diff options
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
-rw-r--r-- | OpenSim/Region/Framework/Scenes/CollisionSounds.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs index a22ee10..c46756c 100644 --- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs +++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs | |||
@@ -167,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(Id); | 167 | SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(Id); |
168 | if (otherPart != null) | 168 | if (otherPart != null) |
169 | { | 169 | { |
170 | if (otherPart.CollisionSound == part.invalidCollisionSoundUUID) | 170 | if (otherPart.CollisionSound == part.invalidCollisionSoundUUID || otherPart.VolumeDetectActive) |
171 | continue; | 171 | continue; |
172 | if (otherPart.CollisionSound != UUID.Zero) | 172 | if (otherPart.CollisionSound != UUID.Zero) |
173 | otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume); | 173 | otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index b8c33b0..ebddf21 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3425,7 +3425,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3425 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3425 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3426 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3426 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
3427 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong | 3427 | PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong |
3428 | PhysicsActor.SubscribeEvents(500); | 3428 | PhysicsActor.SubscribeEvents(100); |
3429 | PhysicsActor.LocalID = LocalId; | 3429 | PhysicsActor.LocalID = LocalId; |
3430 | } | 3430 | } |
3431 | 3431 | ||