diff options
author | Tedd Hansen | 2007-08-17 21:24:38 +0000 |
---|---|---|
committer | Tedd Hansen | 2007-08-17 21:24:38 +0000 |
commit | fcf7db72728174a628e62ae9d98a3c0090217728 (patch) | |
tree | 2eb9138fd0c0cfb46aa44c74cb8cda75fce40f92 | |
parent | Removed RAIL test from startup for now... (diff) | |
download | opensim-SC-fcf7db72728174a628e62ae9d98a3c0090217728.zip opensim-SC-fcf7db72728174a628e62ae9d98a3c0090217728.tar.gz opensim-SC-fcf7db72728174a628e62ae9d98a3c0090217728.tar.bz2 opensim-SC-fcf7db72728174a628e62ae9d98a3c0090217728.tar.xz |
Pimped up Default.lsl. Now featuring a touch counter.
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
11 files changed, 32 insertions, 25 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index e58fb2a..7249c5d 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -181,7 +181,7 @@ namespace OpenSim | |||
181 | OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine"); | 181 | OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine"); |
182 | scene.AddScriptEngine(ScriptEngine, m_log); | 182 | scene.AddScriptEngine(ScriptEngine, m_log); |
183 | // TODO: TEMP load default script | 183 | // TODO: TEMP load default script |
184 | ScriptEngine.StartScript(Path.Combine("ScriptEngines", "Default.lsl"), "TEST"); | 184 | ScriptEngine.StartScript(Path.Combine("ScriptEngines", "Default.lsl"), new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()); |
185 | 185 | ||
186 | 186 | ||
187 | m_localScenes.Add(scene); | 187 | m_localScenes.Add(scene); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 8da7923..1cfe9c8 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -18,6 +18,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
18 | { | 18 | { |
19 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | 19 | private const uint FULL_MASK_PERMISSIONS = 2147483647; |
20 | 20 | ||
21 | |||
21 | public LLUUID CreatorID; | 22 | public LLUUID CreatorID; |
22 | public LLUUID OwnerID; | 23 | public LLUUID OwnerID; |
23 | public LLUUID GroupID; | 24 | public LLUUID GroupID; |
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs index 03587de..62c84a6 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/NullScriptHost.cs | |||
@@ -7,6 +7,7 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
7 | { | 7 | { |
8 | public class NullScriptHost : IScriptHost | 8 | public class NullScriptHost : IScriptHost |
9 | { | 9 | { |
10 | |||
10 | LLVector3 m_pos = new LLVector3( 128, 128, 30 ); | 11 | LLVector3 m_pos = new LLVector3( 128, 128, 30 ); |
11 | public string Name | 12 | public string Name |
12 | { | 13 | { |
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs index 510f257..33021ee 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineInterface.cs | |||
@@ -29,6 +29,8 @@ | |||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | using OpenSim.Region.Environment.Scenes.Scripting; | ||
33 | |||
32 | //TODO: WHERE TO PLACE THIS? | 34 | //TODO: WHERE TO PLACE THIS? |
33 | namespace OpenSim.Region.Environment.Scenes.Scripting | 35 | namespace OpenSim.Region.Environment.Scenes.Scripting |
34 | { | 36 | { |
@@ -36,6 +38,6 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
36 | { | 38 | { |
37 | void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger); | 39 | void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger); |
38 | void Shutdown(); | 40 | void Shutdown(); |
39 | void StartScript(string ScriptID, string ObjectID); | 41 | void StartScript(string ScriptID, IScriptHost ObjectID); |
40 | } | 42 | } |
41 | } | 43 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs index d15701c..7370c6e 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | |||
@@ -232,8 +232,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
232 | Return += @" | 232 | Return += @" |
233 | public Script( | 233 | public Script( |
234 | OpenSim.Region.ScriptEngine.DotNetEngine.ScriptManager manager, | 234 | OpenSim.Region.ScriptEngine.DotNetEngine.ScriptManager manager, |
235 | OpenSim.Region.Environment.Scenes.Scripting.IScriptHost host, | 235 | OpenSim.Region.Environment.Scenes.Scripting.IScriptHost host ) : base( manager, host ) { }"+"\r\n"; |
