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authorJustin Clark-Casey (justincc)2014-04-30 21:50:18 +0100
committerJustin Clark-Casey (justincc)2014-04-30 21:50:18 +0100
commitf0411dc128b232431b936f28711b6ee0197a2f51 (patch)
treeef652e9445ca4ed1827b17901a2fcc598b6f477e
parentChange XEngine to call StateChange rather than RemoveScript on state changes (diff)
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minor: Use Vector2.Zero constant and only set in condition branch where it was missing in TryParseConsole2DVector(). xbuild still compiles.
-rw-r--r--OpenSim/Framework/Console/ConsoleUtil.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Framework/Console/ConsoleUtil.cs b/OpenSim/Framework/Console/ConsoleUtil.cs
index 3711cb1..744f652 100644
--- a/OpenSim/Framework/Console/ConsoleUtil.cs
+++ b/OpenSim/Framework/Console/ConsoleUtil.cs
@@ -284,10 +284,11 @@ namespace OpenSim.Framework.Console
284 // We don't use Vector2.TryParse() for now because for some reason it expects an input with 3 components 284 // We don't use Vector2.TryParse() for now because for some reason it expects an input with 3 components
285 // rather than 2. 285 // rather than 2.
286 string cookedVector = CookVector(rawConsoleVector, 2, blankComponentFunc); 286 string cookedVector = CookVector(rawConsoleVector, 2, blankComponentFunc);
287 vector = new Vector2(0.0f);
288 287
289 if (cookedVector == null) 288 if (cookedVector == null)
290 { 289 {
290 vector = Vector2.Zero;
291
291 return false; 292 return false;
292 } 293 }
293 else 294 else