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authorMelanie2011-12-05 18:54:31 +0000
committerMelanie2011-12-05 18:54:31 +0000
commitcc482ee865efb06c05f5bd25943fdab30c0170a7 (patch)
treecc1bee262b25bf10c0ccbb50512d09ec8efec432
parentMerge branch 'master' into bigmerge (diff)
parentFix CHANGED_TEXTURE and CHANGED_COLOR. (diff)
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Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge
-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs79
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs40
4 files changed, 67 insertions, 66 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index f2c8b3d..18bd018 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -355,7 +355,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
355 // I'm pretty sure noone whats to set fullbright true if it wasn't true before. 355 // I'm pretty sure noone whats to set fullbright true if it wasn't true before.
356 // tmptex.DefaultTexture.Fullbright = true; 356 // tmptex.DefaultTexture.Fullbright = true;
357 357
358 part.UpdateTexture(tmptex); 358 part.UpdateTextureEntry(tmptex.GetBytes());
359 } 359 }
360 360
361 if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) 361 if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0))
@@ -437,4 +437,4 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
437 437
438 #endregion 438 #endregion
439 } 439 }
440} \ No newline at end of file 440}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 3cc72fe..dbf29d0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3231,7 +3231,10 @@ namespace OpenSim.Region.Framework.Scenes
3231 /// <param name="face"></param> 3231 /// <param name="face"></param>
3232 public void SetFaceColor(Vector3 color, int face) 3232 public void SetFaceColor(Vector3 color, int face)
3233 { 3233 {
3234 Primitive.TextureEntry tex = Shape.Textures; 3234 // The only way to get a deep copy/ If we don't do this, we can
3235 // mever detect color changes further down.
3236 Byte[] buf = Shape.Textures.GetBytes();
3237 Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length);
3235 Color4 texcolor; 3238 Color4 texcolor;
3236 if (face >= 0 && face < GetNumberOfSides()) 3239 if (face >= 0 && face < GetNumberOfSides())
3237 { 3240 {
@@ -3240,8 +3243,7 @@ namespace OpenSim.Region.Framework.Scenes
3240 texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f); 3243 texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f);
3241 texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); 3244 texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
3242 tex.FaceTextures[face].RGBA = texcolor; 3245 tex.FaceTextures[face].RGBA = texcolor;
3243 UpdateTexture(tex); 3246 UpdateTextureEntry(tex.GetBytes());
3244 TriggerScriptChangedEvent(Changed.COLOR);
3245 return; 3247 return;
3246 } 3248 }
3247 else if (face == ALL_SIDES) 3249 else if (face == ALL_SIDES)
@@ -3262,8 +3264,7 @@ namespace OpenSim.Region.Framework.Scenes
3262 texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f); 3264 texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
3263 tex.DefaultTexture.RGBA = texcolor; 3265 tex.DefaultTexture.RGBA = texcolor;
3264 } 3266 }
3265 UpdateTexture(tex); 3267 UpdateTextureEntry(tex.GetBytes());
3266 TriggerScriptChangedEvent(Changed.COLOR);
3267 return; 3268 return;
3268 } 3269 }
3269 } 3270 }
@@ -4591,46 +4592,46 @@ namespace OpenSim.Region.Framework.Scenes
4591 } 4592 }
4592 4593
4593 /// <summary> 4594 /// <summary>
4594 /// Update the textures on the part.
