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author | Melanie | 2012-07-23 21:55:18 +0100 |
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committer | Melanie | 2012-07-23 21:55:18 +0100 |
commit | d69f186f5aa6897f17c04db1e26e45398b5f2eb4 (patch) | |
tree | 32f744c8f35ed7faa2ff36339a9b9e1595316ed1 | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Change attachment handling to remove object from the scene first as per (diff) | |
download | opensim-SC-d69f186f5aa6897f17c04db1e26e45398b5f2eb4.zip opensim-SC-d69f186f5aa6897f17c04db1e26e45398b5f2eb4.tar.gz opensim-SC-d69f186f5aa6897f17c04db1e26e45398b5f2eb4.tar.bz2 opensim-SC-d69f186f5aa6897f17c04db1e26e45398b5f2eb4.tar.xz |
Merge branch 'avination' into careminster
5 files changed, 81 insertions, 42 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 860bdcd..b588704 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.IO; | ||
31 | using System.Xml; | 32 | using System.Xml; |
32 | using log4net; | 33 | using log4net; |
33 | using Mono.Addins; | 34 | using Mono.Addins; |
@@ -248,7 +249,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
248 | } | 249 | } |
249 | } | 250 | } |
250 | 251 | ||
251 | public void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted) | 252 | public void DeRezAttachments(IScenePresence sp) |
252 | { | 253 | { |
253 | if (!Enabled) | 254 | if (!Enabled) |
254 | return; | 255 | return; |
@@ -259,18 +260,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
259 | { | 260 | { |
260 | foreach (SceneObjectGroup so in sp.GetAttachments()) | 261 | foreach (SceneObjectGroup so in sp.GetAttachments()) |
261 | { | 262 | { |
262 | // We can only remove the script instances from the script engine after we've retrieved their xml state | 263 | UpdateDetachedObject(sp, so); |
263 | // when we update the attachment item. | ||
264 | m_scene.DeleteSceneObject(so, false, false); | ||
265 | |||
266 | if (saveChanged || saveAllScripted) | ||
267 | { | ||
268 | so.IsAttachment = false; | ||
269 | so.AbsolutePosition = so.RootPart.AttachedPos; | ||
270 | UpdateKnownItem(sp, so, saveAllScripted); | ||
271 | } | ||
272 | |||
273 | so.RemoveScriptInstances(true); | ||
274 | } | 264 | } |
275 | 265 | ||
276 | sp.ClearAttachments(); | 266 | sp.ClearAttachments(); |
@@ -597,7 +587,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
597 | /// <param name="sp"></param> | 587 | /// <param name="sp"></param> |
598 | /// <param name="grp"></param> | 588 | /// <param name="grp"></param> |
599 | /// <param name="saveAllScripted"></param> | 589 | /// <param name="saveAllScripted"></param> |
600 | private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted) | 590 | private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, string scriptedState) |
601 | { | 591 | { |
602 | // Saving attachments for NPCs messes them up for the real owner! | 592 | // Saving attachments for NPCs messes them up for the real owner! |
603 | INPCModule module = m_scene.RequestModuleInterface<INPCModule>(); | 593 | INPCModule module = m_scene.RequestModuleInterface<INPCModule>(); |
@@ -607,13 +597,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
607 | return; | 597 | return; |
608 | } | 598 | } |
609 | 599 | ||
610 | if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts())) | 600 | if (grp.HasGroupChanged) |
611 | { | 601 | { |
612 | // m_log.DebugFormat( | 602 | // m_log.DebugFormat( |
613 | // "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", | 603 | // "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", |
614 | // grp.UUID, grp.AttachmentPoint); | 604 | // grp.UUID, grp.AttachmentPoint); |
615 | 605 | ||
616 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | 606 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState); |
617 | 607 | ||
618 | InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID); | 608 | InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID); |
