diff options
author | Tedd Hansen | 2007-09-13 11:11:08 +0000 |
---|---|---|
committer | Tedd Hansen | 2007-09-13 11:11:08 +0000 |
commit | cef8c5e9d7ce49cc47e7ef1816465064d889d6d5 (patch) | |
tree | eb50e06403d1270b5eb6ce1456e2c9d44b3c6488 | |
parent | Backup is now optional on classes (diff) | |
download | opensim-SC-cef8c5e9d7ce49cc47e7ef1816465064d889d6d5.zip opensim-SC-cef8c5e9d7ce49cc47e7ef1816465064d889d6d5.tar.gz opensim-SC-cef8c5e9d7ce49cc47e7ef1816465064d889d6d5.tar.bz2 opensim-SC-cef8c5e9d7ce49cc47e7ef1816465064d889d6d5.tar.xz |
Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.
13 files changed, 140 insertions, 140 deletions
diff --git a/OpenSim/Framework/Data/SimProfileData.cs b/OpenSim/Framework/Data/SimProfileData.cs index 27bbd60..abde1f3 100644 --- a/OpenSim/Framework/Data/SimProfileData.cs +++ b/OpenSim/Framework/Data/SimProfileData.cs | |||
@@ -164,7 +164,6 @@ namespace OpenSim.Framework.Data | |||
164 | ArrayList SendParams = new ArrayList(); | 164 | ArrayList SendParams = new ArrayList(); |
165 | SendParams.Add(requestData); | 165 | SendParams.Add(requestData); |
166 | XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams); | 166 | XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams); |
167 | Console.WriteLine("Requesting response from GridServer URL: " + gridserver_url); | ||
168 | XmlRpcResponse GridResp = GridReq.Send(gridserver_url, 3000); | 167 | XmlRpcResponse GridResp = GridReq.Send(gridserver_url, 3000); |
169 | 168 | ||
170 | Hashtable responseData = (Hashtable)GridResp.Value; | 169 | Hashtable responseData = (Hashtable)GridResp.Value; |
diff --git a/OpenSim/Framework/UserManager/LoginService.cs b/OpenSim/Framework/UserManager/LoginService.cs index e50c65c..0af341e 100644 --- a/OpenSim/Framework/UserManager/LoginService.cs +++ b/OpenSim/Framework/UserManager/LoginService.cs | |||
@@ -173,6 +173,7 @@ namespace OpenSim.Framework.UserManagement | |||
173 | /// <returns>Authenticated?</returns> | 173 | /// <returns>Authenticated?</returns> |
174 | public virtual bool AuthenticateUser(UserProfileData profile, string password) | 174 | public virtual bool AuthenticateUser(UserProfileData profile, string password) |
175 | { | 175 | { |
176 | |||
176 | MainLog.Instance.Verbose( | 177 | MainLog.Instance.Verbose( |
177 | "Authenticating " + profile.username + " " + profile.surname); | 178 | "Authenticating " + profile.username + " " + profile.surname); |
178 | 179 | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs index 14343b1..96670f1 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs | |||
@@ -15,11 +15,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
15 | { | 15 | { |
16 | public class AppDomainManager | 16 | public class AppDomainManager |
17 | { | 17 | { |
18 | private int MaxScriptsPerAppDomain = 1; | 18 | private int maxScriptsPerAppDomain = 1; |
19 | /// <summary> | 19 | /// <summary> |
20 | /// Internal list of all AppDomains | 20 | /// Internal list of all AppDomains |
21 | /// </summary> | 21 | /// </summary> |
22 | private List<AppDomainStructure> AppDomains = new List<AppDomainStructure>(); | 22 | private List<AppDomainStructure> appDomains = new List<AppDomainStructure>(); |
23 | /// <summary> | 23 | /// <summary> |
24 | /// Structure to keep track of data around AppDomain | 24 | /// Structure to keep track of data around AppDomain |
25 | /// </summary> | 25 | /// </summary> |
@@ -41,9 +41,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
41 | /// <summary> | 41 | /// <summary> |
42 | /// Current AppDomain | 42 | /// Current AppDomain |
43 | /// </summary> | 43 | /// </summary> |
44 | private AppDomainStructure CurrentAD; | 44 | private AppDomainStructure currentAD; |
45 | private object GetLock = new object(); // Mutex | 45 | private object getLock = new object(); // Mutex |
46 | private object FreeLock = new object(); // Mutex | 46 | private object freeLock = new object(); // Mutex |
47 | 47 | ||
48 | //private ScriptEngine m_scriptEngine; | 48 | //private ScriptEngine m_scriptEngine; |
49 | //public AppDomainManager(ScriptEngine scriptEngine) | 49 | //public AppDomainManager(ScriptEngine scriptEngine) |
@@ -59,25 +59,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
59 | private AppDomainStructure GetFreeAppDomain() | 59 | private AppDomainStructure GetFreeAppDomain() |
60 | { | 60 | { |
61 | Console.WriteLine("Finding free AppDomain"); | 61 | Console.WriteLine("Finding free AppDomain"); |
62 | lock (GetLock) | 62 | lock (getLock) |
63 | { | 63 | { |
64 | // Current full? | 64 | // Current full? |
65 | if (CurrentAD != null && CurrentAD.ScriptsLoaded >= MaxScriptsPerAppDomain) | 65 | if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) |
66 | { | 66 | { |
67 | // Add it to AppDomains list and empty current | 67 | // Add it to AppDomains list and empty current |
68 | AppDomains.Add(CurrentAD); | 68 | appDomains.Add(currentAD); |
69 | CurrentAD = null; | 69 | currentAD = null; |
70 | } | 70 | } |
71 | // No current | 71 | // No current |
72 | if (CurrentAD == null) | 72 | if (currentAD == null) |
73 | { | 73 | { |
74 | // Create a new current AppDomain | 74 | // Create a new current AppDomain |
75 | CurrentAD = new AppDomainStructure(); | 75 | currentAD = new AppDomainStructure(); |
76 | CurrentAD.CurrentAppDomain = PrepareNewAppDomain(); | 76 | currentAD.CurrentAppDomain = PrepareNewAppDomain(); |
77 | } | 77 | } |
78 | 78 | ||
