diff options
author | Melanie | 2013-06-13 02:49:43 +0100 |
---|---|---|
committer | Melanie | 2013-06-13 02:49:43 +0100 |
commit | 9975c5674c002be0e17db02b589c388b684f63a9 (patch) | |
tree | aa727252685987781696db21f9eee58dd6b6d023 | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-9975c5674c002be0e17db02b589c388b684f63a9.zip opensim-SC-9975c5674c002be0e17db02b589c388b684f63a9.tar.gz opensim-SC-9975c5674c002be0e17db02b589c388b684f63a9.tar.bz2 opensim-SC-9975c5674c002be0e17db02b589c388b684f63a9.tar.xz |
Merge branch 'master' into careminster
18 files changed, 286 insertions, 181 deletions
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs index 5320543..537ec85 100644 --- a/OpenSim/Data/MySQL/MySQLSimulationData.cs +++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs | |||
@@ -458,8 +458,6 @@ namespace OpenSim.Data.MySQL | |||
458 | if (prim.ParentUUID == UUID.Zero) | 458 | if (prim.ParentUUID == UUID.Zero) |
459 | { | 459 | { |
460 | objects[prim.UUID] = new SceneObjectGroup(prim); | 460 | objects[prim.UUID] = new SceneObjectGroup(prim); |
461 | if (prim.KeyframeMotion != null) | ||
462 | prim.KeyframeMotion.UpdateSceneObject(objects[prim.UUID]); | ||
463 | } | 461 | } |
464 | } | 462 | } |
465 | 463 | ||
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs index c8e48fd..a369b2b 100644 --- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs +++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs | |||
@@ -732,11 +732,12 @@ namespace OpenSim.Data.SQLite | |||
732 | } | 732 | } |
733 | 733 | ||
734 | SceneObjectGroup group = new SceneObjectGroup(prim); | 734 | SceneObjectGroup group = new SceneObjectGroup(prim); |
735 | if (prim.KeyframeMotion != null) | 735 | |
736 | prim.KeyframeMotion.UpdateSceneObject(group); | ||
737 | createdObjects.Add(group.UUID, group); | 736 | createdObjects.Add(group.UUID, group); |
738 | retvals.Add(group); | 737 | retvals.Add(group); |
739 | LoadItems(prim); | 738 | LoadItems(prim); |
739 | |||
740 | |||
740 | } | 741 | } |
741 | } | 742 | } |
742 | catch (Exception e) | 743 | catch (Exception e) |
diff --git a/OpenSim/Framework/Animation.cs b/OpenSim/Framework/Animation.cs index 8bdf8f4..3425505 100644 --- a/OpenSim/Framework/Animation.cs +++ b/OpenSim/Framework/Animation.cs | |||
@@ -125,11 +125,10 @@ namespace OpenSim.Framework | |||
125 | Animation other = obj as Animation; | 125 | Animation other = obj as Animation; |
126 | if (other != null) | 126 | if (other != null) |
127 | { | 127 | { |
128 | return (other.AnimID == this.AnimID | 128 | return (other.AnimID.Equals(this.AnimID) |
129 | && other.SequenceNum == this.SequenceNum | 129 | && other.SequenceNum == this.SequenceNum |
130 | && other.ObjectID == this.ObjectID); | 130 | && other.ObjectID.Equals(this.ObjectID) ); |
131 | } | 131 | } |
132 | |||
133 | return base.Equals(obj); | 132 | return base.Equals(obj); |
134 | } | 133 | } |
135 | 134 | ||
diff --git a/OpenSim/Framework/Servers/MainServer.cs b/OpenSim/Framework/Servers/MainServer.cs index cfd34bb..d189580 100644 --- a/OpenSim/Framework/Servers/MainServer.cs +++ b/OpenSim/Framework/Servers/MainServer.cs | |||
@@ -121,12 +121,14 @@ namespace OpenSim.Framework.Servers | |||
121 | + " level >= 2 then long warnings are logged when receiving bad input data.\n" | 121 | + " level >= 2 then long warnings are logged when receiving bad input data.\n" |
122 | + " level >= 3 then short notices about all incoming non-poll HTTP requests are logged.\n" | 122 | + " level >= 3 then short notices about all incoming non-poll HTTP requests are logged.\n" |
123 | + " level >= 4 then the time taken to fulfill the request is logged.\n" | 123 | + " level >= 4 then the time taken to fulfill the request is logged.\n" |
124 | + " level >= 5 then a sample from the beginning of the incoming data is logged.\n" | 124 | + " level >= 5 then a sample from the beginning of the data is logged.\n" |
125 | + " level >= 6 then the entire incoming data is logged.\n" | 125 | + " level >= 6 then the entire data is logged.\n" |
126 | + " no level is specified then the current level is returned.\n\n" | 126 | + " no level is specified then the current level is returned.\n\n" |
127 | + "If out or all and\n" | 127 | + "If out or all and\n" |
128 | + " level >= 3 then short notices about all outgoing requests going through WebUtil are logged.\n" | 128 | + " level >= 3 then short notices about all outgoing requests going through WebUtil are logged.\n" |
129 | + " level >= 4 then the time taken to fulfill the request is logged.\n", | 129 | + " level >= 4 then the time taken to fulfill the request is logged.\n" |
130 | + " level >= 5 then a sample from the beginning of the data is logged.\n" | ||
131 | + " level >= 6 then the entire data is logged.\n", | ||
130 | HandleDebugHttpCommand); | 132 | HandleDebugHttpCommand); |
131 | } | 133 | } |
132 | 134 | ||
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs index bf57fd4..312e9a9 100644 --- a/OpenSim/Framework/WebUtil.cs +++ b/OpenSim/Framework/WebUtil.cs | |||
@@ -151,6 +151,39 @@ namespace OpenSim.Framework | |||
151 | } | 151 | } |
152 | } | 152 | } |
153 | 153 | ||
154 | public static void LogOutgoingDetail(Stream outputStream) | ||
155 | { | ||
156 | using (StreamReader reader = new StreamReader(Util.Copy(outputStream), Encoding.UTF8)) | ||
157 | { | ||
158 | string output; | ||
159 | |||
160 | if (DebugLevel == 5) | ||
161 | { | ||
162 | const int sampleLength = 80; | ||
163 | char[] sampleChars = new char[sampleLength]; | ||
164 | reader.Read(sampleChars, 0, sampleLength); | ||
165 | output = new string(sampleChars); | ||
166 | } | ||
167 | else | ||
168 | { | ||
169 | output = reader.ReadToEnd(); | ||
170 | } | ||
171 | |||
172 | LogOutgoingDetail(output); | ||
173 | } | ||
174 | } | ||
175 | |||
176 | public static void LogOutgoingDetail(string output) | ||
177 | { | ||
178 | if (DebugLevel == 5) | ||
179 | { | ||
180 | output = output.Substring(0, 80); | ||
181 | output = output + "..."; | ||
182 | } | ||
183 | |||
184 | m_log.DebugFormat("[WEB UTIL]: {0}", output.Replace("\n", @"\n")); | ||
185 | } | ||
186 | |||
154 | private static OSDMap ServiceOSDRequestWorker(string url, OSDMap data, string method, int timeout, bool compressed) | 187 | private static OSDMap ServiceOSDRequestWorker(string url, OSDMap data, string method, int timeout, bool compressed) |
