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authorMelanie Thielker2017-01-07 00:25:59 +0000
committerMelanie Thielker2017-01-07 00:25:59 +0000
commitd9dba512237df704ddc8dfefbe206f0dd09a8232 (patch)
treea93756441f08cb6fd986e40da4e4385ea2f3324a
parentFix a slew of event like CHANGED_OWNER, attach() etc not working. (diff)
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Queue all events for a script that is waiting to compile
This fixes CHANGED_OWNER the right way. It also vastly improves link message handling during object rez, which was iffy before. Now no messages are lost anymore.
-rwxr-xr-xOpenSim/Region/ScriptEngine/XEngine/XEngine.cs69
1 files changed, 56 insertions, 13 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index e3922d6..dbc38a7 100755
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -182,7 +182,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
182 182
183 private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue(); 183 private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue();
184 IWorkItemResult m_CurrentCompile = null; 184 IWorkItemResult m_CurrentCompile = null;
185 private Dictionary<UUID, int> m_CompileDict = new Dictionary<UUID, int>(); 185 private Dictionary<UUID, ScriptCompileInfo> m_CompileDict = new Dictionary<UUID, ScriptCompileInfo>();
186 186
187 private ScriptEngineConsoleCommands m_consoleCommands; 187 private ScriptEngineConsoleCommands m_consoleCommands;
188 188
@@ -236,6 +236,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
236 get { return m_ConfigSource; } 236 get { return m_ConfigSource; }
237 } 237 }
238 238
239 private class ScriptCompileInfo
240 {
241 public List<EventParams> eventList = new List<EventParams>();
242 }
243
239 /// <summary> 244 /// <summary>
240 /// Event fired after the script engine has finished removing a script. 245 /// Event fired after the script engine has finished removing a script.
241 /// </summary> 246 /// </summary>
@@ -1005,18 +1010,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1005 1010
1006 Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource}; 1011 Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource};
1007 1012
1008 // There IS such a thing as too much optimization!! 1013 if (stateSource == (int)StateSource.ScriptedRez)
1009 // DON'T try to defer and queue the below states!
1010 // Doing so may make rezzing snappier in world, but prevents
1011 // vital events like attach, changed owner, etc, from firing.
1012 // This just MUST be synchronous. Believe me, I'm The Author!
1013 if (stateSource == (int)StateSource.ScriptedRez ||
1014 stateSource == (int)StateSource.NewRez ||
1015 stateSource == (int)StateSource.AttachedRez)
1016 { 1014 {
1017 lock (m_CompileDict) 1015 lock (m_CompileDict)
1018 { 1016 {
1019 m_CompileDict[itemID] = 0; 1017 m_log.DebugFormat("[XENGINE]: Set compile dict for {0}", itemID);
1018 m_CompileDict[itemID] = new ScriptCompileInfo();
1020 } 1019 }
1021 1020
1022 DoOnRezScript(parms); 1021 DoOnRezScript(parms);
@@ -1024,7 +1023,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1024 else 1023 else
1025 { 1024 {
1026 lock (m_CompileDict) 1025 lock (m_CompileDict)
1027 m_CompileDict[itemID] = 0; 1026 m_CompileDict[itemID] = new ScriptCompileInfo();
1027 m_log.DebugFormat("[XENGINE]: Set compile dict for {0} delayed", itemID);
1028 1028
1029 // This must occur after the m_CompileDict so that an existing compile thread cannot hit the check 1029 // This must occur after the m_CompileDict so that an existing compile thread cannot hit the check
1030 // in DoOnRezScript() before m_CompileDict has been updated. 1030 // in DoOnRezScript() before m_CompileDict has been updated.