79 | Console.WriteLine("Scripts loaded in this Appdomain: " + CurrentAD.ScriptsLoaded); | 79 | Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); |
80 | return CurrentAD; | 80 | return currentAD; |
81 | } // lock | 81 | } // lock |
82 | } | 82 | } |
83 | 83 | ||
@@ -112,13 +112,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
112 | /// </summary> | 112 | /// </summary> |
113 | private void UnloadAppDomains() | 113 | private void UnloadAppDomains() |
114 | { | 114 | { |
115 | lock (FreeLock) | 115 | lock (freeLock) |
116 | { | 116 | { |
117 | // Go through all | 117 | // Go through all |
118 | foreach (AppDomainStructure ads in new System.Collections.ArrayList(AppDomains)) | 118 | foreach (AppDomainStructure ads in new System.Collections.ArrayList(appDomains)) |
119 | { | 119 | { |
120 | // Don't process current AppDomain | 120 | // Don't process current AppDomain |
121 | if (ads.CurrentAppDomain != CurrentAD.CurrentAppDomain) | 121 | if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) |
122 | { | 122 | { |
123 | // Not current AppDomain | 123 | // Not current AppDomain |
124 | // Is number of unloaded bigger or equal to number of loaded? | 124 | // Is number of unloaded bigger or equal to number of loaded? |
@@ -126,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
126 | { | 126 | { |
127 | Console.WriteLine("Found empty AppDomain, unloading"); | 127 | Console.WriteLine("Found empty AppDomain, unloading"); |
128 | // Remove from internal list | 128 | // Remove from internal list |
129 | AppDomains.Remove(ads); | 129 | appDomains.Remove(ads); |
130 | #if DEBUG | 130 | #if DEBUG |
131 | long m = GC.GetTotalMemory(true); | 131 | long m = GC.GetTotalMemory(true); |
132 | #endif | 132 | #endif |
@@ -164,19 +164,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
164 | //[Obsolete("Needs fixing, needs a real purpose in life!!!")] | 164 | //[Obsolete("Needs fixing, needs a real purpose in life!!!")] |
165 | public void StopScript(AppDomain ad) | 165 | public void StopScript(AppDomain ad) |
166 | { | 166 | { |
167 | lock (FreeLock) | 167 | lock (freeLock) |
168 | { | 168 | { |
169 | Console.WriteLine("Stopping script in AppDomain"); | 169 | Console.WriteLine("Stopping script in AppDomain"); |
170 | // Check if it is current AppDomain | 170 | // Check if it is current AppDomain |
171 | if (CurrentAD.CurrentAppDomain == ad) | 171 | if (currentAD.CurrentAppDomain == ad) |
172 | { | 172 | { |
173 | // Yes - increase | 173 | // Yes - increase |
174 | CurrentAD.ScriptsWaitingUnload++; | 174 | currentAD.ScriptsWaitingUnload++; |
175 | return; | 175 | return; |
176 | } | 176 | } |
177 | 177 | ||
178 | // Lopp through all AppDomains | 178 | // Lopp through all AppDomains |
179 | foreach (AppDomainStructure ads in new System.Collections.ArrayList(AppDomains)) | 179 | foreach (AppDomainStructure ads in new System.Collections.ArrayList(appDomains)) |
180 | { | 180 | { |
181 | if (ads.CurrentAppDomain == ad) | 181 | if (ads.CurrentAppDomain == ad) |
182 | { | 182 | { |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs index f5b40dc..5722d62 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs | |||
@@ -34,7 +34,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
34 | { | 34 | { |
35 | public static class Common | 35 | public static class Common |
36 | { | 36 | { |
37 | static public bool Debug = true; | 37 | static public bool debug = true; |
38 | static public ScriptEngine mySE; | 38 | static public ScriptEngine mySE; |
39 | 39 | ||
40 | //public delegate void SendToDebugEventDelegate(string Message); | 40 | //public delegate void SendToDebugEventDelegate(string Message); |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index 0cce317..a488b91 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -13,7 +13,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
13 | { | 13 | { |
14 | private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); | 14 | private LSL2CSConverter LSL_Converter = new LSL2CSConverter(); |
15 | private CSharpCodeProvider codeProvider = new CSharpCodeProvider(); | 15 | private CSharpCodeProvider codeProvider = new CSharpCodeProvider(); |
16 | private static UInt64 ScriptCompileCounter = 0; | 16 | private static UInt64 scriptCompileCounter = 0; |
17 | //private ICodeCompiler icc = codeProvider.CreateCompiler(); | 17 | //private ICodeCompiler icc = codeProvider.CreateCompiler(); |
18 | public string CompileFromFile(string LSOFileName) | 18 | public string CompileFromFile(string LSOFileName) |
19 | { | 19 | { |
@@ -49,8 +49,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
49 | 49 | ||
50 | 50 | ||
51 | // Output assembly name | 51 | // Output assembly name |
52 | ScriptCompileCounter++; | 52 | scriptCompileCounter++; |
53 | string OutFile = Path.Combine("ScriptEngines", "Script_" + ScriptCompileCounter + ".dll"); | 53 | string OutFile = Path.Combine("ScriptEngines", "Script_" + scriptCompileCounter + ".dll"); |
54 | try | 54 | try |
55 | { | 55 | { |
56 | System.IO.File.Delete(OutFile); | 56 | System.IO.File.Delete(OutFile); |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs index 9495888..3adb7e2 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | |||
@@ -8,21 +8,21 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
8 | public class LSL2CSConverter | 8 | public class LSL2CSConverter |
9 | { | 9 | { |
10 | //private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled); | 10 | //private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled); |