4595 /// </summary>
4596 /// <remarks>
4597 /// Added to handle bug in libsecondlife's TextureEntry.ToBytes()
4598 /// not handling RGBA properly. Cycles through, and "fixes" the color
4599 /// info
4600 /// </remarks>
4601 /// <param name="tex"></param>
4602 public void UpdateTexture(Primitive.TextureEntry tex)
4603 {
4604 //Color4 tmpcolor;
4605 //for (uint i = 0; i < 32; i++)
4606 //{
4607 // if (tex.FaceTextures[i] != null)
4608 // {
4609 // tmpcolor = tex.GetFace((uint) i).RGBA;
4610 // tmpcolor.A = tmpcolor.A*255;
4611 // tmpcolor.R = tmpcolor.R*255;
4612 // tmpcolor.G = tmpcolor.G*255;
4613 // tmpcolor.B = tmpcolor.B*255;
4614 // tex.FaceTextures[i].RGBA = tmpcolor;
4615 // }
4616 //}
4617 //tmpcolor = tex.DefaultTexture.RGBA;
4618 //tmpcolor.A = tmpcolor.A*255;
4619 //tmpcolor.R = tmpcolor.R*255;
4620 //tmpcolor.G = tmpcolor.G*255;
4621 //tmpcolor.B = tmpcolor.B*255;
4622 //tex.DefaultTexture.RGBA = tmpcolor;
4623 UpdateTextureEntry(tex.GetBytes());
4624 }
4625
4626 /// <summary>
4627 /// Update the texture entry for this part. 4595 /// Update the texture entry for this part.
4628 /// </summary> 4596 /// </summary>
4629 /// <param name="textureEntry"></param> 4597 /// <param name="textureEntry"></param>
4630 public void UpdateTextureEntry(byte[] textureEntry) 4598 public void UpdateTextureEntry(byte[] textureEntry)
4631 { 4599 {
4600 Primitive.TextureEntry newTex = new Primitive.TextureEntry(textureEntry, 0, textureEntry.Length);
4601 Primitive.TextureEntry oldTex = Shape.Textures;
4602
4603 Changed changeFlags = 0;
4604
4605 for (int i = 0 ; i < GetNumberOfSides(); i++)
4606 {
4607 Primitive.TextureEntryFace newFace = newTex.DefaultTexture;
4608 Primitive.TextureEntryFace oldFace = oldTex.DefaultTexture;
4609
4610 if (oldTex.FaceTextures[i] != null)
4611 oldFace = oldTex.FaceTextures[i];
4612 if (newTex.FaceTextures[i] != null)
4613 newFace = newTex.FaceTextures[i];
4614
4615 Color4 oldRGBA = oldFace.RGBA;
4616 Color4 newRGBA = newFace.RGBA;
4617
4618 if (oldRGBA.R != newRGBA.R ||
4619 oldRGBA.G != newRGBA.G ||
4620 oldRGBA.B != newRGBA.B ||
4621 oldRGBA.A != newRGBA.A)
4622 changeFlags |= Changed.COLOR;
4623
4624 if (oldFace.TextureID != newFace.TextureID)
4625 changeFlags |= Changed.TEXTURE;
4626
4627 // Max change, skip the rest of testing
4628 if (changeFlags == (Changed.TEXTURE | Changed.COLOR))
4629 break;
4630 }
4631
4632 m_shape.TextureEntry = textureEntry; 4632 m_shape.TextureEntry = textureEntry;
4633 TriggerScriptChangedEvent(Changed.TEXTURE); 4633 if (changeFlags != 0)
4634 TriggerScriptChangedEvent(changeFlags);
4634 UpdateFlag = UpdateRequired.FULL; 4635 UpdateFlag = UpdateRequired.FULL;
4635 ParentGroup.HasGroupChanged = true; 4636 ParentGroup.HasGroupChanged = true;
4636 4637
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs
index 0cba6af..cea738c 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectMaterial.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
55 Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); 55 Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
56 texface.RGBA = new Color4(value.R,value.G,value.B,value.A); 56 texface.RGBA = new Color4(value.R,value.G,value.B,value.A);
57 tex.FaceTextures[m_face] = texface; 57 tex.FaceTextures[m_face] = texface;
58 m_parent.UpdateTexture(tex); 58 m_parent.UpdateTextureEntry(tex.GetBytes());
59 } 59 }
60 } 60 }
61 61
@@ -72,7 +72,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
