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author | Teravus Ovares | 2007-12-26 01:06:18 +0000 |
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committer | Teravus Ovares | 2007-12-26 01:06:18 +0000 |
commit | 98f4a568ad0115b479d4d508a53af81c7c29816f (patch) | |
tree | f8f2d89e63ff927361843ec0d166dc9702c111b5 | |
parent | * Added the ability to land automatically on prim by pressing the page down b... (diff) | |
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* Removed a debug message I left in there
* Added a few more comments.
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 5874aab..5570136 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -533,7 +533,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
533 | } | 533 | } |
534 | public void StopFlying() | 534 | public void StopFlying() |
535 | { | 535 | { |
536 | MainLog.Instance.Verbose("AGENT","VEL:" + Velocity.ToString()); | 536 | // It turns out to get the agent to stop flying, you have to feed it stop flying velocities |
537 | // and send a full object update. | ||
538 | // There's no message to send the client to tell it to stop flying | ||
539 | |||
540 | // Add 1/2 the avatar's height to it's position so it doesn't shoot into the air | ||
541 | // when the avatar stands up | ||
542 | |||
537 | AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (m_avHeight/2)); | 543 | AbsolutePosition = AbsolutePosition + new LLVector3(0, 0, (m_avHeight/2)); |
538 | SendFullUpdateToAllClients(); | 544 | SendFullUpdateToAllClients(); |
539 | } | 545 | } |