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author | Justin Clark-Casey (justincc) | 2011-11-14 20:31:16 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-14 20:31:16 +0000 |
commit | e5ff7f389bcaa17634d8d93d1ffdcca36339dfeb (patch) | |
tree | dd4d55cf99cb724dfffdb488997aa723db4782ae | |
parent | minor: remove some mono compiler warnings (diff) | |
download | opensim-SC-e5ff7f389bcaa17634d8d93d1ffdcca36339dfeb.zip opensim-SC-e5ff7f389bcaa17634d8d93d1ffdcca36339dfeb.tar.gz opensim-SC-e5ff7f389bcaa17634d8d93d1ffdcca36339dfeb.tar.bz2 opensim-SC-e5ff7f389bcaa17634d8d93d1ffdcca36339dfeb.tar.xz |
Improved method doc for AddFriend() - it actually does set up a two-way relationship.
Rename IFriendsModule.AddFriend() to AddFriendship()
3 files changed, 7 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 31ffc4d..7a2a46e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -572,10 +572,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
572 | { | 572 | { |
573 | m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", client.AgentId, friendID); | 573 | m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", client.AgentId, friendID); |
574 | 574 | ||
575 | AddFriend(client, friendID); | 575 | AddFriendship(client, friendID); |
576 | } | 576 | } |
577 | 577 | ||
578 | public void AddFriend(IClientAPI client, UUID friendID) | 578 | public void AddFriendship(IClientAPI client, UUID friendID) |
579 | { | 579 | { |
580 | StoreFriendships(client.AgentId, friendID); | 580 | StoreFriendships(client.AgentId, friendID); |
581 | 581 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs index 942091c..c945dcf 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs | |||
@@ -87,8 +87,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests | |||
87 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); | 87 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
88 | SceneHelpers.AddScenePresence(m_scene, user2Id); | 88 | SceneHelpers.AddScenePresence(m_scene, user2Id); |
89 | 89 | ||
90 | // This friendship is currently only one-way, which might be pathalogical in Second Life. | 90 | // This fiendship is two-way but without a connector, only the first user will receive the online |
91 | m_fm.AddFriend(sp.ControllingClient, user2Id); | 91 | // notification. |
92 | m_fm.AddFriendship(sp.ControllingClient, user2Id); | ||
92 | 93 | ||
93 | Assert.That(((TestClient)sp.ControllingClient).OfflineNotificationsReceived.Count, Is.EqualTo(0)); | 94 | Assert.That(((TestClient)sp.ControllingClient).OfflineNotificationsReceived.Count, Is.EqualTo(0)); |
94 | Assert.That(((TestClient)sp.ControllingClient).OnlineNotificationsReceived.Count, Is.EqualTo(1)); | 95 | Assert.That(((TestClient)sp.ControllingClient).OnlineNotificationsReceived.Count, Is.EqualTo(1)); |
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs index 8143164..fdede34 100644 --- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | |||
@@ -34,18 +34,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
34 | public interface IFriendsModule | 34 | public interface IFriendsModule |
35 | { | 35 | { |
36 | /// <summary> | 36 | /// <summary> |
37 | /// Add a friend for the given user. | 37 | /// Add a friendship between two users. |
38 | /// </summary> | 38 | /// </summary> |
39 | /// <remarks> | 39 | /// <remarks> |
40 | /// This is a one-way friendship. To make a two way friendship you will need to call this again with the | ||
41 | /// client and friend reversed. | ||
42 | /// | ||
43 | /// Ultimately, it would be more useful to take in a user account here rather than having to have a user | 40 | /// Ultimately, it would be more useful to take in a user account here rather than having to have a user |
44 | /// present in the scene. | 41 | /// present in the scene. |
45 | /// </remarks> | 42 | /// </remarks> |
46 | /// <param name="client"></param> | 43 | /// <param name="client"></param> |
47 | /// <param name="friendID"></param> | 44 | /// <param name="friendID"></param> |
48 | void AddFriend(IClientAPI client, UUID friendID); | 45 | void AddFriendship(IClientAPI client, UUID friendID); |
49 | 46 | ||
50 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); | 47 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); |
51 | bool SendFriendsOnlineIfNeeded(IClientAPI client); | 48 | bool SendFriendsOnlineIfNeeded(IClientAPI client); |