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author | UbitUmarov | 2012-07-10 05:51:41 +0100 |
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committer | UbitUmarov | 2012-07-10 05:51:41 +0100 |
commit | df55de5b3d88e241f35217d5c08d02b921991513 (patch) | |
tree | 3aa8c4edc12746888b8d9405a737fa81b8610805 | |
parent | let SOP AngularVelocity set physics actor angular velocity if it's (diff) | |
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lltargetomega efective spinrate now multiplied by gain ( need check )
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index cae7343..05bb161 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3804,6 +3804,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3804 | 3804 | ||
3805 | protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) | 3805 | protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) |
3806 | { | 3806 | { |
3807 | spinrate *= gain; | ||
3807 | part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate))); | 3808 | part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate))); |
3808 | } | 3809 | } |
3809 | 3810 | ||