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authorUbitUmarov2019-02-27 13:18:38 +0000
committerUbitUmarov2019-02-27 13:18:38 +0000
commit9e182c27fbf598aaa418562a031f6ef8678b2710 (patch)
tree2a8a8bb4a18d6e222a1c1649c1fad636836603f1
parentdirect encode terseupdates (diff)
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combat module: those parcel changes are now handled elsewhere
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs9
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs28
2 files changed, 2 insertions, 35 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index d36d770..5205576 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -953,13 +953,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
953 return; 953 return;
954 } 954 }
955 955
956 // Saving attachments for NPCs messes them up for the real owner! 956 if(sp.IsNPC)
957 INPCModule module = m_scene.RequestModuleInterface<INPCModule>(); 957 return;
958 if (module != null)
959 {
960 if (module.IsNPC(sp.UUID, m_scene))
961 return;
962 }
963 958
964 if (grp.HasGroupChanged) 959 if (grp.HasGroupChanged)
965 { 960 {
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index 4e1958a..10bc6aa 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -77,7 +77,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
77 } 77 }
78 78
79 scene.EventManager.OnAvatarKilled += KillAvatar; 79 scene.EventManager.OnAvatarKilled += KillAvatar;
80 scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
81 } 80 }
82 81
83 public void RemoveRegion(Scene scene) 82 public void RemoveRegion(Scene scene)
@@ -86,7 +85,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
86 m_scenel.Remove(scene.RegionInfo.RegionHandle); 85 m_scenel.Remove(scene.RegionInfo.RegionHandle);
87 86
88 scene.EventManager.OnAvatarKilled -= KillAvatar; 87 scene.EventManager.OnAvatarKilled -= KillAvatar;
89 scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
90 } 88 }
91 89
92 public void RegionLoaded(Scene scene) 90 public void RegionLoaded(Scene scene)
@@ -177,31 +175,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
177 deadAvatar.setHealthWithUpdate(100.0f); 175 deadAvatar.setHealthWithUpdate(100.0f);
178 deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient); 176 deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
179 } 177 }
180
181 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
182 {
183 try
184 {
185 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
186 if (obj == null)
187 return;
188 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
189 || avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
190 {
191 avatar.Invulnerable = false;
192 }
193 else
194 {
195 avatar.Invulnerable = true;
196 if (avatar.Health < 100.0f)
197 {
198 avatar.setHealthWithUpdate(100.0f);
199 }
200 }
201 }
202 catch (Exception)
203 {
204 }
205 }
206 } 178 }
207} 179}