@@ -1142,7 +1142,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1142 { 1142 {
1143 if (!m_CompileDict.ContainsKey(itemID)) 1143 if (!m_CompileDict.ContainsKey(itemID))
1144 return false; 1144 return false;
1145 m_CompileDict.Remove(itemID);
1146 } 1145 }
1147 1146
1148 // Get the asset ID of the script, so we can check if we 1147 // Get the asset ID of the script, so we can check if we
@@ -1157,6 +1156,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1157 m_log.ErrorFormat("[Script]: SceneObjectPart with localID {0} unavailable. Script NOT started.", localID); 1156 m_log.ErrorFormat("[Script]: SceneObjectPart with localID {0} unavailable. Script NOT started.", localID);
1158 m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n"; 1157 m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n";
1159 m_ScriptFailCount++; 1158 m_ScriptFailCount++;
1159 lock (m_CompileDict)
1160 m_CompileDict.Remove(itemID);
1160 return false; 1161 return false;
1161 } 1162 }
1162 1163
@@ -1165,6 +1166,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1165 { 1166 {
1166 m_ScriptErrorMessage += "Can't find script inventory item.\n"; 1167 m_ScriptErrorMessage += "Can't find script inventory item.\n";
1167 m_ScriptFailCount++; 1168 m_ScriptFailCount++;
1169 lock (m_CompileDict)
1170 m_CompileDict.Remove(itemID);
1168 return false; 1171 return false;
1169 } 1172 }
1170 1173
@@ -1282,6 +1285,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1282 // e.Message.ToString()); 1285 // e.Message.ToString());
1283 // } 1286 // }
1284 1287
1288 lock (m_CompileDict)
1289 m_CompileDict.Remove(itemID);
1285 return false; 1290 return false;
1286 } 1291 }
1287 } 1292 }
@@ -1352,6 +1357,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1352 { 1357 {
1353 m_AddingAssemblies[assemblyPath]--; 1358 m_AddingAssemblies[assemblyPath]--;
1354 } 1359 }
1360 lock (m_CompileDict)
1361 m_CompileDict.Remove(itemID);
1355 return false; 1362 return false;
1356 } 1363 }
1357 } 1364 }
@@ -1409,6 +1416,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1409 assemblyName.FullName, World.Name), 1416 assemblyName.FullName, World.Name),
1410 e2); 1417 e2);
1411 1418
1419 lock (m_CompileDict)
1420 m_CompileDict.Remove(itemID);
1412 return false; 1421 return false;
1413 } 1422 }
1414 1423
@@ -1458,6 +1467,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1458 assemblyName.FullName, World.Name), 1467 assemblyName.FullName, World.Name),
1459 e2); 1468 e2);
1460 1469
1470 lock (m_CompileDict)
1471 m_CompileDict.Remove(itemID);
1461 return false; 1472 return false;
1462 } 1473 }
1463 1474
@@ -1485,7 +1496,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1485 1496
1486 if(!instance.Load(scriptObj, coopSleepHandle, assemblyPath, 1497 if(!instance.Load(scriptObj, coopSleepHandle, assemblyPath,
1487 Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource, coopTerminationForThisScript)) 1498 Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource, coopTerminationForThisScript))
1488 return false; 1499 {
1500 lock (m_CompileDict)
1501 m_CompileDict.Remove(itemID);
1502 return false;
1503 }
1489 1504
1490// if (DebugLevel >= 1) 1505// if (DebugLevel >= 1)
1491// m_log.DebugFormat( 1506// m_log.DebugFormat(
@@ -1525,7 +1540,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1525 } 1540 }
1526 1541
1527 if (instance != null) 1542 if (instance != null)
1543 {
1528 instance.Init(); 1544 instance.Init();
1545 lock (m_CompileDict)
1546 {
1547 foreach (EventParams pp in m_CompileDict[itemID].eventList)
1548 instance.PostEvent(pp);
1549 }
1550 }
1551 lock (m_CompileDict)
1552 m_CompileDict.Remove(itemID);
1529 1553
1530 bool runIt; 1554 bool runIt;
1531 if (m_runFlags.TryGetValue(itemID, out runIt)) 1555 if (m_runFlags.TryGetValue(itemID, out runIt))
@@ -1749,6 +1773,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1749 instance.PostEvent(p); 1773 instance.PostEvent(p);
1750 result = true; 1774 result = true;
1751 } 1775 }
1776 else
1777 {
1778 lock (m_CompileDict)
1779 {
1780 if (m_CompileDict.ContainsKey(itemID))
1781 {
1782 m_CompileDict[itemID].eventList.Add(p);
1783 result = true;
1784 }
1785 }
1786 }
1752 } 1787 }
1753 } 1788 }
1754 1789
@@ -1770,6 +1805,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1770 instance.PostEvent(p); 1805 instance.PostEvent(p);
1771 return true; 1806 return true;
1772 } 1807 }
1808 lock (m_CompileDict)
1809 {
1810 if (m_CompileDict.ContainsKey(itemID))
1811 {
1812 m_CompileDict[itemID].eventList.Add(p);
1813 return true;
1814 }
1815 }
1773 return false; 1816 return false;
1774 } 1817 }
1775 1818