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author | Justin Clarke Casey | 2008-06-27 14:46:44 +0000 |
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committer | Justin Clarke Casey | 2008-06-27 14:46:44 +0000 |
commit | c299953ce5cfe1c4b585d1abf29dfdaf7050cd15 (patch) | |
tree | 4bda40ad42ea17dac070d3e65ddbb4c9ad53b9db | |
parent | * refactor: Move responsibility for deciding whether a group should be repers... (diff) | |
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* Remove SOG.SendGroupFullUpdate() group changed responsibility
-rw-r--r-- | OpenSim/Region/Environment/Scenes/InnerScene.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 2 |
2 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 6dccf77..d74d763 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs | |||
@@ -223,7 +223,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
223 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene | 223 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene |
224 | /// </returns> | 224 | /// </returns> |
225 | protected internal void AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 225 | protected internal void AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
226 | { | 226 | { |
227 | // Ensure that we persist this new scene object | ||
228 | sceneObject.HasGroupChanged = true; | ||
229 | |||
227 | AddSceneObject(sceneObject, attachToBackup); | 230 | AddSceneObject(sceneObject, attachToBackup); |
228 | } | 231 | } |
229 | 232 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index a7c54b3..0fa76fa 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -1567,8 +1567,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1567 | /// </summary> | 1567 | /// </summary> |
1568 | public void SendGroupFullUpdate() | 1568 | public void SendGroupFullUpdate() |
1569 | { | 1569 | { |
1570 | HasGroupChanged = true; | ||
1571 | |||
1572 | lock (m_parts) | 1570 | lock (m_parts) |
1573 | { | 1571 | { |
1574 | foreach (SceneObjectPart part in m_parts.Values) | 1572 | foreach (SceneObjectPart part in m_parts.Values) |