RegionServer/ClientView.PacketHandlers.cs index 62919ba..070c200 100644 --- a/OpenSim.RegionServer/SimClient.PacketHandlers.cs +++ b/OpenSim.RegionServer/ClientView.PacketHandlers.cs | |||
@@ -18,7 +18,7 @@ using OpenSim.Assets; | |||
18 | 18 | ||
19 | namespace OpenSim | 19 | namespace OpenSim |
20 | { | 20 | { |
21 | public partial class SimClient | 21 | public partial class ClientView |
22 | { | 22 | { |
23 | protected virtual void RegisterLocalPacketHandlers() | 23 | protected virtual void RegisterLocalPacketHandlers() |
24 | { | 24 | { |
@@ -27,7 +27,7 @@ namespace OpenSim | |||
27 | this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate); | 27 | this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate); |
28 | } | 28 | } |
29 | 29 | ||
30 | protected virtual bool Logout(SimClient simClient, Packet packet) | 30 | protected virtual bool Logout(ClientView simClient, Packet packet) |
31 | { | 31 | { |
32 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request"); | 32 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request"); |
33 | //send reply to let the client logout | 33 | //send reply to let the client logout |
@@ -43,7 +43,7 @@ namespace OpenSim | |||
43 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; | 43 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; |
44 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); | 44 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); |
45 | kill.ObjectData[0].ID = this.ClientAvatar.localid; | 45 | kill.ObjectData[0].ID = this.ClientAvatar.localid; |
46 | foreach (SimClient client in m_clientThreads.Values) | 46 | foreach (ClientView client in m_clientThreads.Values) |
47 | { | 47 | { |
48 | client.OutPacket(kill); | 48 | client.OutPacket(kill); |
49 | } | 49 | } |
@@ -69,7 +69,7 @@ namespace OpenSim | |||
69 | return true; | 69 | return true; |
70 | } | 70 | } |
71 | 71 | ||
72 | protected bool AgentTextureCached(SimClient simclient, Packet packet) | 72 | protected bool AgentTextureCached(ClientView simclient, Packet packet) |
73 | { | 73 | { |
74 | // Console.WriteLine(packet.ToString()); | 74 | // Console.WriteLine(packet.ToString()); |
75 | AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet; | 75 | AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet; |
@@ -90,7 +90,7 @@ namespace OpenSim | |||
90 | return true; | 90 | return true; |
91 | } | 91 | } |
92 | 92 | ||
93 | protected bool MultipleObjUpdate(SimClient simClient, Packet packet) | 93 | protected bool MultipleObjUpdate(ClientView simClient, Packet packet) |
94 | { | 94 | { |
95 | MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; | 95 | MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; |
96 | for (int i = 0; i < multipleupdate.ObjectData.Length; i++) | 96 | for (int i = 0; i < multipleupdate.ObjectData.Length; i++) |