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authorDiva Canto2013-07-26 07:40:55 -0700
committerDiva Canto2013-07-26 07:40:55 -0700
commitdd2c211e62b25f19386c1f4b5bc7ace40efa429a (patch)
tree56a805ebdbddd84d12b1ac037c8f206100455e16
parentSlight improvement: no need to delay the removal of the queues in EQ, because... (diff)
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Comment debug message
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 6d0b13f..dec493b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3698,8 +3698,8 @@ namespace OpenSim.Region.Framework.Scenes
3698 3698
3699 sp = null; 3699 sp = null;
3700 } 3700 }
3701 else 3701 //else
3702 m_log.WarnFormat("[SCENE]: Existing root scene presence for {0} {1} in {2}, but agent is in trasit", sp.Name, sp.UUID, RegionInfo.RegionName); 3702 // m_log.WarnFormat("[SCENE]: Existing root scene presence for {0} {1} in {2}, but agent is in trasit", sp.Name, sp.UUID, RegionInfo.RegionName);
3703 } 3703 }
3704 else 3704 else
3705 { 3705 {