11 | private Dictionary<string, string> DataTypes = new Dictionary<string, string>(); | 11 | private Dictionary<string, string> dataTypes = new Dictionary<string, string>(); |
12 | private Dictionary<string, string> QUOTES = new Dictionary<string, string>(); | 12 | private Dictionary<string, string> quotes = new Dictionary<string, string>(); |
13 | 13 | ||
14 | public LSL2CSConverter() | 14 | public LSL2CSConverter() |
15 | { | 15 | { |
16 | // Only the types we need to convert | 16 | // Only the types we need to convert |
17 | DataTypes.Add("void", "void"); | 17 | dataTypes.Add("void", "void"); |
18 | DataTypes.Add("integer", "int"); | 18 | dataTypes.Add("integer", "int"); |
19 | DataTypes.Add("float", "double"); | 19 | dataTypes.Add("float", "double"); |
20 | DataTypes.Add("string", "string"); | 20 | dataTypes.Add("string", "string"); |
21 | DataTypes.Add("key", "string"); | 21 | dataTypes.Add("key", "string"); |
22 | DataTypes.Add("vector", "LSL_Types.Vector3"); | 22 | dataTypes.Add("vector", "LSL_Types.Vector3"); |
23 | DataTypes.Add("rotation", "LSL_Types.Quaternion"); | 23 | dataTypes.Add("rotation", "LSL_Types.Quaternion"); |
24 | DataTypes.Add("list", "list"); | 24 | dataTypes.Add("list", "list"); |
25 | DataTypes.Add("null", "null"); | 25 | dataTypes.Add("null", "null"); |
26 | 26 | ||
27 | } | 27 | } |
28 | 28 | ||
@@ -74,7 +74,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
74 | _Script += quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]); | 74 | _Script += quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]); |
75 | } | 75 | } |
76 | // We just left a quote | 76 | // We just left a quote |
77 | QUOTES.Add(quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote); | 77 | quotes.Add(quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote); |
78 | quote = ""; | 78 | quote = ""; |
79 | } | 79 | } |
80 | break; | 80 | break; |
@@ -189,10 +189,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
189 | 189 | ||
190 | 190 | ||
191 | 191 | ||
192 | foreach (string key in DataTypes.Keys) | 192 | foreach (string key in dataTypes.Keys) |
193 | { | 193 | { |
194 | string val; | 194 | string val; |
195 | DataTypes.TryGetValue(key, out val); | 195 | dataTypes.TryGetValue(key, out val); |
196 | 196 | ||
197 | // Replace CAST - (integer) with (int) | 197 | // Replace CAST - (integer) with (int) |
198 | Script = Regex.Replace(Script, @"\(" + key + @"\)", @"(" + val + ")", RegexOptions.Compiled | RegexOptions.Multiline); | 198 | Script = Regex.Replace(Script, @"\(" + key + @"\)", @"(" + val + ")", RegexOptions.Compiled | RegexOptions.Multiline); |
@@ -217,10 +217,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
217 | 217 | ||
218 | 218 | ||
219 | // REPLACE BACK QUOTES | 219 | // REPLACE BACK QUOTES |
220 | foreach (string key in QUOTES.Keys) | 220 | foreach (string key in quotes.Keys) |
221 | { | 221 | { |
222 | string val; | 222 | string val; |
223 | QUOTES.TryGetValue(key, out val); | 223 | quotes.TryGetValue(key, out val); |
224 | Script = Script.Replace(key, "\"" + val + "\""); | 224 | Script = Script.Replace(key, "\"" + val + "\""); |
225 | } | 225 | } |
226 | 226 | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs index bdab104..8f9f4e9 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs | |||
@@ -302,7 +302,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
302 | public void llSetTimerEvent(double sec) | 302 | public void llSetTimerEvent(double sec) |
303 | { | 303 | { |
304 | // Setting timer repeat | 304 | // Setting timer repeat |
305 | m_ScriptEngine.myLSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec); | 305 | m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec); |
306 | } | 306 | } |
307 | 307 | ||
308 | public void llSleep(double sec) | 308 | public void llSleep(double sec) |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index 220aa1d..979865c 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
63 | // Add to queue for all scripts in ObjectID object | 63 | // Add to queue for all scripts in ObjectID object |
64 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); | 64 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); |
65 | //Console.WriteLine("touch_start localID: " + localID); | 65 | //Console.WriteLine("touch_start localID: " + localID); |
66 | myScriptEngine.myEventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] { (int)1 }); | 66 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] { (int)1 }); |
67 | } | 67 | } |
68 | public void OnRezScript(uint localID, LLUUID itemID, string script) | 68 | public void OnRezScript(uint localID, LLUUID itemID, string script) |
69 | { | 69 | { |
@@ -72,7 +72,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
72 | // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() | 72 | // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() |
73 | //); | 73 | //); |
74 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length); | 74 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length); |
75 | myScriptEngine.myScriptManager.StartScript(localID, itemID, script); | 75 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); |
76 | } | 76 | } |
77 | public void OnRemoveScript(uint localID, LLUUID itemID) | 77 | public void OnRemoveScript(uint localID, LLUUID itemID) |
78 | { | 78 | { |
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
81 | // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() | 81 | // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost() |
82 | //); | 82 | //); |