155 | { | 188 | { |
156 | int reqnum = RequestNumber++; | 189 | int reqnum = RequestNumber++; |
@@ -178,7 +211,11 @@ namespace OpenSim.Framework | |||
178 | // If there is some input, write it into the request | 211 | // If there is some input, write it into the request |
179 | if (data != null) | 212 | if (data != null) |
180 | { | 213 | { |
181 | strBuffer = OSDParser.SerializeJsonString(data); | 214 | strBuffer = OSDParser.SerializeJsonString(data); |
215 | |||
216 | if (DebugLevel >= 5) | ||
217 | LogOutgoingDetail(strBuffer); | ||
218 | |||
182 | byte[] buffer = System.Text.Encoding.UTF8.GetBytes(strBuffer); | 219 | byte[] buffer = System.Text.Encoding.UTF8.GetBytes(strBuffer); |
183 | 220 | ||
184 | if (compressed) | 221 | if (compressed) |
@@ -358,6 +395,10 @@ namespace OpenSim.Framework | |||
358 | if (data != null) | 395 | if (data != null) |
359 | { | 396 | { |
360 | queryString = BuildQueryString(data); | 397 | queryString = BuildQueryString(data); |
398 | |||
399 | if (DebugLevel >= 5) | ||
400 | LogOutgoingDetail(queryString); | ||
401 | |||
361 | byte[] buffer = System.Text.Encoding.UTF8.GetBytes(queryString); | 402 | byte[] buffer = System.Text.Encoding.UTF8.GetBytes(queryString); |
362 | 403 | ||
363 | request.ContentLength = buffer.Length; | 404 | request.ContentLength = buffer.Length; |
@@ -769,6 +810,9 @@ namespace OpenSim.Framework | |||
769 | int length = (int)buffer.Length; | 810 | int length = (int)buffer.Length; |
770 | request.ContentLength = length; | 811 | request.ContentLength = length; |
771 | 812 | ||
813 | if (WebUtil.DebugLevel >= 5) | ||
814 | WebUtil.LogOutgoingDetail(buffer); | ||
815 | |||
772 | request.BeginGetRequestStream(delegate(IAsyncResult res) | 816 | request.BeginGetRequestStream(delegate(IAsyncResult res) |
773 | { | 817 | { |
774 | Stream requestStream = request.EndGetRequestStream(res); | 818 | Stream requestStream = request.EndGetRequestStream(res); |
@@ -966,6 +1010,9 @@ namespace OpenSim.Framework | |||
966 | length = (int)obj.Length; | 1010 | length = (int)obj.Length; |
967 | request.ContentLength = length; | 1011 | request.ContentLength = length; |
968 | 1012 | ||
1013 | if (WebUtil.DebugLevel >= 5) | ||
1014 | WebUtil.LogOutgoingDetail(buffer); | ||
1015 | |||
969 | Stream requestStream = null; | 1016 | Stream requestStream = null; |
970 | try | 1017 | try |
971 | { | 1018 | { |
@@ -1111,6 +1158,9 @@ namespace OpenSim.Framework | |||
1111 | int length = (int)buffer.Length; | 1158 | int length = (int)buffer.Length; |
1112 | request.ContentLength = length; | 1159 | request.ContentLength = length; |
1113 | 1160 | ||
1161 | if (WebUtil.DebugLevel >= 5) | ||
1162 | WebUtil.LogOutgoingDetail(buffer); | ||
1163 | |||
1114 | Stream requestStream = null; | 1164 | Stream requestStream = null; |
1115 | try | 1165 | try |
1116 | { | 1166 | { |
@@ -1213,4 +1263,4 @@ namespace OpenSim.Framework | |||
1213 | return deserial; | 1263 | return deserial; |
1214 | } | 1264 | } |
1215 | } | 1265 | } |
1216 | } | 1266 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs index 1e70b84..864e181 100644 --- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs +++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs | |||
@@ -476,71 +476,71 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
476 | UserData oldUser; | 476 | UserData oldUser; |
477 | //lock the whole block - prevent concurrent update | 477 | //lock the whole block - prevent concurrent update |
478 | lock (m_UserCache) | 478 | lock (m_UserCache) |
479 | m_UserCache.TryGetValue(id, out oldUser); | ||
480 | |||
481 | if (oldUser != null) | ||
479 | { | 482 | { |
480 | m_UserCache.TryGetValue (id, out oldUser); | 483 | if (creatorData == null || creatorData == String.Empty) |
481 | if (oldUser != null) | ||
482 | { | 484 | { |
483 | if (creatorData == null || creatorData == String.Empty) | 485 | //ignore updates without creator data |
484 | { | 486 | return; |
485 | //ignore updates without creator data | ||
486 | return; | ||
487 | } | ||
488 | |||
489 | //try update unknown users | ||
490 | //and creator's home URL's | ||
491 | if ((oldUser.FirstName == "Unknown" && !creatorData.Contains ("Unknown")) || (oldUser.HomeURL != null && !creatorData.StartsWith (oldUser.HomeURL))) | ||
492 | { | ||
493 | m_UserCache.Remove (id); | ||
494 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: Re-adding user with id {0}, creatorData [{1}] and old HomeURL {2}", id, creatorData, oldUser.HomeURL); | ||
495 | } | ||
496 | else | ||
497 | { | ||
498 | //we have already a valid user within the cache | ||
499 | return; | ||
500 | } | ||
501 | } | 487 | } |
502 | 488 | ||
503 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount (m_Scenes [0].RegionInfo.ScopeID, id); | 489 | //try update unknown users |
504 | 490 | //and creator's home URL's | |
505 | if (account != null) | 491 | if ((oldUser.FirstName == "Unknown" && !creatorData.Contains("Unknown")) || (oldUser.HomeURL != null && !creatorData.StartsWith(oldUser.HomeURL))) |
506 | { | 492 | { |
507 | AddUser (id, account.FirstName, account.LastName); | 493 | lock (m_UserCache) |
494 | m_UserCache.Remove(id); | ||
495 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: Re-adding user with id {0}, creatorData [{1}] and old HomeURL {2}", id, creatorData, oldUser.HomeURL); | ||
508 | } | 496 | } |
509 | else | 497 | else |
510 | { | 498 | { |
511 | UserData user = new UserData (); | 499 | //we have already a valid user within the cache |
512 | user.Id = id; | 500 | return; |
501 | } | ||
502 | } | ||
513 | 503 | ||
514 | if (creatorData != null && creatorData != string.Empty) | 504 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, id); |
515 | { | 505 | |
516 | //creatorData = <endpoint>;<name> | 506 | if (account != null) |
507 | { | ||
508 | AddUser(id, account.FirstName, account.LastName); | ||
509 | } | ||
510 | else | ||
511 | { | ||
512 | UserData user = new UserData(); | ||
513 | user.Id = id; | ||
517 | 514 | ||
518 | string[] parts = creatorData.Split (';'); | 515 | if (creatorData != null && creatorData != string.Empty) |
519 | if (parts.Length >= 1) | 516 | { |
517 | //creatorData = <endpoint>;<name> | ||
518 | |||
519 | string[] parts = creatorData.Split(';'); | ||
520 | if (parts.Length >= 1) | ||
521 | { | ||
522 | user.HomeURL = parts[0]; | ||
523 | try | ||
520 | { | 524 | { |