619 | item = m_scene.InventoryService.GetItem(item); | 609 | item = m_scene.InventoryService.GetItem(item); |
@@ -752,29 +742,68 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
752 | return newItem; | 742 | return newItem; |
753 | } | 743 | } |
754 | 744 | ||
755 | private void DetachSingleAttachmentToInvInternal(IScenePresence sp, SceneObjectGroup so) | 745 | private string GetObjectScriptStates(SceneObjectGroup grp) |
756 | { | 746 | { |
757 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name); | 747 | using (StringWriter sw = new StringWriter()) |
748 | { | ||
749 | using (XmlTextWriter writer = new XmlTextWriter(sw)) | ||
750 | { | ||
751 | grp.SaveScriptedState(writer); | ||
752 | } | ||
758 | 753 | ||
759 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero); | 754 | return sw.ToString(); |
760 | sp.RemoveAttachment(so); | 755 | } |
756 | } | ||
757 | |||
758 | private void UpdateDetachedObject(IScenePresence sp, SceneObjectGroup so) | ||
759 | { | ||
760 | // Don't save attachments for HG visitors, it | ||
761 | // messes up their inventory. When a HG visitor logs | ||
762 | // out on a foreign grid, their attachments will be | ||
763 | // reloaded in the state they were in when they left | ||
764 | // the home grid. This is best anyway as the visited | ||
765 | // grid may use an incompatible script engine. | ||
766 | bool saveChanged | ||
767 | = sp.PresenceType != PresenceType.Npc | ||
768 | && (m_scene.UserManagementModule == null | ||
769 | || m_scene.UserManagementModule.IsLocalGridUser(sp.UUID)); | ||
770 | |||
771 | // Scripts MUST be snapshotted before the object is | ||
772 | // removed from the scene because doing otherwise will | ||
773 | // clobber the run flag | ||
774 | string scriptedState = GetObjectScriptStates(so); | ||
775 | |||
776 | // Remove the object from the scene so no more updates | ||
777 | // are sent. Doing this before the below changes will ensure | ||
778 | // updates can't cause "HUD artefacts" | ||
779 | m_scene.DeleteSceneObject(so, false, false); | ||
761 | 780 | ||
762 | // Prepare sog for storage | 781 | // Prepare sog for storage |
763 | so.AttachedAvatar = UUID.Zero; | 782 | so.AttachedAvatar = UUID.Zero; |
764 | so.RootPart.SetParentLocalId(0); | 783 | so.RootPart.SetParentLocalId(0); |
765 | so.IsAttachment = false; | 784 | so.IsAttachment = false; |
766 | 785 | ||
767 | // We cannot use AbsolutePosition here because that would | 786 | if (saveChanged) |
768 | // attempt to cross the prim as it is detached | 787 | { |
769 | so.ForEachPart(x => { x.GroupPosition = so.RootPart.AttachedPos; }); | 788 | // We cannot use AbsolutePosition here because that would |
789 | // attempt to cross the prim as it is detached | ||
790 | so.ForEachPart(x => { x.GroupPosition = so.RootPart.AttachedPos; }); | ||
791 | |||
792 | UpdateKnownItem(sp, so, scriptedState); | ||
793 | } | ||
794 | |||
795 | // Now, remove the scripts | ||
796 | so.RemoveScriptInstances(true); | ||
797 | } | ||
770 | 798 | ||
771 | UpdateKnownItem(sp, so, true); | 799 | private void DetachSingleAttachmentToInvInternal(IScenePresence sp, SceneObjectGroup so) |
800 | { | ||
801 | // m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name); | ||
802 | |||
803 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero); | ||
804 | sp.RemoveAttachment(so); | ||
772 | 805 | ||
773 | // This MUST happen AFTER serialization because it will | 806 | UpdateDetachedObject(sp, so); |
774 | // either stop or remove the scripts. Both will cause scripts | ||
775 | // to be serialized in a stopped state with the true run | ||
776 | // state already lost. | ||
777 | m_scene.DeleteSceneObject(so, false, true); | ||
778 | } | 807 | } |
779 | 808 | ||
780 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 809 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 410eda0..11a13e1 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
66 | /// <param name="sp">The presence closing</param> | 66 | /// <param name="sp">The presence closing</param> |