83 | Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); | 83 | Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); |
84 | myScriptEngine.myScriptManager.StopScript( | 84 | myScriptEngine.m_ScriptManager.StopScript( |
85 | localID, | 85 | localID, |
86 | itemID | 86 | itemID |
87 | ); | 87 | ); |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index dde0a77..3dc5d77 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -47,20 +47,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
47 | /// <summary> | 47 | /// <summary> |
48 | /// List of threads processing event queue | 48 | /// List of threads processing event queue |
49 | /// </summary> | 49 | /// </summary> |
50 | private List<Thread> EventQueueThreads = new List<Thread>(); | 50 | private List<Thread> eventQueueThreads = new List<Thread>(); |
51 | private object QueueLock = new object(); // Mutex lock object | 51 | private object queueLock = new object(); // Mutex lock object |
52 | /// <summary> | 52 | /// <summary> |
53 | /// How many ms to sleep if queue is empty | 53 | /// How many ms to sleep if queue is empty |
54 | /// </summary> | 54 | /// </summary> |
55 | private int NothingToDoSleepms = 50; | 55 | private int nothingToDoSleepms = 50; |
56 | /// <summary> | 56 | /// <summary> |
57 | /// How many threads to process queue with | 57 | /// How many threads to process queue with |
58 | /// </summary> | 58 | /// </summary> |
59 | private int NumberOfThreads = 2; | 59 | private int numberOfThreads = 2; |
60 | /// <summary> | 60 | /// <summary> |
61 | /// Queue containing events waiting to be executed | 61 | /// Queue containing events waiting to be executed |
62 | /// </summary> | 62 | /// </summary> |
63 | private Queue<QueueItemStruct> EventQueue = new Queue<QueueItemStruct>(); | 63 | private Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); |
64 | /// <summary> | 64 | /// <summary> |
65 | /// Queue item structure | 65 | /// Queue item structure |
66 | /// </summary> | 66 | /// </summary> |
@@ -68,28 +68,28 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
68 | { | 68 | { |
69 | public uint localID; | 69 | public uint localID; |
70 | public LLUUID itemID; | 70 | public LLUUID itemID; |
71 | public string FunctionName; | 71 | public string functionName; |
72 | public object[] param; | 72 | public object[] param; |
73 | } | 73 | } |
74 | 74 | ||
75 | /// <summary> | 75 | /// <summary> |
76 | /// List of localID locks for mutex processing of script events | 76 | /// List of localID locks for mutex processing of script events |
77 | /// </summary> | 77 | /// </summary> |
78 | private List<uint> ObjectLocks = new List<uint>(); | 78 | private List<uint> objectLocks = new List<uint>(); |
79 | private object TryLockLock = new object(); // Mutex lock object | 79 | private object tryLockLock = new object(); // Mutex lock object |
80 | 80 | ||
81 | private ScriptEngine myScriptEngine; | 81 | private ScriptEngine m_ScriptEngine; |
82 | public EventQueueManager(ScriptEngine _ScriptEngine) | 82 | public EventQueueManager(ScriptEngine _ScriptEngine) |
83 | { | 83 | { |
84 | myScriptEngine = _ScriptEngine; | 84 | m_ScriptEngine = _ScriptEngine; |
85 | 85 | ||
86 | // | 86 | // |
87 | // Start event queue processing threads (worker threads) | 87 | // Start event queue processing threads (worker threads) |
88 | // | 88 | // |
89 | for (int ThreadCount = 0; ThreadCount <= NumberOfThreads; ThreadCount++) | 89 | for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++) |
90 | { | 90 | { |
91 | Thread EventQueueThread = new Thread(EventQueueThreadLoop); | 91 | Thread EventQueueThread = new Thread(EventQueueThreadLoop); |
92 | EventQueueThreads.Add(EventQueueThread); | 92 | eventQueueThreads.Add(EventQueueThread); |
93 | EventQueueThread.IsBackground = true; | 93 | EventQueueThread.IsBackground = true; |
94 | EventQueueThread.Priority = ThreadPriority.BelowNormal; | 94 | EventQueueThread.Priority = ThreadPriority.BelowNormal; |
95 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; | 95 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; |
@@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
100 | { | 100 | { |
101 | 101 | ||
102 | // Kill worker threads | 102 | // Kill worker threads |
103 | foreach (Thread EventQueueThread in new System.Collections.ArrayList(EventQueueThreads)) | 103 | foreach (Thread EventQueueThread in new System.Collections.ArrayList(eventQueueThreads)) |
104 | { | 104 | { |
105 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) | 105 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) |
106 | { | 106 | { |
@@ -115,9 +115,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
115 | } | 115 | } |
116 | } | 116 | } |
117 | } | 117 | } |
118 | EventQueueThreads.Clear(); | 118 | eventQueueThreads.Clear(); |
119 | // Todo: Clean up our queues | 119 | // Todo: Clean up our queues |
120 | EventQueue.Clear(); | 120 | eventQueue.Clear(); |
121 | 121 | ||
122 | } | 122 | } |
123 | 123 | ||
@@ -137,10 +137,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
137 | QueueItemStruct QIS = BlankQIS; | 137 | QueueItemStruct QIS = BlankQIS; |
138 | bool GotItem = false; | 138 | bool GotItem = false; |
139 | 139 | ||
140 | if (EventQueue.Count == 0) | 140 | if (eventQueue.Count == 0) |
141 | { | 141 | { |
142 | // Nothing to do? Sleep a bit waiting for something to do | 142 | // Nothing to do? Sleep a bit waiting for something to do |
143 | Thread.Sleep(NothingToDoSleepms); | 143 | Thread.Sleep(nothingToDoSleepms); |