236 | OpenSim.Region.Environment.Scenes.Scripting.IScriptHost root ) : base( manager, host, root ) { }"+"\r\n"; | ||
237 | Return += Script; | 236 | Return += Script; |
238 | Return += "} }\r\n"; | 237 | Return += "} }\r\n"; |
239 | 238 | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 7c605c2..486332f 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |||
@@ -16,13 +16,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
16 | 16 | ||
17 | protected ScriptManager m_manager; | 17 | protected ScriptManager m_manager; |
18 | protected IScriptHost m_host; | 18 | protected IScriptHost m_host; |
19 | protected IScriptHost m_root; | ||
20 | 19 | ||
21 | public LSL_BaseClass(ScriptManager manager, IScriptHost host, IScriptHost root) | 20 | public LSL_BaseClass(ScriptManager manager, IScriptHost host) |
22 | { | 21 | { |
23 | m_manager = manager; | 22 | m_manager = manager; |
24 | m_host = host; | 23 | m_host = host; |
25 | m_root = root; | ||
26 | } | 24 | } |
27 | 25 | ||
28 | public Scene World | 26 | public Scene World |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index 47e5abe..8549fa3 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | |||
@@ -31,6 +31,7 @@ using System.Collections.Generic; | |||
31 | using System.Text; | 31 | using System.Text; |
32 | using libsecondlife; | 32 | using libsecondlife; |
33 | using OpenSim.Framework.Interfaces; | 33 | using OpenSim.Framework.Interfaces; |
34 | using OpenSim.Region.Environment.Scenes.Scripting; | ||
34 | 35 | ||
35 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 36 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
36 | { | 37 | { |
@@ -40,6 +41,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
40 | class EventManager | 41 | class EventManager |
41 | { | 42 | { |
42 | private ScriptEngine myScriptEngine; | 43 | private ScriptEngine myScriptEngine; |
44 | public IScriptHost TEMP_OBJECT_ID; | ||
43 | public EventManager(ScriptEngine _ScriptEngine) | 45 | public EventManager(ScriptEngine _ScriptEngine) |
44 | { | 46 | { |
45 | myScriptEngine = _ScriptEngine; | 47 | myScriptEngine = _ScriptEngine; |
@@ -58,7 +60,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
58 | { | 60 | { |
59 | // Add to queue for all scripts in ObjectID object | 61 | // Add to queue for all scripts in ObjectID object |
60 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); | 62 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); |
61 | myScriptEngine.myEventQueueManager.AddToObjectQueue("TEST", "touch_start", new object[] { (int)0 }); | 63 | myScriptEngine.myEventQueueManager.AddToObjectQueue(TEMP_OBJECT_ID, "touch_start", new object[] { (int)0 }); |
62 | } | 64 | } |
63 | 65 | ||
64 | 66 | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index a5eff7d..a63aad9 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -31,6 +31,7 @@ using System.Collections.Generic; | |||
31 | using System.Text; | 31 | using System.Text; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using OpenSim.Region.Environment.Scenes.Scripting; | ||
34 | 35 | ||
35 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 36 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
36 | { | 37 | { |
@@ -45,7 +46,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
45 | private Queue<QueueItemStruct> EventQueue = new Queue<QueueItemStruct>(); | 46 | private Queue<QueueItemStruct> EventQueue = new Queue<QueueItemStruct>(); |
46 | private struct QueueItemStruct | 47 | private struct QueueItemStruct |
47 | { | 48 | { |
48 | public string ObjectID; | 49 | public IScriptHost ObjectID; |
49 | public string ScriptID; | 50 | public string ScriptID; |
50 | public string FunctionName; | 51 | public string FunctionName; |
51 | public object[] param; | 52 | public object[] param; |
@@ -109,7 +110,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
109 | } | 110 | } |
110 | } | 111 | } |
111 | 112 | ||
112 | public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param) | 113 | public void AddToObjectQueue(IScriptHost ObjectID, string FunctionName, object[] param) |
113 | { | 114 | { |
114 | // Determine all scripts in Object and add to their queue | 115 | // Determine all scripts in Object and add to their queue |