521 | user.HomeURL = parts [0]; | 525 | Uri uri = new Uri(parts[0]); |
522 | try | 526 | user.LastName = "@" + uri.Authority; |
523 | { | 527 | } |
524 | Uri uri = new Uri (parts [0]); | 528 | catch (UriFormatException) |
525 | user.LastName = "@" + uri.Authority; | 529 | { |
526 | } | 530 | m_log.DebugFormat("[SCENE]: Unable to parse Uri {0}", parts[0]); |
527 | catch (UriFormatException) | 531 | user.LastName = "@unknown"; |
528 | { | ||
529 | m_log.DebugFormat ("[SCENE]: Unable to parse Uri {0}", parts [0]); | ||
530 | user.LastName = "@unknown"; | ||
531 | } | ||
532 | } | 532 | } |
533 | if (parts.Length >= 2) | ||
534 | user.FirstName = parts [1].Replace (' ', '.'); | ||
535 | } | ||
536 | else | ||
537 | { | ||
538 | user.FirstName = "Unknown"; | ||
539 | user.LastName = "UserUMMAU"; | ||
540 | } | 533 | } |
541 | 534 | if (parts.Length >= 2) | |
542 | AddUserInternal (user); | 535 | user.FirstName = parts[1].Replace(' ', '.'); |
543 | } | 536 | } |
537 | else | ||
538 | { | ||
539 | user.FirstName = "Unknown"; | ||
540 | user.LastName = "UserUMMAU"; | ||
541 | } | ||
542 | |||
543 | AddUserInternal(user); | ||
544 | } | 544 | } |
545 | } | 545 | } |
546 | 546 | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/Tests/AssetConnectorTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/Tests/AssetConnectorTests.cs index 7073433..4f75191 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/Tests/AssetConnectorTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/Tests/AssetConnectorTests.cs | |||
@@ -42,7 +42,7 @@ using OpenSim.Tests.Common; | |||
42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests | 42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests |
43 | { | 43 | { |
44 | [TestFixture] | 44 | [TestFixture] |
45 | public class AssetConnectorsTests : OpenSimTestCase | 45 | public class AssetConnectorTests : OpenSimTestCase |
46 | { | 46 | { |
47 | [Test] | 47 | [Test] |
48 | public void TestAddAsset() | 48 | public void TestAddAsset() |
@@ -77,7 +77,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests | |||
77 | // TODO: Add cache and check that this does receive a copy of the asset | 77 | // TODO: Add cache and check that this does receive a copy of the asset |
78 | } | 78 | } |
79 | 79 | ||
80 | [Test] | ||
81 | public void TestAddTemporaryAsset() | 80 | public void TestAddTemporaryAsset() |
82 | { | 81 | { |
83 | TestHelpers.InMethod(); | 82 | TestHelpers.InMethod(); |
@@ -93,10 +92,45 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests | |||
93 | LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); | 92 | LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); |
94 | lasc.Initialise(config); | 93 | lasc.Initialise(config); |
95 | 94 | ||
96 | // If it is local, it should not be stored | 95 | // If it is remote, it should be stored |
96 | AssetBase a2 = AssetHelpers.CreateNotecardAsset(); | ||
97 | a2.Local = false; | ||
98 | a2.Temporary = true; | ||
99 | |||
100 | lasc.Store(a2); | ||
101 | |||
102 | AssetBase retreivedA2 = lasc.Get(a2.ID); | ||
103 | Assert.That(retreivedA2.ID, Is.EqualTo(a2.ID)); | ||
104 | Assert.That(retreivedA2.Metadata.ID, Is.EqualTo(a2.Metadata.ID)); | ||
105 | Assert.That(retreivedA2.Data.Length, Is.EqualTo(a2.Data.Length)); | ||
106 | |||
107 | AssetMetadata retrievedA2Metadata = lasc.GetMetadata(a2.ID); | ||
108 | Assert.That(retrievedA2Metadata.ID, Is.EqualTo(a2.ID)); | ||
109 | |||
110 | byte[] retrievedA2Data = lasc.GetData(a2.ID); | ||
111 | Assert.That(retrievedA2Data.Length, Is.EqualTo(a2.Data.Length)); | ||
112 | |||
113 | // TODO: Add cache and check that this does receive a copy of the asset | ||
114 | } | ||
115 | |||
116 | [Test] | ||
117 | public void TestAddLocalAsset() | ||
118 | { | ||
119 | TestHelpers.InMethod(); | ||
120 | // TestHelpers.EnableLogging(); | ||
121 | |||
122 | IConfigSource config = new IniConfigSource(); | ||
123 | config.AddConfig("Modules"); | ||
124 | config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector"); | ||
125 | config.AddConfig("AssetService"); | ||
126 | config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService"); | ||
127 | config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | ||
128 | |||
129 | LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); | ||
130 | lasc.Initialise(config); | ||
131 | |||
97 | AssetBase a1 = AssetHelpers.CreateNotecardAsset(); | 132 | AssetBase a1 = AssetHelpers.CreateNotecardAsset(); |
98 | a1.Local = true; | 133 | a1.Local = true; |
99 | a1.Temporary = true; | ||
100 | 134 | ||
101 | lasc.Store(a1); | 135 | lasc.Store(a1); |
102 | 136 | ||
@@ -104,29 +138,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests | |||
104 | Assert.That(lasc.GetData(a1.ID), Is.Null); | 138 | Assert.That(lasc.GetData(a1.ID), Is.Null); |
105 | Assert.That(lasc.GetMetadata(a1.ID), Is.Null); | 139 | Assert.That(lasc.GetMetadata(a1.ID), Is.Null); |
106 | 140 | ||
107 | // If it is remote, it should be stored | ||
108 | // AssetBase a2 = AssetHelpers.CreateNotecardAsset(); | ||
109 | // a2.Local = false; | ||
110 | // a2.Temporary = true; | ||
111 | |||
112 | // lasc.Store(a2); | ||
113 | |||
114 | // AssetBase retreivedA2 = lasc.Get(a2.ID); | ||
115 | // Assert.That(retreivedA2.ID, Is.EqualTo(a2.ID)); | ||
116 | // Assert.That(retreivedA2.Metadata.ID, Is.EqualTo(a2.Metadata.ID)); | ||
117 | // Assert.That(retreivedA2.Data.Length, Is.EqualTo(a2.Data.Length)); | ||
118 | |||
119 | // AssetMetadata retrievedA2Metadata = lasc.GetMetadata(a2.ID); | ||
120 | // Assert.That(retrievedA2Metadata.ID, Is.EqualTo(a2.ID)); | ||
121 | |||
122 | // byte[] retrievedA2Data = lasc.GetData(a2.ID); | ||
123 | // Assert.That(retrievedA2Data.Length, Is.EqualTo(a2.Data.Length)); | ||
124 | |||
125 | // TODO: Add cache and check that this does receive a copy of the asset | 141 | // TODO: Add cache and check that this does receive a copy of the asset |
126 | } | 142 | } |
127 | 143 | ||
128 | [Test] | 144 | [Test] |
129 | public void TestAddLocalAsset() | 145 | public void TestAddTemporaryLocalAsset() |
130 | { | 146 | { |
131 | TestHelpers.InMethod(); | 147 | TestHelpers.InMethod(); |
132 | // TestHelpers.EnableLogging(); | 148 | // TestHelpers.EnableLogging(); |
@@ -141,8 +157,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests | |||
141 | LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); | 157 | LocalAssetServicesConnector lasc = new LocalAssetServicesConnector(); |