144 | } | 144 | } |
145 | else | 145 | else |
146 | { | 146 | { |
@@ -148,19 +148,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
148 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); | 148 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); |
149 | 149 | ||
150 | // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD | 150 | // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD |
151 | lock (QueueLock) | 151 | lock (queueLock) |
152 | { | 152 | { |
153 | GotItem = false; | 153 | GotItem = false; |
154 | for (int qc = 0; qc < EventQueue.Count; qc++) | 154 | for (int qc = 0; qc < eventQueue.Count; qc++) |
155 | { | 155 | { |
156 | // Get queue item | 156 | // Get queue item |
157 | QIS = EventQueue.Dequeue(); | 157 | QIS = eventQueue.Dequeue(); |
158 | 158 | ||
159 | // Check if object is being processed by someone else | 159 | // Check if object is being processed by someone else |
160 | if (TryLock(QIS.localID) == false) | 160 | if (TryLock(QIS.localID) == false) |
161 | { | 161 | { |
162 | // Object is already being processed, requeue it | 162 | // Object is already being processed, requeue it |
163 | EventQueue.Enqueue(QIS); | 163 | eventQueue.Enqueue(QIS); |
164 | } | 164 | } |
165 | else | 165 | else |
166 | { | 166 | { |
@@ -176,12 +176,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
176 | // Execute function | 176 | // Execute function |
177 | try | 177 | try |
178 | { | 178 | { |
179 | myScriptEngine.myScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.FunctionName, QIS.param); | 179 | m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.functionName, QIS.param); |
180 | } | 180 | } |
181 | catch (Exception e) | 181 | catch (Exception e) |
182 | { | 182 | { |
183 | // DISPLAY ERROR INWORLD | 183 | // DISPLAY ERROR INWORLD |
184 | string text = "Error executing script function \"" + QIS.FunctionName + "\":\r\n"; | 184 | string text = "Error executing script function \"" + QIS.functionName + "\":\r\n"; |
185 | if (e.InnerException != null) | 185 | if (e.InnerException != null) |
186 | { // Send inner exception | 186 | { // Send inner exception |
187 | text += e.InnerException.Message.ToString(); | 187 | text += e.InnerException.Message.ToString(); |
@@ -194,10 +194,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
194 | { | 194 | { |
195 | if (text.Length > 1500) | 195 | if (text.Length > 1500) |
196 | text = text.Substring(0, 1500); | 196 | text = text.Substring(0, 1500); |
197 | IScriptHost m_host = myScriptEngine.World.GetSceneObjectPart(QIS.localID); | 197 | IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); |
198 | //if (m_host != null) | 198 | //if (m_host != null) |
199 | //{ | 199 | //{ |
200 | myScriptEngine.World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID); | 200 | m_ScriptEngine.World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID); |
201 | } catch { | 201 | } catch { |
202 | //} | 202 | //} |
203 | //else | 203 | //else |
@@ -234,15 +234,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
234 | /// <returns></returns> | 234 | /// <returns></returns> |
235 | private bool TryLock(uint localID) | 235 | private bool TryLock(uint localID) |
236 | { | 236 | { |
237 | lock (TryLockLock) | 237 | lock (tryLockLock) |
238 | { | 238 | { |
239 | if (ObjectLocks.Contains(localID) == true) | 239 | if (objectLocks.Contains(localID) == true) |
240 | { | 240 | { |
241 | return false; | 241 | return false; |
242 | } | 242 | } |
243 | else | 243 | else |
244 | { | 244 | { |
245 | ObjectLocks.Add(localID); | 245 | objectLocks.Add(localID); |
246 | return true; | 246 | return true; |
247 | } | 247 | } |
248 | } | 248 | } |
@@ -254,11 +254,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
254 | /// <param name="localID"></param> | 254 | /// <param name="localID"></param> |
255 | private void ReleaseLock(uint localID) | 255 | private void ReleaseLock(uint localID) |
256 | { | 256 | { |
257 | lock (TryLockLock) | 257 | lock (tryLockLock) |
258 | { | 258 | { |
259 | if (ObjectLocks.Contains(localID) == true) | 259 | if (objectLocks.Contains(localID) == true) |
260 | { | 260 | { |
261 | ObjectLocks.Remove(localID); | 261 | objectLocks.Remove(localID); |
262 | } | 262 | } |
263 | } | 263 | } |
264 | } | 264 | } |
@@ -277,13 +277,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
277 | 277 | ||
278 | 278 | ||
279 | // Do we have any scripts in this object at all? If not, return | 279 | // Do we have any scripts in this object at all? If not, return |
280 | if (myScriptEngine.myScriptManager.Scripts.ContainsKey(localID) == false) | 280 | if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false) |
281 | { | 281 | { |
282 | //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); | 282 | //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); |
283 | return; | 283 | return; |
284 | } | 284 | } |
285 | 285 | ||
286 | Dictionary<LLUUID, LSL_BaseClass>.KeyCollection scriptKeys = myScriptEngine.myScriptManager.GetScriptKeys(localID); | 286 | Dictionary<LLUUID, LSL_BaseClass>.KeyCollection scriptKeys = m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); |
287 | 287 | ||
288 | foreach ( LLUUID itemID in scriptKeys ) | 288 | foreach ( LLUUID itemID in scriptKeys ) |
289 | { | 289 | { |
@@ -303,17 +303,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
303 | /// <param name="param">Array of parameters to match event mask</param> | 303 | /// <param name="param">Array of parameters to match event mask</param> |
