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authorJustin Clark-Casey (justincc)2013-01-03 21:06:50 +0000
committerJustin Clark-Casey (justincc)2013-01-03 21:06:50 +0000
commita75f24bb7967e45618f03691e6b9837ef6bcdf27 (patch)
treebb19e2d2a8d03a548a3394de8c58a8a0af539d96
parentFix problem where object attached from ground often does not get attached pro... (diff)
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minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index da59472..58ed554 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -669,7 +669,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
669 }); 669 });
670 } 670 }
671 671
672 so.IsSelected = false; // fudge.... 672 // Fudge below is an extremely unhelpful comment. It's probably here so that the scheduled full update
673 // will succeed, as that will not update if an attachment is selected.
674 so.IsSelected = false; // fudge....
675
673 so.ScheduleGroupForFullUpdate(); 676 so.ScheduleGroupForFullUpdate();
674 } 677 }
675 678