142 | lasc.Initialise(config); | 158 | lasc.Initialise(config); |
143 | 159 | ||
160 | // If it is local, it should not be stored | ||
144 | AssetBase a1 = AssetHelpers.CreateNotecardAsset(); | 161 | AssetBase a1 = AssetHelpers.CreateNotecardAsset(); |
145 | a1.Local = true; | 162 | a1.Local = true; |
163 | a1.Temporary = true; | ||
146 | 164 | ||
147 | lasc.Store(a1); | 165 | lasc.Store(a1); |
148 | 166 | ||
diff --git a/OpenSim/Region/DataSnapshot/DataRequestHandler.cs b/OpenSim/Region/DataSnapshot/DataRequestHandler.cs index 32e93b4..50276ae 100644 --- a/OpenSim/Region/DataSnapshot/DataRequestHandler.cs +++ b/OpenSim/Region/DataSnapshot/DataRequestHandler.cs | |||
@@ -63,7 +63,7 @@ namespace OpenSim.Region.DataSnapshot | |||
63 | 63 | ||
64 | public Hashtable OnGetSnapshot(Hashtable keysvals) | 64 | public Hashtable OnGetSnapshot(Hashtable keysvals) |
65 | { | 65 | { |
66 | m_log.Info("[DATASNAPSHOT] Received collection request"); | 66 | m_log.Debug("[DATASNAPSHOT] Received collection request"); |
67 | Hashtable reply = new Hashtable(); | 67 | Hashtable reply = new Hashtable(); |
68 | int statuscode = 200; | 68 | int statuscode = 200; |
69 | 69 | ||
@@ -80,7 +80,7 @@ namespace OpenSim.Region.DataSnapshot | |||
80 | 80 | ||
81 | public Hashtable OnValidate(Hashtable keysvals) | 81 | public Hashtable OnValidate(Hashtable keysvals) |
82 | { | 82 | { |
83 | m_log.Info("[DATASNAPSHOT] Received validation request"); | 83 | m_log.Debug("[DATASNAPSHOT] Received validation request"); |
84 | Hashtable reply = new Hashtable(); | 84 | Hashtable reply = new Hashtable(); |
85 | int statuscode = 200; | 85 | int statuscode = 200; |
86 | 86 | ||
diff --git a/OpenSim/Region/DataSnapshot/SnapshotStore.cs b/OpenSim/Region/DataSnapshot/SnapshotStore.cs index aa3d2ff..480aaaf 100644 --- a/OpenSim/Region/DataSnapshot/SnapshotStore.cs +++ b/OpenSim/Region/DataSnapshot/SnapshotStore.cs | |||
@@ -120,7 +120,7 @@ namespace OpenSim.Region.DataSnapshot | |||
120 | provider.Stale = false; | 120 | provider.Stale = false; |
121 | m_scenes[provider.GetParentScene] = true; | 121 | m_scenes[provider.GetParentScene] = true; |
122 | 122 | ||
123 | m_log.Info("[DATASNAPSHOT]: Generated fragment response for provider type " + provider.Name); | 123 | m_log.Debug("[DATASNAPSHOT]: Generated fragment response for provider type " + provider.Name); |
124 | } | 124 | } |
125 | else | 125 | else |
126 | { | 126 | { |
@@ -134,7 +134,7 @@ namespace OpenSim.Region.DataSnapshot | |||
134 | data = factory.ImportNode(node, true); | 134 | data = factory.ImportNode(node, true); |
135 | } | 135 | } |
136 | 136 | ||
137 | m_log.Info("[DATASNAPSHOT]: Retrieved fragment response for provider type " + provider.Name); | 137 | m_log.Debug("[DATASNAPSHOT]: Retrieved fragment response for provider type " + provider.Name); |
138 | } | 138 | } |
139 | 139 | ||
140 | return data; | 140 | return data; |
@@ -154,7 +154,7 @@ namespace OpenSim.Region.DataSnapshot | |||
154 | 154 | ||
155 | if (!m_scenes[scene]) | 155 | if (!m_scenes[scene]) |
156 | { | 156 | { |
157 | m_log.Info("[DATASNAPSHOT]: Attempting to retrieve snapshot from cache."); | 157 | m_log.Debug("[DATASNAPSHOT]: Attempting to retrieve snapshot from cache."); |
158 | //get snapshot from cache | 158 | //get snapshot from cache |
159 | String path = DataFileNameScene(scene); | 159 | String path = DataFileNameScene(scene); |
160 | 160 | ||
@@ -168,11 +168,11 @@ namespace OpenSim.Region.DataSnapshot | |||
168 | regionElement = factory.ImportNode(node, true); | 168 | regionElement = factory.ImportNode(node, true); |
169 | } | 169 | } |
170 | 170 | ||
171 | m_log.Info("[DATASNAPSHOT]: Obtained snapshot from cache for " + scene.RegionInfo.RegionName); | 171 | m_log.Debug("[DATASNAPSHOT]: Obtained snapshot from cache for " + scene.RegionInfo.RegionName); |
172 | } | 172 | } |
173 | else | 173 | else |
174 | { | 174 | { |
175 | m_log.Info("[DATASNAPSHOT]: Attempting to generate snapshot."); | 175 | m_log.Debug("[DATASNAPSHOT]: Attempting to generate snapshot."); |
176 | //make snapshot | 176 | //make snapshot |
177 | regionElement = MakeRegionNode(scene, factory); | 177 | regionElement = MakeRegionNode(scene, factory); |
178 | 178 | ||
@@ -211,7 +211,7 @@ namespace OpenSim.Region.DataSnapshot | |||
211 | 211 | ||
212 | m_scenes[scene] = false; | 212 | m_scenes[scene] = false; |
213 | 213 | ||
214 | m_log.Info("[DATASNAPSHOT]: Generated new snapshot for " + scene.RegionInfo.RegionName); | 214 | m_log.Debug("[DATASNAPSHOT]: Generated new snapshot for " + scene.RegionInfo.RegionName); |
215 | } | 215 | } |
216 | 216 | ||
217 | return regionElement; | 217 | return regionElement; |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs index 5dee64d..b7400ea 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | |||
@@ -312,18 +312,22 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
312 | buff.Append("dflt="); | 312 | buff.Append("dflt="); |
313 | buff.Append(DefaultAnimation.ToString()); | 313 | buff.Append(DefaultAnimation.ToString()); |
314 | buff.Append(",iDflt="); | 314 | buff.Append(",iDflt="); |
315 | if (DefaultAnimation == ImplicitDefaultAnimation) | 315 | if (DefaultAnimation.Equals(ImplicitDefaultAnimation)) |
316 | buff.Append("same"); | 316 | buff.Append("same"); |
317 | else | 317 | else |
318 | buff.Append(ImplicitDefaultAnimation.ToString()); | 318 | buff.Append(ImplicitDefaultAnimation.ToString()); |
319 | if (m_animations.Count > 0) | 319 | if (m_animations.Count > 0) |
320 | { | 320 | { |
321 | buff.Append(",anims="); | 321 | buff.Append(",anims="); |
322 | bool firstTime = true; | ||
322 | foreach (OpenSim.Framework.Animation anim in m_animations) | 323 | foreach (OpenSim.Framework.Animation anim in m_animations) |
323 | { | 324 | { |
325 | if (!firstTime) | ||
326 | buff.Append(","); | ||
324 | buff.Append("<"); | 327 | buff.Append("<"); |
325 | buff.Append(anim.ToString()); | 328 | buff.Append(anim.ToString()); |
326 | buff.Append(">,"); | 329 | buff.Append(">"); |
330 | firstTime = false; | ||
327 | } | 331 | } |
328 | } | 332 | } |
329 | return buff.ToString(); | 333 | return buff.ToString(); |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index eb70eee..5529a25 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -95,6 +95,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