304 | public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, object[] param) | 304 | public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, object[] param) |
305 | { | 305 | { |
306 | lock (QueueLock) | 306 | lock (queueLock) |
307 | { | 307 | { |
308 | // Create a structure and add data | 308 | // Create a structure and add data |
309 | QueueItemStruct QIS = new QueueItemStruct(); | 309 | QueueItemStruct QIS = new QueueItemStruct(); |
310 | QIS.localID = localID; | 310 | QIS.localID = localID; |
311 | QIS.itemID = itemID; | 311 | QIS.itemID = itemID; |
312 | QIS.FunctionName = FunctionName; | 312 | QIS.functionName = FunctionName; |
313 | QIS.param = param; | 313 | QIS.param = param; |
314 | 314 | ||
315 | // Add it to queue | 315 | // Add it to queue |
316 | EventQueue.Enqueue(QIS); | 316 | eventQueue.Enqueue(QIS); |
317 | } | 317 | } |
318 | } | 318 | } |
319 | 319 | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs index 5ce972a..7ce6556 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs | |||
@@ -11,32 +11,32 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
11 | /// </summary> | 11 | /// </summary> |
12 | class LSLLongCmdHandler | 12 | class LSLLongCmdHandler |
13 | { | 13 | { |
14 | private Thread CmdHandlerThread; | 14 | private Thread cmdHandlerThread; |
15 | private int CmdHandlerThreadCycleSleepms = 100; | 15 | private int cmdHandlerThreadCycleSleepms = 100; |
16 | 16 | ||
17 | private ScriptEngine myScriptEngine; | 17 | private ScriptEngine m_ScriptEngine; |
18 | public LSLLongCmdHandler(ScriptEngine _ScriptEngine) | 18 | public LSLLongCmdHandler(ScriptEngine _ScriptEngine) |
19 | { | 19 | { |
20 | myScriptEngine = _ScriptEngine; | 20 | m_ScriptEngine = _ScriptEngine; |
21 | 21 | ||
22 | // Start the thread that will be doing the work | 22 | // Start the thread that will be doing the work |
23 | CmdHandlerThread = new Thread(CmdHandlerThreadLoop); | 23 | cmdHandlerThread = new Thread(CmdHandlerThreadLoop); |
24 | CmdHandlerThread.Name = "CmdHandlerThread"; | 24 | cmdHandlerThread.Name = "CmdHandlerThread"; |
25 | CmdHandlerThread.Priority = ThreadPriority.BelowNormal; | 25 | cmdHandlerThread.Priority = ThreadPriority.BelowNormal; |
26 | CmdHandlerThread.IsBackground = true; | 26 | cmdHandlerThread.IsBackground = true; |
27 | CmdHandlerThread.Start(); | 27 | cmdHandlerThread.Start(); |
28 | } | 28 | } |
29 | ~LSLLongCmdHandler() | 29 | ~LSLLongCmdHandler() |
30 | { | 30 | { |
31 | // Shut down thread | 31 | // Shut down thread |
32 | try | 32 | try |
33 | { | 33 | { |
34 | if (CmdHandlerThread != null) | 34 | if (cmdHandlerThread != null) |
35 | { | 35 | { |
36 | if (CmdHandlerThread.IsAlive == true) | 36 | if (cmdHandlerThread.IsAlive == true) |
37 | { | 37 | { |
38 | CmdHandlerThread.Abort(); | 38 | cmdHandlerThread.Abort(); |
39 | CmdHandlerThread.Join(); | 39 | cmdHandlerThread.Join(); |
40 | } | 40 | } |
41 | } | 41 | } |
42 | } | 42 | } |
@@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
51 | CheckTimerEvents(); | 51 | CheckTimerEvents(); |
52 | 52 | ||
53 | // Sleep before next cycle | 53 | // Sleep before next cycle |
54 | Thread.Sleep(CmdHandlerThreadCycleSleepms); | 54 | Thread.Sleep(cmdHandlerThreadCycleSleepms); |
55 | } | 55 | } |
56 | } | 56 | } |
57 | 57 | ||
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
134 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) | 134 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) |
135 | { | 135 | { |
136 | // Add it to queue | 136 | // Add it to queue |
137 | myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { }); | 137 | m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { }); |
138 | // set next interval | 138 | // set next interval |
139 | 139 | ||
140 | 140 | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index c743321..73cf851 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -45,11 +45,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
45 | { | 45 | { |
46 | 46 | ||
47 | internal OpenSim.Region.Environment.Scenes.Scene World; | 47 | internal OpenSim.Region.Environment.Scenes.Scene World; |
48 | internal EventManager myEventManager; // Handles and queues incoming events from OpenSim | 48 | internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim |
49 | internal EventQueueManager myEventQueueManager; // Executes events | 49 | internal EventQueueManager m_EventQueueManager; // Executes events |
50 | internal ScriptManager myScriptManager; // Load, unload and execute scripts | 50 | internal ScriptManager m_ScriptManager; // Load, unload and execute scripts |
51 | internal AppDomainManager myAppDomainManager; | 51 | internal AppDomainManager m_AppDomainManager; |
52 | internal LSLLongCmdHandler myLSLLongCmdHandler; | 52 | internal LSLLongCmdHandler m_LSLLongCmdHandler; |
53 | 53 | ||
54 | private OpenSim.Framework.Console.LogBase m_log; | 54 | private OpenSim.Framework.Console.LogBase m_log; |
55 | 55 | ||
@@ -75,11 +75,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
75 | //m_logger.Status("ScriptEngine", "InitializeEngine"); | 75 | //m_logger.Status("ScriptEngine", "InitializeEngine"); |
76 | 76 | ||
77 | // Create all objects we'll be using | 77 | // Create all objects we'll be using |
78 | myEventQueueManager = new EventQueueManager(this); | 78 | m_EventQueueManager = new EventQueueManager(this); |
79 | myEventManager = new EventManager(this); | 79 | m_EventManager = new EventManager(this); |
