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authorUbitUmarov2018-12-31 09:54:54 +0000
committerUbitUmarov2018-12-31 09:54:54 +0000
commitd841c593b983cbbacae953cfa81c466471f08813 (patch)
tree4b9bdd2a68e981ca7c8e241d6686e03d656b3a60
parentPut the virtual decls back in, they're needed by the freshly donated ... (diff)
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add a bit more persistence (still mysql only)
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs31
2 files changed, 30 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 479fb91..651884f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -5750,7 +5750,6 @@ namespace OpenSim.Region.Framework.Scenes
5750 if (AnimationsNames == null) 5750 if (AnimationsNames == null)
5751 return null; 5751 return null;
5752 5752
5753
5754 lock (animsLock) 5753 lock (animsLock)
5755 { 5754 {
5756 if (AnimationsNames.Count == 0) 5755 if (AnimationsNames.Count == 0)
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 590a5d4..a664d0c 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -235,7 +235,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
235 if (doScriptStates) 235 if (doScriptStates)
236 sceneObject.SaveScriptedState(writer); 236 sceneObject.SaveScriptedState(writer);
237 237
238
239 if (!noRootElement) 238 if (!noRootElement)
240 writer.WriteEndElement(); // SceneObjectGroup 239 writer.WriteEndElement(); // SceneObjectGroup
241 240
@@ -499,6 +498,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
499 m_SOPXmlProcessors.Add("SoundRadius", ProcessSoundRadius); 498 m_SOPXmlProcessors.Add("SoundRadius", ProcessSoundRadius);
500 m_SOPXmlProcessors.Add("SoundQueueing", ProcessSoundQueueing); 499 m_SOPXmlProcessors.Add("SoundQueueing", ProcessSoundQueueing);
501 500
501 m_SOPXmlProcessors.Add("SOPAnims", ProcessSOPAnims);
502
502 #endregion 503 #endregion
503 504
504 #region TaskInventoryXmlProcessors initialization 505 #region TaskInventoryXmlProcessors initialization
@@ -826,6 +827,27 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
826 } 827 }
827 } 828 }
828 829
830 private static void ProcessSOPAnims(SceneObjectPart obj, XmlReader reader)
831 {
832 obj.Animations = null;
833 try
834 {
835 string datastr;
836 datastr = reader.ReadElementContentAsString();
837 if(string.IsNullOrEmpty(datastr))
838 return;
839
840 byte[] pdata = Convert.FromBase64String(datastr);
841 obj.DeSerializeAnimations(pdata);
842 return;
843 }
844 catch {}
845
846 m_log.DebugFormat(
847 "[SceneObjectSerializer]: Parsing ProcessSOPAnims for object part {0} {1} encountered errors",
848 obj.Name, obj.UUID);
849 }
850
829 private static void ProcessShape(SceneObjectPart obj, XmlReader reader) 851 private static void ProcessShape(SceneObjectPart obj, XmlReader reader)
830 { 852 {
831 List<string> errorNodeNames; 853 List<string> errorNodeNames;
@@ -1588,6 +1610,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1588 } 1610 }
1589 writer.WriteElementString("SoundQueueing", sop.SoundQueueing.ToString().ToLower()); 1611 writer.WriteElementString("SoundQueueing", sop.SoundQueueing.ToString().ToLower());
1590 1612
1613 if (sop.Animations != null)
1614 {
1615 Byte[] data = sop.SerializeAnimations();
1616 if(data != null && data.Length > 0)
1617 writer.WriteElementString("SOPAnims", Convert.ToBase64String(data));
1618 }
1619
1591 writer.WriteEndElement(); 1620 writer.WriteEndElement();
1592 } 1621 }
1593 1622