72 Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); 72 Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
73 texface.TextureID = value; 73 texface.TextureID = value;
74 tex.FaceTextures[m_face] = texface; 74 tex.FaceTextures[m_face] = texface;
75 m_parent.UpdateTexture(tex); 75 m_parent.UpdateTextureEntry(tex.GetBytes());
76 } 76 }
77 } 77 }
78 78
@@ -97,7 +97,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
97 Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); 97 Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
98 texface.Fullbright = value; 98 texface.Fullbright = value;
99 tex.FaceTextures[m_face] = texface; 99 tex.FaceTextures[m_face] = texface;
100 m_parent.UpdateTexture(tex); 100 m_parent.UpdateTextureEntry(tex.GetBytes());
101 } 101 }
102 } 102 }
103 103
@@ -110,7 +110,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
110 Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); 110 Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
111 texface.Glow = (float) value; 111 texface.Glow = (float) value;
112 tex.FaceTextures[m_face] = texface; 112 tex.FaceTextures[m_face] = texface;
113 m_parent.UpdateTexture(tex); 113 m_parent.UpdateTextureEntry(tex.GetBytes());
114 } 114 }
115 } 115 }
116 116
@@ -123,7 +123,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
123 Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face); 123 Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
124 texface.Shiny = value ? Shininess.High : Shininess.None; 124 texface.Shiny = value ? Shininess.High : Shininess.None;
125 tex.FaceTextures[m_face] = texface; 125 tex.FaceTextures[m_face] = texface;
126 m_parent.UpdateTexture(tex); 126 m_parent.UpdateTextureEntry(tex.GetBytes());
127 } 127 }
128 } 128 }
129 129
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 461ee3e..d08712a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1540,7 +1540,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1540 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); 1540 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1541 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); 1541 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1542 tex.FaceTextures[face].RGBA = texcolor; 1542 tex.FaceTextures[face].RGBA = texcolor;
1543 part.UpdateTexture(tex); 1543 part.UpdateTextureEntry(tex.GetBytes());
1544 return; 1544 return;
1545 } 1545 }
1546 else if (face == ScriptBaseClass.ALL_SIDES) 1546 else if (face == ScriptBaseClass.ALL_SIDES)
@@ -1561,7 +1561,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1561 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); 1561 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1562 tex.DefaultTexture.RGBA = texcolor; 1562 tex.DefaultTexture.RGBA = texcolor;
1563 } 1563 }
1564 part.UpdateTexture(tex); 1564 part.UpdateTextureEntry(tex.GetBytes());
1565 return; 1565 return;
1566 } 1566 }
1567 1567
@@ -1586,7 +1586,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1586 { 1586 {
1587 tex.CreateFace((uint) face); 1587 tex.CreateFace((uint) face);
1588 tex.FaceTextures[face].TexMapType = textype; 1588 tex.FaceTextures[face].TexMapType = textype;
1589 part.UpdateTexture(tex); 1589 part.UpdateTextureEntry(tex.GetBytes());
1590 return; 1590 return;
1591 } 1591 }
1592 else if (face == ScriptBaseClass.ALL_SIDES) 1592 else if (face == ScriptBaseClass.ALL_SIDES)
@@ -1599,7 +1599,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1599 } 1599 }
1600 tex.DefaultTexture.TexMapType = textype; 1600 tex.DefaultTexture.TexMapType = textype;