80 | myScriptManager = new ScriptManager(this); | 80 | m_ScriptManager = new ScriptManager(this); |
81 | myAppDomainManager = new AppDomainManager(); | 81 | m_AppDomainManager = new AppDomainManager(); |
82 | myLSLLongCmdHandler = new LSLLongCmdHandler(this); | 82 | m_LSLLongCmdHandler = new LSLLongCmdHandler(this); |
83 | 83 | ||
84 | // Should we iterate the region for scripts that needs starting? | 84 | // Should we iterate the region for scripts that needs starting? |
85 | // Or can we assume we are loaded before anything else so we can use proper events? | 85 | // Or can we assume we are loaded before anything else so we can use proper events? |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 5a7b5d3..055acc4 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -53,15 +53,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
53 | public class ScriptManager | 53 | public class ScriptManager |
54 | { | 54 | { |
55 | #region Declares | 55 | #region Declares |
56 | private Thread ScriptLoadUnloadThread; | 56 | private Thread scriptLoadUnloadThread; |
57 | private int ScriptLoadUnloadThread_IdleSleepms = 100; | 57 | private int scriptLoadUnloadThread_IdleSleepms = 100; |
58 | private Queue<LoadStruct> LoadQueue = new Queue<LoadStruct>(); | 58 | private Queue<LoadStruct> loadQueue = new Queue<LoadStruct>(); |
59 | private Queue<UnloadStruct> UnloadQueue = new Queue<UnloadStruct>(); | 59 | private Queue<UnloadStruct> unloadQueue = new Queue<UnloadStruct>(); |
60 | private struct LoadStruct | 60 | private struct LoadStruct |
61 | { | 61 | { |
62 | public uint localID; | 62 | public uint localID; |
63 | public LLUUID itemID; | 63 | public LLUUID itemID; |
64 | public string Script; | 64 | public string script; |
65 | } | 65 | } |
66 | private struct UnloadStruct | 66 | private struct UnloadStruct |
67 | { | 67 | { |
@@ -87,11 +87,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
87 | { | 87 | { |
88 | m_scriptEngine = scriptEngine; | 88 | m_scriptEngine = scriptEngine; |
89 | AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); | 89 | AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); |
90 | ScriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop); | 90 | scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop); |
91 | ScriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; | 91 | scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; |
92 | ScriptLoadUnloadThread.IsBackground = true; | 92 | scriptLoadUnloadThread.IsBackground = true; |
93 | ScriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal; | 93 | scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal; |
94 | ScriptLoadUnloadThread.Start(); | 94 | scriptLoadUnloadThread.Start(); |
95 | 95 | ||
96 | } | 96 | } |
97 | ~ScriptManager () | 97 | ~ScriptManager () |
@@ -99,12 +99,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
99 | // Abort load/unload thread | 99 | // Abort load/unload thread |
100 | try | 100 | try |
101 | { | 101 | { |
102 | if (ScriptLoadUnloadThread != null) | 102 | if (scriptLoadUnloadThread != null) |
103 | { | 103 | { |
104 | if (ScriptLoadUnloadThread.IsAlive == true) | 104 | if (scriptLoadUnloadThread.IsAlive == true) |
105 | { | 105 | { |
106 | ScriptLoadUnloadThread.Abort(); | 106 | scriptLoadUnloadThread.Abort(); |
107 | ScriptLoadUnloadThread.Join(); | 107 | scriptLoadUnloadThread.Join(); |
108 | } | 108 | } |
109 | } | 109 | } |
110 | } | 110 | } |
@@ -120,18 +120,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
120 | { | 120 | { |
121 | while (true) | 121 | while (true) |
122 | { | 122 | { |
123 | if (LoadQueue.Count == 0 && UnloadQueue.Count == 0) | 123 | if (loadQueue.Count == 0 && unloadQueue.Count == 0) |
124 | Thread.Sleep(ScriptLoadUnloadThread_IdleSleepms); | 124 | Thread.Sleep(scriptLoadUnloadThread_IdleSleepms); |
125 | 125 | ||
126 | if (LoadQueue.Count > 0) | 126 | if (loadQueue.Count > 0) |
127 | { | 127 | { |
128 | LoadStruct item = LoadQueue.Dequeue(); | 128 | LoadStruct item = loadQueue.Dequeue(); |
129 | _StartScript(item.localID, item.itemID, item.Script); | 129 | _StartScript(item.localID, item.itemID, item.script); |
130 | } | 130 | } |
131 | 131 | ||
132 | if (UnloadQueue.Count > 0) | 132 | if (unloadQueue.Count > 0) |
133 | { | 133 | { |
134 | UnloadStruct item = UnloadQueue.Dequeue(); | 134 | UnloadStruct item = unloadQueue.Dequeue(); |
135 | _StopScript(item.localID, item.itemID); | 135 | _StopScript(item.localID, item.itemID); |
136 | } | 136 | } |
137 | 137 | ||
@@ -232,8 +232,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
232 | LoadStruct ls = new LoadStruct(); | 232 | LoadStruct ls = new LoadStruct(); |
233 | ls.localID = localID; | 233 | ls.localID = localID; |
234 | ls.itemID = itemID; | 234 | ls.itemID = itemID; |
235 | ls.Script = Script; | 235 | ls.script = Script; |
236 | LoadQueue.Enqueue(ls); | 236 | loadQueue.Enqueue(ls); |
237 | } | 237 | } |
238 | /// <summary> | 238 | /// <summary> |
239 | /// Disables and unloads a script | 239 | /// Disables and unloads a script |
@@ -245,7 +245,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
245 | UnloadStruct ls = new UnloadStruct(); | 245 | UnloadStruct ls = new UnloadStruct(); |
246 | ls.localID = localID; | 246 | ls.localID = localID; |
247 | ls.itemID = itemID; | 247 | ls.itemID = itemID; |
248 | UnloadQueue.Enqueue(ls); | 248 | unloadQueue.Enqueue(ls); |
249 | } | 249 | } |
250 | 250 | ||
251 | private void _StartScript(uint localID, LLUUID itemID, string Script) | 251 | private void _StartScript(uint localID, LLUUID itemID, string Script) |