95 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) | 95 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) |
96 | { | 96 | { |
97 | SendAnimPack(); | 97 | SendAnimPack(); |
98 | m_scenePresence.TriggerScenePresenceUpdated(); | ||
98 | } | 99 | } |
99 | } | 100 | } |
100 | 101 | ||
@@ -136,6 +137,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
136 | if (m_animations.Remove(animID, allowNoDefault)) | 137 | if (m_animations.Remove(animID, allowNoDefault)) |
137 | { | 138 | { |
138 | SendAnimPack(); | 139 | SendAnimPack(); |
140 | m_scenePresence.TriggerScenePresenceUpdated(); | ||
139 | } | 141 | } |
140 | } | 142 | } |
141 | 143 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 02a8935..c465138 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1072,6 +1072,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1072 | for (int i = 0; i < parts.Length; i++) | 1072 | for (int i = 0; i < parts.Length; i++) |
1073 | { | 1073 | { |
1074 | SceneObjectPart part = parts[i]; | 1074 | SceneObjectPart part = parts[i]; |
1075 | if (part.KeyframeMotion != null) | ||
1076 | { | ||
1077 | part.KeyframeMotion.UpdateSceneObject(this); | ||
1078 | } | ||
1079 | |||
1075 | if (Object.ReferenceEquals(part, m_rootPart)) | 1080 | if (Object.ReferenceEquals(part, m_rootPart)) |
1076 | continue; | 1081 | continue; |
1077 | 1082 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1859cb1..4ae0eb1 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -78,7 +78,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
78 | // m_log.DebugFormat("[SCENE PRESENCE]: Destructor called on {0}", Name); | 78 | // m_log.DebugFormat("[SCENE PRESENCE]: Destructor called on {0}", Name); |
79 | // } | 79 | // } |
80 | 80 | ||
81 | private void TriggerScenePresenceUpdated() | 81 | public void TriggerScenePresenceUpdated() |
82 | { | 82 | { |
83 | if (m_scene != null) | 83 | if (m_scene != null) |
84 | m_scene.EventManager.TriggerScenePresenceUpdated(this); | 84 | m_scene.EventManager.TriggerScenePresenceUpdated(this); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index a780526..5a0a14c 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |||
@@ -168,10 +168,10 @@ public abstract class BSShape | |||
168 | if (prim.PrimAssetState == BSPhysObject.PrimAssetCondition.Fetched) | 168 | if (prim.PrimAssetState == BSPhysObject.PrimAssetCondition.Fetched) |
169 | { | 169 | { |
170 | prim.PrimAssetState = BSPhysObject.PrimAssetCondition.FailedMeshing; | 170 | prim.PrimAssetState = BSPhysObject.PrimAssetCondition.FailedMeshing; |
171 | physicsScene.Logger.WarnFormat("{0} Fetched asset would not mesh. {1}, texture={2}", | 171 | physicsScene.Logger.WarnFormat("{0} Fetched asset would not mesh. prim={1}, texture={2}", |
172 | LogHeader, prim.PhysObjectName, prim.BaseShape.SculptTexture); | 172 | LogHeader, UsefulPrimInfo(physicsScene, prim), prim.BaseShape.SculptTexture); |
173 | physicsScene.DetailLog("{0},BSShape.VerifyMeshCreated,setFailed,objNam={1},tex={2}", | 173 | physicsScene.DetailLog("{0},BSShape.VerifyMeshCreated,setFailed,prim={1},tex={2}", |
174 | prim.LocalID, prim.PhysObjectName, prim.BaseShape.SculptTexture); | 174 | prim.LocalID, UsefulPrimInfo(physicsScene, prim), prim.BaseShape.SculptTexture); |
175 | } | 175 | } |
176 | else | 176 | else |
177 | { | 177 | { |
@@ -238,17 +238,17 @@ public abstract class BSShape | |||
238 | { | 238 | { |
239 | if (prim.PrimAssetState == BSPhysObject.PrimAssetCondition.FailedAssetFetch) | 239 | if (prim.PrimAssetState == BSPhysObject.PrimAssetCondition.FailedAssetFetch) |
240 | { | 240 | { |
241 | physicsScene.Logger.WarnFormat("{0} Mesh failed to fetch asset. obj={1}, texture={2}", | 241 | physicsScene.Logger.WarnFormat("{0} Mesh failed to fetch asset. prim={1}, texture={2}", |
242 | LogHeader, prim.PhysObjectName, prim.BaseShape.SculptTexture); | 242 | LogHeader, UsefulPrimInfo(physicsScene, prim), prim.BaseShape.SculptTexture); |
243 | physicsScene.DetailLog("{0},BSShape.VerifyMeshCreated,wasFailed,objNam={1},tex={2}", | 243 | physicsScene.DetailLog("{0},BSShape.VerifyMeshCreated,wasFailed,prim={1},tex={2}", |
244 | prim.LocalID, prim.PhysObjectName, prim.BaseShape.SculptTexture); | 244 | prim.LocalID, UsefulPrimInfo(physicsScene, prim), prim.BaseShape.SculptTexture); |
245 | } | 245 | } |
246 | if (prim.PrimAssetState == BSPhysObject.PrimAssetCondition.FailedMeshing) | 246 | if (prim.PrimAssetState == BSPhysObject.PrimAssetCondition.FailedMeshing) |
247 | { | 247 | { |
248 | physicsScene.Logger.WarnFormat("{0} Mesh asset would not mesh. obj={1}, texture={2}", | 248 | physicsScene.Logger.WarnFormat("{0} Mesh asset would not mesh. prim={1}, texture={2}", |
249 | LogHeader, prim.PhysObjectName, prim.BaseShape.SculptTexture); | 249 | LogHeader, UsefulPrimInfo(physicsScene, prim), prim.BaseShape.SculptTexture); |
250 | physicsScene.DetailLog("{0},BSShape.VerifyMeshCreated,wasFailedMeshing,objNam={1},tex={2}", | 250 | physicsScene.DetailLog("{0},BSShape.VerifyMeshCreated,wasFailedMeshing,prim={1},tex={2}", |
251 | prim.LocalID, prim.PhysObjectName, prim.BaseShape.SculptTexture); | 251 | prim.LocalID, UsefulPrimInfo(physicsScene, prim), prim.BaseShape.SculptTexture); |
252 | } | 252 | } |
253 | } | 253 | } |
254 | } | 254 | } |
@@ -260,6 +260,19 @@ public abstract class BSShape | |||
260 | return fillShape.physShapeInfo; | 260 | return fillShape.physShapeInfo; |
261 | } | 261 | } |
262 | 262 | ||
263 | public static String UsefulPrimInfo(BSScene pScene, BSPhysObject prim) | ||
264 | { | ||
265 | StringBuilder buff = new StringBuilder(prim.PhysObjectName); | ||
266 | buff.Append("/pos="); | ||
267 | buff.Append(prim.RawPosition.ToString()); | ||
268 | if (pScene != null) | ||
269 | { | ||
270 | buff.Append("/rgn="); | ||
271 | buff.Append(pScene.Name); | ||
272 | } | ||
273 | return buff.ToString(); | ||
274 | } | ||
275 | |||
263 | #endregion // Common shape routines | 276 | #endregion // Common shape routines |
264 | } | 277 | } |
265 | 278 | ||
@@ -530,8 +543,7 @@ public class BSShapeMesh : BSShape | |||
530 | { | 543 | { |
531 | // Force the asset condition to 'failed' so we won't try to keep fetching and processing this mesh. | 544 | // Force the asset condition to 'failed' so we won't try to keep fetching and processing this mesh. |