115 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName); | 116 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName); |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index 7b35b5d..d21855b 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -30,6 +30,8 @@ using System; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | using OpenSim.Framework.Console; | 32 | using OpenSim.Framework.Console; |
33 | //using OpenSim.Region.Environment.Scenes; | ||
34 | using OpenSim.Region.Environment.Scenes.Scripting; | ||
33 | 35 | ||
34 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 36 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
35 | { | 37 | { |
@@ -80,8 +82,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
80 | 82 | ||
81 | // !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app) | 83 | // !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app) |
82 | [Obsolete("!!!FOR DEBUGGING ONLY!!!")] | 84 | [Obsolete("!!!FOR DEBUGGING ONLY!!!")] |
83 | public void StartScript(string ScriptID, string ObjectID) | 85 | public void StartScript(string ScriptID, IScriptHost ObjectID) |
84 | { | 86 | { |
87 | this.myEventManager.TEMP_OBJECT_ID = ObjectID; | ||
85 | Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID); | 88 | Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID); |
86 | myScriptManager.StartScript(ScriptID, ObjectID); | 89 | myScriptManager.StartScript(ScriptID, ObjectID); |
87 | } | 90 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 8fdac25..f17711c 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
53 | 53 | ||
54 | 54 | ||
55 | // Object<string, Script<string, script>> | 55 | // Object<string, Script<string, script>> |
56 | internal Dictionary<string, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>> Scripts = new Dictionary<string, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>>(); | 56 | internal Dictionary<IScriptHost, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>> Scripts = new Dictionary<IScriptHost, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>>(); |
57 | public Scene World | 57 | public Scene World |
58 | { | 58 | { |
59 | get | 59 | get |
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
63 | } | 63 | } |
64 | 64 | ||
65 | 65 | ||
66 | internal Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>.KeyCollection GetScriptKeys(string ObjectID) | 66 | internal Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>.KeyCollection GetScriptKeys(IScriptHost ObjectID) |
67 | { | 67 | { |
68 | if (Scripts.ContainsKey(ObjectID) == false) | 68 | if (Scripts.ContainsKey(ObjectID) == false) |
69 | return null; | 69 | return null; |
@@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
75 | 75 | ||
76 | } | 76 | } |
77 | 77 | ||
78 | internal OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass GetScript(string ObjectID, string ScriptID) | 78 | internal OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass GetScript(IScriptHost ObjectID, string ScriptID) |
79 | { | 79 | { |
80 | if (Scripts.ContainsKey(ObjectID) == false) | 80 | if (Scripts.ContainsKey(ObjectID) == false) |
81 | return null; | 81 | return null; |
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
92 | return Script; | 92 | return Script; |
93 | 93 | ||
94 | } | 94 | } |
95 | internal void SetScript(string ObjectID, string ScriptID, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script) | 95 | internal void SetScript(IScriptHost ObjectID, string ScriptID, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script) |
96 | { | 96 | { |
97 | // Create object if it doesn't exist | 97 | // Create object if it doesn't exist |
98 | if (Scripts.ContainsKey(ObjectID) == false) | 98 | if (Scripts.ContainsKey(ObjectID) == false) |
@@ -116,8 +116,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
116 | /// </summary> | 116 | /// </summary> |
117 | /// <param name="ScriptID"></param> | 117 | /// <param name="ScriptID"></param> |
118 | /// <param name="ObjectID"></param> | 118 | /// <param name="ObjectID"></param> |
119 | public void StartScript(string ScriptID, string ObjectID) | 119 | public void StartScript(string ScriptID, IScriptHost ObjectID) |
