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authorAdam Frisby2007-05-26 09:50:22 +0000
committerAdam Frisby2007-05-26 09:50:22 +0000
commitbd7c1f6d07502ed3805f7f0d4de34b06785f08f2 (patch)
tree8f8878005d27c0f278972fa670c2f541d5755452
parent* Semibug fix: Terrain should not save to database every time a packet is rec... (diff)
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* Added support for 13 Channel .RAW files. Untested but should work fine (fairly simple).
-rw-r--r--OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs32
1 files changed, 31 insertions, 1 deletions
diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
index f808265..aa785b0 100644
--- a/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
@@ -118,7 +118,7 @@ namespace OpenSim.Terrain
118 case "help": 118 case "help":
119 resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n"; 119 resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n";
120 resultText += "terrain seed <seed> - sets the random seed value to <seed>\n"; 120 resultText += "terrain seed <seed> - sets the random seed value to <seed>\n";
121 resultText += "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64' or 'IMG'\n"; 121 resultText += "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n";
122 resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32' or 'F64'\n"; 122 resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32' or 'F64'\n";
123 resultText += "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n"; 123 resultText += "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n";
124 resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n"; 124 resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n";
@@ -170,6 +170,10 @@ namespace OpenSim.Terrain
170 loadFromFileF64(args[2]); 170 loadFromFileF64(args[2]);
171 break; 171 break;
172 172
173 case "raw":
174 loadFromFileSLRAW(args[2]);
175 break;
176
173 case "img": 177 case "img":
174 resultText = "Error - IMG mode is presently unsupported."; 178 resultText = "Error - IMG mode is presently unsupported.";
175 return false; 179 return false;
@@ -276,6 +280,32 @@ namespace OpenSim.Terrain
276 } 280 }
277 281
278 /// <summary> 282 /// <summary>
283 /// Loads a file formatted in the SL .RAW Format used on the main grid
284 /// </summary>
285 /// <remarks>This file format stinks and is best avoided.</remarks>
286 /// <param name="filename">A path to the .RAW format</param>
287 public void loadFromFileSLRAW(string filename)
288 {
289 System.IO.FileInfo file = new System.IO.FileInfo(filename);
290 System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
291 System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
292 int x, y;
293 for (x = 0; x < w; x++)
294 {
295 for (y = 0; y < h; y++)
296 {
297 heightmap.map[x, y] = (double)bs.ReadByte() * ((double)bs.ReadByte() / 127.0);
298 bs.ReadBytes(11); // Advance the stream to next bytes.
299 }
300 }
301
302 bs.Close();
303 s.Close();
304
305 tainted++;
306 }
307
308 /// <summary>
279 /// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array. 309 /// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array.
280 /// </summary> 310 /// </summary>
281 /// <param name="filename">The desired output filename</param> 311 /// <param name="filename">The desired output filename</param>