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authorAdam Frisby2009-02-22 10:20:53 +0000
committerAdam Frisby2009-02-22 10:20:53 +0000
commitfc66d29ca67ba141e54627940046a7f1a35ffdea (patch)
tree82e013de1ac03ad2c90fa29baca5e7a000f99db9
parent* Restoring (diff)
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* Removing some C#3.0 that snuck in.
-rw-r--r--OpenSim/Client/MXP/ClientStack/MXPClientView.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
index 4a102e9..d70131e 100644
--- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
+++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
@@ -559,16 +559,16 @@ namespace OpenSim.Client.MXP.ClientStack
559 pe.ObjectFragment.OwnerId = ownerID.Guid; 559 pe.ObjectFragment.OwnerId = ownerID.Guid;
560 pe.ObjectFragment.TypeId = Guid.Empty; 560 pe.ObjectFragment.TypeId = Guid.Empty;
561 561
562 pe.ObjectFragment.Acceleration = new[] { acc.X, acc.Y, acc.Z }; 562 pe.ObjectFragment.Acceleration = new float[] { acc.X, acc.Y, acc.Z };
563 pe.ObjectFragment.AngularAcceleration = new float[4]; 563 pe.ObjectFragment.AngularAcceleration = new float[4];
564 pe.ObjectFragment.AngularVelocity = new[] { rvel.X, rvel.Y, rvel.Z, 0.0f }; 564 pe.ObjectFragment.AngularVelocity = new float[] { rvel.X, rvel.Y, rvel.Z, 0.0f };
565 pe.ObjectFragment.BoundingSphereRadius = primShape.Scale.Length()/2.0f; 565 pe.ObjectFragment.BoundingSphereRadius = primShape.Scale.Length()/2.0f;
566 pe.ObjectFragment.Location = new[] { pos.X, pos.Y, pos.Z }; 566 pe.ObjectFragment.Location = new float[] { pos.X, pos.Y, pos.Z };
567 pe.ObjectFragment.Mass = 1.0f; 567 pe.ObjectFragment.Mass = 1.0f;
568 pe.ObjectFragment.ObjectId = objectID.Guid; 568 pe.ObjectFragment.ObjectId = objectID.Guid;
569 pe.ObjectFragment.Orientation = new[] {rotation.X, rotation.Y, rotation.Z, rotation.W}; 569 pe.ObjectFragment.Orientation = new float[] { rotation.X, rotation.Y, rotation.Z, rotation.W };
570 pe.ObjectFragment.ParentObjectId = Guid.Empty; 570 pe.ObjectFragment.ParentObjectId = Guid.Empty;
571 pe.ObjectFragment.Velocity = new[] { vel.X, vel.Y, vel.Z }; 571 pe.ObjectFragment.Velocity = new float[] { vel.X, vel.Y, vel.Z };
572 572
573 pe.ObjectFragment.StatePayloadDialect = ""; 573 pe.ObjectFragment.StatePayloadDialect = "";
574 pe.ObjectFragment.StatePayloadLength = 0; 574 pe.ObjectFragment.StatePayloadLength = 0;