120 | { | 120 | { |
121 | //IScriptHost root = host.GetRoot(); | ||
121 | m_scriptEngine.Log.Verbose("ScriptEngine", "ScriptManager StartScript: ScriptID: " + ScriptID + ", ObjectID: " + ObjectID); | 122 | m_scriptEngine.Log.Verbose("ScriptEngine", "ScriptManager StartScript: ScriptID: " + ScriptID + ", ObjectID: " + ObjectID); |
122 | 123 | ||
123 | // We will initialize and start the script. | 124 | // We will initialize and start the script. |
@@ -162,11 +163,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
162 | // * Load and start script, for now with dummy host | 163 | // * Load and start script, for now with dummy host |
163 | 164 | ||
164 | //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName); | 165 | //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName); |
165 | IScriptHost host = new NullScriptHost(); | ||
166 | IScriptHost root = host; | ||
167 | 166 | ||
168 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, host, root ); | 167 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, ObjectID); |
169 | string FullScriptID = ScriptID + "." + ObjectID; | 168 | //string FullScriptID = ScriptID + "." + ObjectID; |
170 | // Add it to our temporary active script keeper | 169 | // Add it to our temporary active script keeper |
171 | //Scripts.Add(FullScriptID, Script); | 170 | //Scripts.Add(FullScriptID, Script); |
172 | SetScript(ObjectID, ScriptID, Script); | 171 | SetScript(ObjectID, ScriptID, Script); |
@@ -206,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
206 | /// <param name="FreeAppDomain">AppDomain to load script into</param> | 205 | /// <param name="FreeAppDomain">AppDomain to load script into</param> |
207 | /// <param name="FileName">FileName of script assembly (.dll)</param> | 206 | /// <param name="FileName">FileName of script assembly (.dll)</param> |
208 | /// <returns></returns> | 207 | /// <returns></returns> |
209 | private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName, IScriptHost host, IScriptHost root) | 208 | private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName, IScriptHost host) |
210 | { | 209 | { |
211 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName); | 210 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName); |
212 | // Load .Net Assembly (.dll) | 211 | // Load .Net Assembly (.dll) |
@@ -249,8 +248,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
249 | object[] args = new object[] | 248 | object[] args = new object[] |
250 | { | 249 | { |
251 | this, | 250 | this, |
252 | host, | 251 | host |
253 | root | ||
254 | }; | 252 | }; |
255 | 253 | ||
256 | return (OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass)Activator.CreateInstance(t, args ); | 254 | return (OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass)Activator.CreateInstance(t, args ); |
@@ -258,7 +256,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
258 | 256 | ||
259 | } | 257 | } |
260 | 258 | ||
261 | internal void ExecuteFunction(string ObjectID, string ScriptID, string FunctionName, object[] args) | 259 | internal void ExecuteFunction(IScriptHost ObjectID, string ScriptID, string FunctionName, object[] args) |
262 | { | 260 | { |
263 | m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName); | 261 | m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName); |
264 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(ObjectID, ScriptID); | 262 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(ObjectID, ScriptID); |
diff --git a/bin/ScriptEngines/Default.lsl b/bin/ScriptEngines/Default.lsl index 13c6803..6e362f8 100644 --- a/bin/ScriptEngines/Default.lsl +++ b/bin/ScriptEngines/Default.lsl | |||
@@ -1,3 +1,4 @@ | |||
1 | integer touch_count = 0; | ||
1 | default { | 2 | default { |
2 | state_entry() | 3 | state_entry() |
3 | { | 4 | { |
@@ -6,6 +7,7 @@ default { | |||
6 | 7 | ||
7 | touch_start(integer total_number) | 8 | touch_start(integer total_number) |
8 | { | 9 | { |
9 | llSay(0, "Object was touched."); | 10 | touch_count++; |
11 | llSay(0, "Object was touched. Touch count: " + touch_count); | ||
10 | } | 12 | } |
11 | } | 13 | } |