532 | prim.PrimAssetState = BSPhysObject.PrimAssetCondition.FailedMeshing; | 545 | prim.PrimAssetState = BSPhysObject.PrimAssetCondition.FailedMeshing; |
533 | physicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}", | 546 | physicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim={1}", LogHeader, UsefulPrimInfo(physicsScene, prim) ); |
534 | LogHeader, prim.PhysObjectName, prim.RawPosition, physicsScene.Name); | ||
535 | physicsScene.DetailLog("{0},BSShapeMesh.CreatePhysicalMesh,allDegenerate,key={1}", prim.LocalID, newMeshKey); | 547 | physicsScene.DetailLog("{0},BSShapeMesh.CreatePhysicalMesh,allDegenerate,key={1}", prim.LocalID, newMeshKey); |
536 | } | 548 | } |
537 | } | 549 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt index 1e01526..4357ef1 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt | |||
@@ -1,5 +1,9 @@ | |||
1 | CURRENT PROBLEMS TO FIX AND/OR LOOK AT | 1 | CURRENT PROBLEMS TO FIX AND/OR LOOK AT |
2 | ================================================= | 2 | ================================================= |
3 | Vehicle buoyancy. Computed correctly? Possibly creating very large effective mass. | ||
4 | Interaction of llSetBuoyancy and vehicle buoyancy. Should be additive? | ||
5 | Negative buoyancy computed correctly | ||
6 | Computation of mesh mass. How done? How should it be done? | ||
3 | Script changing rotation of child prim while vehicle moving (eg turning wheel) causes | 7 | Script changing rotation of child prim while vehicle moving (eg turning wheel) causes |
4 | the wheel to appear to jump back. Looks like sending position from previous update. | 8 | the wheel to appear to jump back. Looks like sending position from previous update. |
5 | Enable vehicle border crossings (at least as poorly as ODE) | 9 | Enable vehicle border crossings (at least as poorly as ODE) |
diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs index 64127c2..9d28dc3 100644 --- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs +++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs | |||
@@ -155,7 +155,7 @@ namespace OpenSim.Server.Handlers.Asset | |||
155 | } | 155 | } |
156 | catch (Exception e) | 156 | catch (Exception e) |
157 | { | 157 | { |
158 | m_log.DebugFormat("[XINVENTORY HANDLER]: Exception {0}", e.StackTrace); | 158 | m_log.ErrorFormat("[XINVENTORY HANDLER]: Exception {0}", e.StackTrace); |
159 | } | 159 | } |
160 | 160 | ||
161 | return FailureResult(); | 161 | return FailureResult(); |
diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs index 44f5e01..36d4ae2 100644 --- a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs | |||
@@ -84,6 +84,30 @@ namespace OpenSim.Services.Connectors | |||
84 | m_ServerURI = serviceURI; | 84 | m_ServerURI = serviceURI; |
85 | } | 85 | } |
86 | 86 | ||
87 | private bool CheckReturn(Dictionary<string, object> ret) | ||
88 | { | ||
89 | if (ret == null) | ||
90 | return false; | ||
91 | |||
92 | if (ret.Count == 0) | ||
93 | return false; | ||
94 | |||
95 | if (ret.ContainsKey("RESULT")) | ||
96 | { | ||
97 | if (ret["RESULT"] is string) | ||
98 | { | ||
99 | bool result; | ||
100 | |||
101 | if (bool.TryParse((string)ret["RESULT"], out result)) | ||
102 | return result; | ||
103 | |||
104 | return false; | ||
105 | } | ||
106 | } | ||
107 | |||
108 | return true; | ||
109 | } | ||
110 | |||
87 | public bool CreateUserInventory(UUID principalID) | 111 | public bool CreateUserInventory(UUID principalID) |
88 | { | 112 | { |
89 | Dictionary<string,object> ret = MakeRequest("CREATEUSERINVENTORY", | 113 | Dictionary<string,object> ret = MakeRequest("CREATEUSERINVENTORY", |
@@ -91,12 +115,7 @@ namespace OpenSim.Services.Connectors | |||
91 | { "PRINCIPAL", principalID.ToString() } | 115 | { "PRINCIPAL", principalID.ToString() } |
92 | }); | 116 | }); |
93 | 117 | ||
94 | if (ret == null) | 118 | return CheckReturn(ret); |
95 | return false; | ||
96 | if (ret.Count == 0) | ||
97 | return false; | ||
98 | |||
99 | return bool.Parse(ret["RESULT"].ToString()); | ||
100 | } | 119 | } |
101 | 120 | ||
102 | public List<InventoryFolderBase> GetInventorySkeleton(UUID principalID) | 121 | public List<InventoryFolderBase> GetInventorySkeleton(UUID principalID) |
@@ -106,9 +125,7 @@ namespace OpenSim.Services.Connectors | |||
106 | { "PRINCIPAL", principalID.ToString() } | 125 | { "PRINCIPAL", principalID.ToString() } |
107 | }); | 126 | }); |
108 | 127 | ||
109 | if (ret == null) | 128 | if (!CheckReturn(ret)) |
110 | return null; | ||
111 | if (ret.Count == 0) | ||
112 | return null; | 129 | return null; |
113 | 130 | ||
114 | Dictionary<string, object> folders = (Dictionary<string, object>)ret["FOLDERS"]; | 131 | Dictionary<string, object> folders = (Dictionary<string, object>)ret["FOLDERS"]; |
@@ -135,9 +152,7 @@ namespace OpenSim.Services.Connectors | |||
135 | { "PRINCIPAL", principalID.ToString() } | 152 | { "PRINCIPAL", principalID.ToString() } |
136 | }); | 153 | }); |
137 | 154 | ||
138 | if (ret == null) | 155 | if (!CheckReturn(ret)) |
139 | return null; | ||
140 | if (ret.Count == 0) | ||
141 | return null; | 156 | return null; |
142 | 157 | ||
143 | return BuildFolder((Dictionary<string, object>)ret["folder"]); | 158 | return BuildFolder((Dictionary<string, object>)ret["folder"]); |
@@ -151,9 +166,7 @@ namespace OpenSim.Services.Connectors | |||
151 | { "TYPE", ((int)type).ToString() } | 166 | { "TYPE", ((int)type).ToString() } |
152 | }); | 167 | }); |
153 | 168 | ||
154 | if (ret == null) | 169 | if (!CheckReturn(ret)) |
155 | return null; | ||
156 | if (ret.Count == 0) | ||
157 | return null; | 170 | return null; |
158 | 171 | ||
159 | return BuildFolder((Dictionary<string, object>)ret["folder"]); | 172 | return BuildFolder((Dictionary<string, object>)ret["folder"]); |
@@ -174,9 +187,7 @@ namespace OpenSim.Services.Connectors | |||
174 | { "FOLDER", folderID.ToString() } | 187 | { "FOLDER", folderID.ToString() } |
175 | }); | 188 | }); |
176 | 189 | ||
177 | if (ret == null) | 190 | if (!CheckReturn(ret)) |
178 | return null; | ||
179 | if (ret.Count == 0) | ||
180 | return null; | 191 | return null; |
181 | 192 | ||
182 | Dictionary<string,object> folders = | 193 | Dictionary<string,object> folders = |
@@ -205,9 +216,7 @@ namespace OpenSim.Services.Connectors | |||
205 | { "FOLDER", folderID.ToString() } | 216 | { "FOLDER", folderID.ToString() } |
206 | }); | 217 | }); |
207 | 218 | ||