1601 } 1601 }
1602 part.UpdateTexture(tex); 1602 part.UpdateTextureEntry(tex.GetBytes());
1603 return; 1603 return;
1604 } 1604 }
1605 } 1605 }
@@ -1614,7 +1614,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1614 { 1614 {
1615 tex.CreateFace((uint) face); 1615 tex.CreateFace((uint) face);
1616 tex.FaceTextures[face].Glow = glow; 1616 tex.FaceTextures[face].Glow = glow;
1617 part.UpdateTexture(tex); 1617 part.UpdateTextureEntry(tex.GetBytes());
1618 return; 1618 return;
1619 } 1619 }
1620 else if (face == ScriptBaseClass.ALL_SIDES) 1620 else if (face == ScriptBaseClass.ALL_SIDES)
@@ -1627,7 +1627,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1627 } 1627 }
1628 tex.DefaultTexture.Glow = glow; 1628 tex.DefaultTexture.Glow = glow;
1629 } 1629 }
1630 part.UpdateTexture(tex); 1630 part.UpdateTextureEntry(tex.GetBytes());
1631 return; 1631 return;
1632 } 1632 }
1633 } 1633 }
@@ -1664,7 +1664,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1664 tex.CreateFace((uint) face); 1664 tex.CreateFace((uint) face);
1665 tex.FaceTextures[face].Shiny = sval; 1665 tex.FaceTextures[face].Shiny = sval;
1666 tex.FaceTextures[face].Bump = bump; 1666 tex.FaceTextures[face].Bump = bump;
1667 part.UpdateTexture(tex); 1667 part.UpdateTextureEntry(tex.GetBytes());
1668 return; 1668 return;
1669 } 1669 }
1670 else if (face == ScriptBaseClass.ALL_SIDES) 1670 else if (face == ScriptBaseClass.ALL_SIDES)
@@ -1679,7 +1679,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1679 tex.DefaultTexture.Shiny = sval; 1679 tex.DefaultTexture.Shiny = sval;
1680 tex.DefaultTexture.Bump = bump; 1680 tex.DefaultTexture.Bump = bump;
1681 } 1681 }
1682 part.UpdateTexture(tex); 1682 part.UpdateTextureEntry(tex.GetBytes());
1683 return; 1683 return;
1684 } 1684 }
1685 } 1685 }
@@ -1694,7 +1694,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1694 { 1694 {
1695 tex.CreateFace((uint) face); 1695 tex.CreateFace((uint) face);
1696 tex.FaceTextures[face].Fullbright = bright; 1696 tex.FaceTextures[face].Fullbright = bright;
1697 part.UpdateTexture(tex); 1697 part.UpdateTextureEntry(tex.GetBytes());
1698 return; 1698 return;
1699 } 1699 }
1700 else if (face == ScriptBaseClass.ALL_SIDES) 1700 else if (face == ScriptBaseClass.ALL_SIDES)
@@ -1707,7 +1707,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1707 } 1707 }
1708 } 1708 }
1709 tex.DefaultTexture.Fullbright = bright; 1709 tex.DefaultTexture.Fullbright = bright;
1710 part.UpdateTexture(tex); 1710 part.UpdateTextureEntry(tex.GetBytes());
1711 return; 1711 return;
1712 } 1712 }
1713 } 1713 }
@@ -1776,7 +1776,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1776 texcolor = tex.CreateFace((uint)face).RGBA; 1776 texcolor = tex.CreateFace((uint)face).RGBA;
1777 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); 1777 texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
1778 tex.FaceTextures[face].RGBA = texcolor; 1778 tex.FaceTextures[face].RGBA = texcolor;
1779 part.UpdateTexture(tex); 1779 part.UpdateTextureEntry(tex.GetBytes());
1780 return; 1780 return;
1781 } 1781 }
1782 else if (face == ScriptBaseClass.ALL_SIDES) 1782 else if (face == ScriptBaseClass.ALL_SIDES)
@@ -1800,7 +1800,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1800 tex.DefaultTexture.RGBA = texcolor; 1800 tex.DefaultTexture.RGBA = texcolor;
1801 } 1801 }
1802 1802
1803 part.UpdateTexture(tex); 1803 part.UpdateTextureEntry(tex.GetBytes());
1804 return; 1804 return;
1805 } 1805 }
1806 } 1806 }
