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author | Kitto Flora | 2009-09-30 19:05:39 +0200 |
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committer | Kitto Flora | 2009-09-30 19:05:39 +0200 |
commit | d43f739cef2c31200ab297d596b073da29972118 (patch) | |
tree | 230834107ad3c7fcc943665c1d7cfaf56fd4b112 | |
parent | And another (diff) | |
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And another merge issue
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index d983b75..9819163 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3485,6 +3485,7 @@ if (m_shape != null) { | |||
3485 | else | 3485 | else |
3486 | { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like | 3486 | { // Remove VolumeDetect in any case. Note, it's safe to call SetVolumeDetect as often as you like |
3487 | // (mumbles, well, at least if you have infinte CPU powers :-)) | 3487 | // (mumbles, well, at least if you have infinte CPU powers :-)) |
3488 | PhysicsActor pa = this.PhysActor; | ||
3488 | if (pa != null) | 3489 | if (pa != null) |
3489 | { | 3490 | { |
3490 | PhysActor.SetVolumeDetect(0); | 3491 | PhysActor.SetVolumeDetect(0); |