67 | /// <param name="saveChanged">Save changed attachments.</param> | 67 | /// <param name="saveChanged">Save changed attachments.</param> |
68 | /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para> | 68 | /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para> |
69 | void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted); | 69 | void DeRezAttachments(IScenePresence sp); |
70 | 70 | ||
71 | /// <summary> | 71 | /// <summary> |
72 | /// Delete all the presence's attachments from the scene | 72 | /// Delete all the presence's attachments from the scene |
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs index e6b926c..3f68ee0 100644 --- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs +++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs | |||
@@ -40,6 +40,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | /// </remarks> | 40 | /// </remarks> |
41 | public interface IScenePresence : ISceneAgent | 41 | public interface IScenePresence : ISceneAgent |
42 | { | 42 | { |
43 | PresenceType PresenceType { get; } | ||
44 | |||
43 | /// <summary> | 45 | /// <summary> |
44 | /// Copy of the script states while the agent is in transit. This state may | 46 | /// Copy of the script states while the agent is in transit. This state may |
45 | /// need to be placed back in case of transfer fail. | 47 | /// need to be placed back in case of transfer fail. |
@@ -83,4 +85,4 @@ namespace OpenSim.Region.Framework.Interfaces | |||
83 | void RemoveAttachment(SceneObjectGroup gobj); | 85 | void RemoveAttachment(SceneObjectGroup gobj); |
84 | void ClearAttachments(); | 86 | void ClearAttachments(); |
85 | } | 87 | } |
86 | } \ No newline at end of file | 88 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 56c58b7..0bf2259 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3467,17 +3467,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3467 | { | 3467 | { |
3468 | if (AttachmentsModule != null) | 3468 | if (AttachmentsModule != null) |
3469 | { | 3469 | { |
3470 | // Don't save attachments for HG visitors, it | 3470 | AttachmentsModule.DeRezAttachments(avatar); |
3471 | // messes up their inventory. When a HG visitor logs | ||
3472 | // out on a foreign grid, their attachments will be | ||
3473 | // reloaded in the state they were in when they left | ||
3474 | // the home grid. This is best anyway as the visited | ||
3475 | // grid may use an incompatible script engine. | ||
3476 | bool saveChanged | ||
3477 | = avatar.PresenceType != PresenceType.Npc | ||
3478 | && (UserManagementModule == null || UserManagementModule.IsLocalGridUser(avatar.UUID)); | ||
3479 | |||
3480 | AttachmentsModule.DeRezAttachments(avatar, saveChanged, false); | ||
3481 | } | 3471 | } |
3482 | 3472 | ||
3483 | ForEachClient( | 3473 | ForEachClient( |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 2372d6b..0d292e7 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -151,6 +151,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
151 | ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false); | 151 | ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false); |
152 | } | 152 | } |
153 | 153 | ||
154 | public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, string scriptedState) | ||
155 | { | ||
156 | using (StringWriter sw = new StringWriter()) | ||
157 | { | ||
158 | using (XmlTextWriter writer = new XmlTextWriter(sw)) | ||
159 | { | ||
160 | writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); | ||
161 | |||
162 | ToOriginalXmlFormat(sceneObject, writer, false, true); | ||
163 | |||
164 | writer.WriteRaw(scriptedState); | ||
165 | |||
166 | writer.WriteEndElement(); | ||
167 | } | ||
168 | return sw.ToString(); | ||
169 | } | ||
170 | } | ||
171 | |||
154 | /// <summary> | 172 | /// <summary> |
155 | /// Serialize a scene object to the original xml format | 173 | /// Serialize a scene object to the original xml format |
156 | /// </summary> | 174 | /// </summary> |