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author | Adam Frisby | 2008-02-26 11:17:52 +0000 |
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committer | Adam Frisby | 2008-02-26 11:17:52 +0000 |
commit | e7b785f9a010a9661bc8157c36258feec76b282d (patch) | |
tree | bb50fb46d8625e6aac8e14e46dec608616fffcd6 | |
parent | * Fixed a null assignment in voice server. (diff) | |
download | opensim-SC-e7b785f9a010a9661bc8157c36258feec76b282d.zip opensim-SC-e7b785f9a010a9661bc8157c36258feec76b282d.tar.gz opensim-SC-e7b785f9a010a9661bc8157c36258feec76b282d.tar.bz2 opensim-SC-e7b785f9a010a9661bc8157c36258feec76b282d.tar.xz |
* Updated Voice Chat Server, added support for voice to cross region boundaries providing they are all located on the same simulator.
-rw-r--r-- | OpenSim/Region/Environment/Modules/VoiceChat/VoiceChatServer.cs | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Modules/VoiceChat/VoiceChatServer.cs b/OpenSim/Region/Environment/Modules/VoiceChat/VoiceChatServer.cs index de7af3f..3f6e346 100644 --- a/OpenSim/Region/Environment/Modules/VoiceChat/VoiceChatServer.cs +++ b/OpenSim/Region/Environment/Modules/VoiceChat/VoiceChatServer.cs | |||
@@ -306,22 +306,23 @@ namespace OpenSim.Region.Environment.Modules.VoiceChat | |||
306 | } | 306 | } |
307 | } | 307 | } |
308 | 308 | ||
309 | public ScenePresence getScenePresence(LLUUID clientID) | 309 | public LLVector3 getScenePresencePosition(LLUUID clientID) |
310 | { | 310 | { |
311 | foreach (Scene scene in m_scenes) | 311 | foreach (Scene scene in m_scenes) |
312 | { | 312 | { |
313 | ScenePresence x; | 313 | ScenePresence x; |
314 | if ((x = scene.GetScenePresence(clientID)) != null) | 314 | if ((x = scene.GetScenePresence(clientID)) != null) |
315 | { | 315 | { |
316 | return x; | 316 | return x.AbsolutePosition + new LLVector3(Constants.RegionSize * scene.RegionInfo.RegionLocX, |
317 | Constants.RegionSize * scene.RegionInfo.RegionLocY, 0); | ||
317 | } | 318 | } |
318 | } | 319 | } |
319 | return null; | 320 | return LLVector3.Zero; |
320 | } | 321 | } |
321 | 322 | ||
322 | public void BroadcastVoice(VoicePacket packet) | 323 | public void BroadcastVoice(VoicePacket packet) |
323 | { | 324 | { |
324 | libsecondlife.LLVector3 origPos = getScenePresence(packet.m_clientId).AbsolutePosition; | 325 | libsecondlife.LLVector3 origPos = getScenePresencePosition(packet.m_clientId); |
325 | 326 | ||
326 | byte[] bytes = packet.GetBytes(); | 327 | byte[] bytes = packet.GetBytes(); |
327 | foreach (VoiceClient client in m_clients.Values) | 328 | foreach (VoiceClient client in m_clients.Values) |
@@ -329,9 +330,9 @@ namespace OpenSim.Region.Environment.Modules.VoiceChat | |||
329 | if (client.IsEnabled() && client.m_clientId != packet.m_clientId && | 330 | if (client.IsEnabled() && client.m_clientId != packet.m_clientId && |
330 | client.m_authenticated && client.IsCodecSupported(packet.m_codec)) | 331 | client.m_authenticated && client.IsCodecSupported(packet.m_codec)) |
331 | { | 332 | { |
332 | ScenePresence presence = getScenePresence(client.m_clientId); | 333 | LLVector3 presenceLoc = getScenePresencePosition(client.m_clientId); |
333 | 334 | ||
334 | if (presence != null && Util.GetDistanceTo(presence.AbsolutePosition, origPos) < 20) | 335 | if (presenceLoc != LLVector3.Zero && Util.GetDistanceTo(presenceLoc, origPos) < 20) |
335 | { | 336 | { |
336 | client.SendTo(bytes); | 337 | client.SendTo(bytes); |
337 | } | 338 | } |