208 | if (ret == null) | 219 | if (!CheckReturn(ret)) |
209 | return null; | ||
210 | if (ret.Count == 0) | ||
211 | return null; | 220 | return null; |
212 | 221 | ||
213 | Dictionary<string, object> items = (Dictionary<string, object>)ret["ITEMS"]; | 222 | Dictionary<string, object> items = (Dictionary<string, object>)ret["ITEMS"]; |
@@ -230,10 +239,7 @@ namespace OpenSim.Services.Connectors | |||
230 | { "ID", folder.ID.ToString() } | 239 | { "ID", folder.ID.ToString() } |
231 | }); | 240 | }); |
232 | 241 | ||
233 | if (ret == null) | 242 | return CheckReturn(ret); |
234 | return false; | ||
235 | |||
236 | return bool.Parse(ret["RESULT"].ToString()); | ||
237 | } | 243 | } |
238 | 244 | ||
239 | public bool UpdateFolder(InventoryFolderBase folder) | 245 | public bool UpdateFolder(InventoryFolderBase folder) |
@@ -248,10 +254,7 @@ namespace OpenSim.Services.Connectors | |||
248 | { "ID", folder.ID.ToString() } | 254 | { "ID", folder.ID.ToString() } |
249 | }); | 255 | }); |
250 | 256 | ||
251 | if (ret == null) | 257 | return CheckReturn(ret); |
252 | return false; | ||
253 | |||
254 | return bool.Parse(ret["RESULT"].ToString()); | ||
255 | } | 258 | } |
256 | 259 | ||
257 | public bool MoveFolder(InventoryFolderBase folder) | 260 | public bool MoveFolder(InventoryFolderBase folder) |
@@ -263,10 +266,7 @@ namespace OpenSim.Services.Connectors | |||
263 | { "PRINCIPAL", folder.Owner.ToString() } | 266 | { "PRINCIPAL", folder.Owner.ToString() } |
264 | }); | 267 | }); |
265 | 268 | ||
266 | if (ret == null) | 269 | return CheckReturn(ret); |
267 | return false; | ||
268 | |||
269 | return bool.Parse(ret["RESULT"].ToString()); | ||
270 | } | 270 | } |
271 | 271 | ||
272 | public bool DeleteFolders(UUID principalID, List<UUID> folderIDs) | 272 | public bool DeleteFolders(UUID principalID, List<UUID> folderIDs) |
@@ -282,10 +282,7 @@ namespace OpenSim.Services.Connectors | |||
282 | { "FOLDERS", slist } | 282 | { "FOLDERS", slist } |
283 | }); | 283 | }); |
284 | 284 | ||
285 | if (ret == null) | 285 | return CheckReturn(ret); |
286 | return false; | ||
287 | |||
288 | return bool.Parse(ret["RESULT"].ToString()); | ||
289 | } | 286 | } |
290 | 287 | ||
291 | public bool PurgeFolder(InventoryFolderBase folder) | 288 | public bool PurgeFolder(InventoryFolderBase folder) |
@@ -295,10 +292,7 @@ namespace OpenSim.Services.Connectors | |||
295 | { "ID", folder.ID.ToString() } | 292 | { "ID", folder.ID.ToString() } |
296 | }); | 293 | }); |
297 | 294 | ||
298 | if (ret == null) | 295 | return CheckReturn(ret); |
299 | return false; | ||
300 | |||
301 | return bool.Parse(ret["RESULT"].ToString()); | ||
302 | } | 296 | } |
303 | 297 | ||
304 | public bool AddItem(InventoryItemBase item) | 298 | public bool AddItem(InventoryItemBase item) |
@@ -330,10 +324,7 @@ namespace OpenSim.Services.Connectors | |||
330 | { "CreationDate", item.CreationDate.ToString() } | 324 | { "CreationDate", item.CreationDate.ToString() } |
331 | }); | 325 | }); |
332 | 326 | ||
333 | if (ret == null) | 327 | return CheckReturn(ret); |
334 | return false; | ||
335 | |||
336 | return bool.Parse(ret["RESULT"].ToString()); | ||
337 | } | 328 | } |
338 | 329 | ||
339 | public bool UpdateItem(InventoryItemBase item) | 330 | public bool UpdateItem(InventoryItemBase item) |
@@ -365,10 +356,7 @@ namespace OpenSim.Services.Connectors | |||
365 | { "CreationDate", item.CreationDate.ToString() } | 356 | { "CreationDate", item.CreationDate.ToString() } |
366 | }); | 357 | }); |
367 | 358 | ||
368 | if (ret == null) | 359 | return CheckReturn(ret); |
369 | return false; | ||
370 | |||
371 | return bool.Parse(ret["RESULT"].ToString()); | ||
372 | } | 360 | } |
373 | 361 | ||
374 | public bool MoveItems(UUID principalID, List<InventoryItemBase> items) | 362 | public bool MoveItems(UUID principalID, List<InventoryItemBase> items) |
@@ -389,10 +377,7 @@ namespace OpenSim.Services.Connectors | |||
389 | { "DESTLIST", destlist } | 377 | { "DESTLIST", destlist } |
390 | }); | 378 | }); |
391 | 379 | ||
392 | if (ret == null) | 380 | return CheckReturn(ret); |
393 | return false; | ||
394 | |||
395 | return bool.Parse(ret["RESULT"].ToString()); | ||
396 | } | 381 | } |
397 | 382 | ||
398 | public bool DeleteItems(UUID principalID, List<UUID> itemIDs) | 383 | public bool DeleteItems(UUID principalID, List<UUID> itemIDs) |
@@ -408,10 +393,7 @@ namespace OpenSim.Services.Connectors | |||
408 | { "ITEMS", slist } | 393 | { "ITEMS", slist } |
409 | }); | 394 | }); |
410 | 395 | ||
411 | if (ret == null) | 396 | return CheckReturn(ret); |
412 | return false; | ||
413 | |||
414 | return bool.Parse(ret["RESULT"].ToString()); | ||
415 | } | 397 | } |
416 | 398 | ||
417 | public InventoryItemBase GetItem(InventoryItemBase item) | 399 | public InventoryItemBase GetItem(InventoryItemBase item) |
@@ -423,9 +405,7 @@ namespace OpenSim.Services.Connectors | |||
423 | { "ID", item.ID.ToString() } | 405 | { "ID", item.ID.ToString() } |
424 | }); | 406 | }); |
425 | 407 | ||
426 | if (ret == null) | 408 | if (!CheckReturn(ret)) |
427 | return null; | ||
428 | if (ret.Count == 0) | ||
429 | return null; | 409 | return null; |
430 | 410 | ||
431 | return BuildItem((Dictionary<string, object>)ret["item"]); | 411 | return BuildItem((Dictionary<string, object>)ret["item"]); |
@@ -447,9 +427,7 @@ namespace OpenSim.Services.Connectors | |||
447 | { "ID", folder.ID.ToString() } | 427 | { "ID", folder.ID.ToString() } |
448 | }); | 428 | }); |
449 | 429 | ||
450 | if (ret == null) | 430 | if (!CheckReturn(ret)) |
451 | return null; | ||
452 | if (ret.Count == 0) | ||
453 | return null; | 431 | return null; |
454 | 432 | ||
455 | return BuildFolder((Dictionary<string, object>)ret["folder"]); | 433 | return BuildFolder((Dictionary<string, object>)ret["folder"]); |
@@ -469,7 +447,7 @@ namespace OpenSim.Services.Connectors | |||
469 | { "PRINCIPAL", principalID.ToString() } | 447 | { "PRINCIPAL", principalID.ToString() } |
470 | }); | 448 | }); |
471 | 449 | ||
472 | if (ret == null) | 450 | if (!CheckReturn(ret)) |
473 | return null; | 451 | return null; |
474 | 452 | ||
475 | List<InventoryItemBase> items = new List<InventoryItemBase>(); | 453 | List<InventoryItemBase> items = new List<InventoryItemBase>(); |
@@ -488,10 +466,22 @@ namespace OpenSim.Services.Connectors | |||
488 | { "ASSET", assetID.ToString() } | 466 | { "ASSET", assetID.ToString() } |
