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authormewtwo06412018-03-03 22:35:27 -0600
committerMelanie Thielker2018-03-04 13:26:19 +0000
commitf579fbba0e38074cd4af78b09d885c9e18d75b1f (patch)
tree10b6a9522ce92293071e1dafce3f6672126dd888
parent a few more changes on tortured prims number of sides/faces (diff)
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Remove the work around for sphere number of faces since as of commit 846f35 it initially has the correct number of faces and the workaround returns 2 more than the correct number of faces.
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs10
1 files changed, 1 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index d36d9a0..c7c7831 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -5464,15 +5464,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5464 5464
5465 protected int GetNumberOfSides(SceneObjectPart part) 5465 protected int GetNumberOfSides(SceneObjectPart part)
5466 { 5466 {
5467 int sides = part.GetNumberOfSides(); 5467 return part.GetNumberOfSides();
5468
5469 if (part.GetPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0)
5470 {
5471 // Make up for a bug where LSL shows 4 sides rather than 2
5472 sides += 2;
5473 }
5474
5475 return sides;
5476 } 5468 }
5477 5469
5478 5470