@@ -279,7 +279,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
279 | before = GC.GetTotalMemory(true); | 279 | before = GC.GetTotalMemory(true); |
280 | #endif | 280 | #endif |
281 | LSL_BaseClass CompiledScript; | 281 | LSL_BaseClass CompiledScript; |
282 | CompiledScript = m_scriptEngine.myAppDomainManager.LoadScript(FileName); | 282 | CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(FileName); |
283 | #if DEBUG | 283 | #if DEBUG |
284 | Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); | 284 | Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); |
285 | #endif | 285 | #endif |
@@ -297,7 +297,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
297 | CompiledScript.Start(LSLB); | 297 | CompiledScript.Start(LSLB); |
298 | 298 | ||
299 | // Fire the first start-event | 299 | // Fire the first start-event |
300 | m_scriptEngine.myEventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { }); | 300 | m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { }); |
301 | 301 | ||
302 | 302 | ||
303 | } | 303 | } |
@@ -329,7 +329,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
329 | 329 | ||
330 | 330 | ||
331 | // Stop long command on script | 331 | // Stop long command on script |
332 | m_scriptEngine.myLSLLongCmdHandler.RemoveScript(localID, itemID); | 332 | m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID); |
333 | 333 | ||
334 | LSL_BaseClass LSLBC = GetScript(localID, itemID); | 334 | LSL_BaseClass LSLBC = GetScript(localID, itemID); |
335 | if (LSLBC == null) | 335 | if (LSLBC == null) |
@@ -348,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
348 | // Remove from internal structure | 348 | // Remove from internal structure |
349 | RemoveScript(localID, itemID); | 349 | RemoveScript(localID, itemID); |
350 | // Tell AppDomain that we have stopped script | 350 | // Tell AppDomain that we have stopped script |
351 | m_scriptEngine.myAppDomainManager.StopScript(ad); | 351 | m_scriptEngine.m_AppDomainManager.StopScript(ad); |
352 | } | 352 | } |
353 | catch(Exception e) | 353 | catch(Exception e) |
354 | { | 354 | { |
@@ -375,7 +375,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
375 | 375 | ||
376 | // Execute a function in the script | 376 | // Execute a function in the script |
377 | //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); | 377 | //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); |
378 | LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(localID, itemID); | 378 | LSL_BaseClass Script = m_scriptEngine.m_ScriptManager.GetScript(localID, itemID); |
379 | if (Script == null) | 379 | if (Script == null) |
380 | return; | 380 | return; |
381 | 381 | ||
diff --git a/OpenSim/Tools/OpenSim.GUI/Main.cs b/OpenSim/Tools/OpenSim.GUI/Main.cs index 611ddd9..0b5af28 100644 --- a/OpenSim/Tools/OpenSim.GUI/Main.cs +++ b/OpenSim/Tools/OpenSim.GUI/Main.cs | |||
@@ -112,7 +112,7 @@ namespace OpenSim.GUI | |||
112 | proc_UserServer.OutputDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_UserServer_DataReceived); | 112 | proc_UserServer.OutputDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_UserServer_DataReceived); |
113 | proc_UserServer.ErrorDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_UserServer_DataReceived); | 113 | proc_UserServer.ErrorDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_UserServer_DataReceived); |
114 | proc_UserServer.StartProcess(); | 114 | proc_UserServer.StartProcess(); |
115 | System.Threading.Thread.Sleep(2000); | 115 | System.Threading.Thread.Sleep(3000); |
116 | 116 | ||
117 | // Start GridServer | 117 | // Start GridServer |
118 | proc_GridServer = new ProcessManager("OpenSim.Grid.GridServer.exe", ""); | 118 | proc_GridServer = new ProcessManager("OpenSim.Grid.GridServer.exe", ""); |
@@ -120,7 +120,7 @@ namespace OpenSim.GUI | |||
120 | proc_GridServer.OutputDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_GridServer_DataReceived); | 120 | proc_GridServer.OutputDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_GridServer_DataReceived); |
121 | proc_GridServer.ErrorDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_GridServer_DataReceived); | 121 | proc_GridServer.ErrorDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_GridServer_DataReceived); |
122 | proc_GridServer.StartProcess(); | 122 | proc_GridServer.StartProcess(); |
123 | System.Threading.Thread.Sleep(2000); | 123 | System.Threading.Thread.Sleep(3000); |
124 | 124 | ||
125 | // Start AssetServer | 125 | // Start AssetServer |
126 | proc_AssetServer = new ProcessManager("OpenSim.Grid.AssetServer.exe", ""); | 126 | proc_AssetServer = new ProcessManager("OpenSim.Grid.AssetServer.exe", ""); |
@@ -128,7 +128,7 @@ namespace OpenSim.GUI | |||
128 | proc_AssetServer.OutputDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_AssetServer_DataReceived); | 128 | proc_AssetServer.OutputDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_AssetServer_DataReceived); |
129 | proc_AssetServer.ErrorDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_AssetServer_DataReceived); | 129 | proc_AssetServer.ErrorDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_AssetServer_DataReceived); |
130 | proc_AssetServer.StartProcess(); | 130 | proc_AssetServer.StartProcess(); |
131 | System.Threading.Thread.Sleep(2000); | 131 | System.Threading.Thread.Sleep(3000); |
132 | } | 132 | } |
133 | 133 | ||
134 | // Start OpenSim | 134 | // Start OpenSim |