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authorUbitUmarov2014-08-28 12:55:31 +0100
committerUbitUmarov2014-08-28 12:55:31 +0100
commitff4df688ba548aa6050bcec232b98bd5a4ac4ffd (patch)
tree32872a2caf3740d92cb81d6256aa95aca2f8ccdd
parent if we send wearables with ThrottleOutPacketType.HighPriority, then we (diff)
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send all presences terseupdates in same batch
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index e82f1d7..7227964 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -4015,8 +4015,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4015 } 4015 }
4016 else 4016 else
4017 { 4017 {
4018 if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) 4018 if (update.Entity is ScenePresence)
4019 // Self updates go into a special list 4019 // ALL presence updates go into a special list
4020 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); 4020 terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
4021 else 4021 else
4022 // Everything else goes here 4022 // Everything else goes here
@@ -4028,7 +4028,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4028 4028
4029 #region Packet Sending 4029 #region Packet Sending
4030 4030
4031 const float TIME_DILATION = 1.0f; 4031// const float TIME_DILATION = 1.0f;
4032 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); 4032 ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
4033 4033
4034 if (terseAgentUpdateBlocks.IsValueCreated) 4034 if (terseAgentUpdateBlocks.IsValueCreated)