@@ -1969,7 +1969,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1969 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); 1969 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
1970 texface.TextureID = textureID; 1970 texface.TextureID = textureID;
1971 tex.FaceTextures[face] = texface; 1971 tex.FaceTextures[face] = texface;
1972 part.UpdateTexture(tex); 1972 part.UpdateTextureEntry(tex.GetBytes());
1973 return; 1973 return;
1974 } 1974 }
1975 else if (face == ScriptBaseClass.ALL_SIDES) 1975 else if (face == ScriptBaseClass.ALL_SIDES)
@@ -1982,7 +1982,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1982 } 1982 }
1983 } 1983 }
1984 tex.DefaultTexture.TextureID = textureID; 1984 tex.DefaultTexture.TextureID = textureID;
1985 part.UpdateTexture(tex); 1985 part.UpdateTextureEntry(tex.GetBytes());
1986 return; 1986 return;
1987 } 1987 }
1988 } 1988 }
@@ -2007,7 +2007,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2007 texface.RepeatU = (float)u; 2007 texface.RepeatU = (float)u;
2008 texface.RepeatV = (float)v; 2008 texface.RepeatV = (float)v;
2009 tex.FaceTextures[face] = texface; 2009 tex.FaceTextures[face] = texface;
2010 part.UpdateTexture(tex); 2010 part.UpdateTextureEntry(tex.GetBytes());
2011 return; 2011 return;
2012 } 2012 }
2013 if (face == ScriptBaseClass.ALL_SIDES) 2013 if (face == ScriptBaseClass.ALL_SIDES)
@@ -2022,7 +2022,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2022 } 2022 }
2023 tex.DefaultTexture.RepeatU = (float)u; 2023 tex.DefaultTexture.RepeatU = (float)u;
2024 tex.DefaultTexture.RepeatV = (float)v; 2024 tex.DefaultTexture.RepeatV = (float)v;
2025 part.UpdateTexture(tex); 2025 part.UpdateTextureEntry(tex.GetBytes());
2026 return; 2026 return;
2027 } 2027 }
2028 } 2028 }
@@ -2046,7 +2046,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2046 texface.OffsetU = (float)u; 2046 texface.OffsetU = (float)u;
2047 texface.OffsetV = (float)v; 2047 texface.OffsetV = (float)v;
2048 tex.FaceTextures[face] = texface; 2048 tex.FaceTextures[face] = texface;
2049 part.UpdateTexture(tex); 2049 part.UpdateTextureEntry(tex.GetBytes());
2050 return; 2050 return;
2051 } 2051 }
2052 if (face == ScriptBaseClass.ALL_SIDES) 2052 if (face == ScriptBaseClass.ALL_SIDES)
@@ -2061,7 +2061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2061 } 2061 }
2062 tex.DefaultTexture.OffsetU = (float)u; 2062 tex.DefaultTexture.OffsetU = (float)u;
2063 tex.DefaultTexture.OffsetV = (float)v; 2063 tex.DefaultTexture.OffsetV = (float)v;
2064 part.UpdateTexture(tex); 2064 part.UpdateTextureEntry(tex.GetBytes());
2065 return; 2065 return;
2066 } 2066 }
2067 } 2067 }
@@ -2084,7 +2084,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2084 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); 2084 Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
2085 texface.Rotation = (float)rotation; 2085 texface.Rotation = (float)rotation;
2086 tex.FaceTextures[face] = texface; 2086 tex.FaceTextures[face] = texface;
2087 part.UpdateTexture(tex); 2087 part.UpdateTextureEntry(tex.GetBytes());
2088 return; 2088 return;
2089 } 2089 }
2090 if (face == ScriptBaseClass.ALL_SIDES) 2090 if (face == ScriptBaseClass.ALL_SIDES)
@@ -2097,7 +2097,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2097 } 2097 }
2098 } 2098 }
2099 tex.DefaultTexture.Rotation = (float)rotation; 2099 tex.DefaultTexture.Rotation = (float)rotation;
2100 part.UpdateTexture(tex); 2100 part.UpdateTextureEntry(tex.GetBytes());
2101 return; 2101 return;
2102 } 2102 }
2103 } 2103 }