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authorMW2007-05-27 18:52:42 +0000
committerMW2007-05-27 18:52:42 +0000
commitc746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch)
tree54d23af3d168958bfec995cf2987cf5af79ac149 /Common/OpenSim.Framework/Interfaces/IWorld.cs
parentGoodbye World (diff)
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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to 'Common/OpenSim.Framework/Interfaces/IWorld.cs')
-rw-r--r--Common/OpenSim.Framework/Interfaces/IWorld.cs15
1 files changed, 15 insertions, 0 deletions
diff --git a/Common/OpenSim.Framework/Interfaces/IWorld.cs b/Common/OpenSim.Framework/Interfaces/IWorld.cs
new file mode 100644
index 0000000..433e540
--- /dev/null
+++ b/Common/OpenSim.Framework/Interfaces/IWorld.cs
@@ -0,0 +1,15 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using OpenSim.Framework.Types;
6
7namespace OpenSim.Framework.Interfaces
8{
9 public interface IWorld
10 {
11 bool AddNewAvatar(IClientAPI remoteClient, bool childAgent);
12 bool RemoveAvatar(LLUUID agentID);
13 RegionInfo GetRegionInfo();
14 }
15}