489 | }); | 467 | }); |
490 | 468 | ||
469 | // We cannot use CheckReturn() here because valid values for RESULT are "false" (in the case of request failure) or an int | ||
491 | if (ret == null) | 470 | if (ret == null) |
492 | return 0; | 471 | return 0; |
493 | 472 | ||
494 | return int.Parse(ret["RESULT"].ToString()); | 473 | if (ret.ContainsKey("RESULT")) |
474 | { | ||
475 | if (ret["RESULT"] is string) | ||
476 | { | ||
477 | int intResult; | ||
478 | |||
479 | if (int.TryParse ((string)ret["RESULT"], out intResult)) | ||
480 | return intResult; | ||
481 | } | ||
482 | } | ||
483 | |||
484 | return 0; | ||
495 | } | 485 | } |
496 | 486 | ||
497 | public InventoryCollection GetUserInventory(UUID principalID) | 487 | public InventoryCollection GetUserInventory(UUID principalID) |
@@ -508,9 +498,7 @@ namespace OpenSim.Services.Connectors | |||
508 | { "PRINCIPAL", principalID.ToString() } | 498 | { "PRINCIPAL", principalID.ToString() } |
509 | }); | 499 | }); |
510 | 500 | ||
511 | if (ret == null) | 501 | if (!CheckReturn(ret)) |
512 | return null; | ||
513 | if (ret.Count == 0) | ||
514 | return null; | 502 | return null; |
515 | 503 | ||
516 | Dictionary<string, object> folders = | 504 | Dictionary<string, object> folders = |
diff --git a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs index eecf757..410916f 100644 --- a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs +++ b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs | |||
@@ -115,6 +115,12 @@ namespace OpenSim.Services.HypergridService | |||
115 | { | 115 | { |
116 | XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); | 116 | XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); |
117 | 117 | ||
118 | if (suitcase == null) | ||
119 | { | ||
120 | m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no suitcase folder for user {0} when looking for inventory skeleton", principalID); | ||
121 | return null; | ||
122 | } | ||
123 | |||
118 | List<XInventoryFolder> tree = GetFolderTree(principalID, suitcase.folderID); | 124 | List<XInventoryFolder> tree = GetFolderTree(principalID, suitcase.folderID); |
119 | if (tree == null || (tree != null && tree.Count == 0)) | 125 | if (tree == null || (tree != null && tree.Count == 0)) |
120 | return null; | 126 | return null; |
@@ -134,6 +140,7 @@ namespace OpenSim.Services.HypergridService | |||
134 | public override InventoryCollection GetUserInventory(UUID userID) | 140 | public override InventoryCollection GetUserInventory(UUID userID) |
135 | { | 141 | { |
136 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Get Suitcase inventory for user {0}", userID); | 142 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Get Suitcase inventory for user {0}", userID); |
143 | |||
137 | InventoryCollection userInventory = new InventoryCollection(); | 144 | InventoryCollection userInventory = new InventoryCollection(); |
138 | userInventory.UserID = userID; | 145 | userInventory.UserID = userID; |
139 | userInventory.Folders = new List<InventoryFolderBase>(); | 146 | userInventory.Folders = new List<InventoryFolderBase>(); |
@@ -141,6 +148,12 @@ namespace OpenSim.Services.HypergridService | |||
141 | 148 | ||
142 | XInventoryFolder suitcase = GetSuitcaseXFolder(userID); | 149 | XInventoryFolder suitcase = GetSuitcaseXFolder(userID); |
143 | 150 | ||
151 | if (suitcase == null) | ||
152 | { | ||
153 | m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no suitcase folder for user {0} when looking for user inventory", userID); | ||
154 | return null; | ||
155 | } | ||
156 | |||
144 | List<XInventoryFolder> tree = GetFolderTree(userID, suitcase.folderID); | 157 | List<XInventoryFolder> tree = GetFolderTree(userID, suitcase.folderID); |
145 | if (tree == null || (tree != null && tree.Count == 0)) | 158 | if (tree == null || (tree != null && tree.Count == 0)) |
146 | { | 159 | { |
@@ -182,7 +195,8 @@ namespace OpenSim.Services.HypergridService | |||
182 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for {0}", principalID); | 195 | m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for {0}", principalID); |
183 | 196 | ||
184 | // Let's find out the local root folder | 197 | // Let's find out the local root folder |
185 | XInventoryFolder root = GetRootXFolder(principalID); ; | 198 | XInventoryFolder root = GetRootXFolder(principalID); |
199 | |||
186 | if (root == null) | 200 | if (root == null) |
187 | { | 201 | { |
188 | m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve local root folder for user {0}", principalID); | 202 | m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve local root folder for user {0}", principalID); |
@@ -255,6 +269,13 @@ namespace OpenSim.Services.HypergridService | |||
255 | { | 269 | { |
256 | //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type); | 270 | //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type); |
257 | XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); | 271 | XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); |
272 | |||
273 | if (suitcase == null) | ||
274 | { | ||
275 | m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no suitcase folder for user {0} when looking for child type folder {1}", principalID, type); | ||
276 | return null; | ||
277 | } | ||
278 | |||
258 | XInventoryFolder[] folders = m_Database.GetFolders( | 279 | XInventoryFolder[] folders = m_Database.GetFolders( |
259 | new string[] { "agentID", "type", "parentFolderID" }, | 280 | new string[] { "agentID", "type", "parentFolderID" }, |
260 | new string[] { principalID.ToString(), ((int)type).ToString(), suitcase.folderID.ToString() }); | 281 | new string[] { principalID.ToString(), ((int)type).ToString(), suitcase.folderID.ToString() }); |
@@ -546,6 +567,7 @@ namespace OpenSim.Services.HypergridService | |||
546 | private bool IsWithinSuitcaseTree(UUID principalID, UUID folderID) | 567 | private bool IsWithinSuitcaseTree(UUID principalID, UUID folderID) |
547 | { | 568 | { |
548 | XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); | 569 | XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); |
570 | |||
549 | if (suitcase == null) | 571 | if (suitcase == null) |
550 | { | 572 | { |
551 | m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder", principalID); | 573 | m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder", principalID); |