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authorJustin Clark-Casey (justincc)2010-07-17 01:18:43 +0100
committerJustin Clark-Casey (justincc)2010-07-17 01:18:43 +0100
commit95d9c773d94573026907d112a7ce82cf362bdd61 (patch)
treef981f1fd43f73407241c1a438face372e4d58870
parentextend exception catching for DoCreateChildAgentCall() from just WebException... (diff)
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Stop occasional permanently high 100% utilization when the server is started with many scripts
See http://opensimulator.org/mantis/view.php?id=4799 for more details This is the equivalent patch that was applied to master 3.5 weeks ago, seemingly without bad consequences Thanks Snoopy!
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs22
1 files changed, 12 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index d175695..256e3b0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -31,6 +31,7 @@ using System.IO;
31using System.Collections.Generic; 31using System.Collections.Generic;
32using System.Collections; 32using System.Collections;
33using System.Reflection; 33using System.Reflection;
34using System.Threading;
34using OpenMetaverse; 35using OpenMetaverse;
35using log4net; 36using log4net;
36using OpenSim.Framework; 37using OpenSim.Framework;
@@ -201,6 +202,7 @@ namespace OpenSim.Region.Framework.Scenes
201 if ((int)InventoryType.LSL == item.InvType) 202 if ((int)InventoryType.LSL == item.InvType)
202 { 203 {
203 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); 204 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
205 Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug
204 } 206 }
205 } 207 }
206 } 208 }
@@ -258,7 +260,7 @@ namespace OpenSim.Region.Framework.Scenes
258 // m_log.InfoFormat( 260 // m_log.InfoFormat(
259 // "[PRIM INVENTORY]: " + 261 // "[PRIM INVENTORY]: " +
260 // "Starting script {0}, {1} in prim {2}, {3}", 262 // "Starting script {0}, {1} in prim {2}, {3}",
261 // item.Name, item.ItemID, Name, UUID); 263 // item.Name, item.ItemID, m_part.Name, m_part.UUID);
262 264
263 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) 265 if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
264 return; 266 return;
@@ -296,20 +298,20 @@ namespace OpenSim.Region.Framework.Scenes
296 } 298 }
297 else 299 else
298 { 300 {
299 if (m_part.ParentGroup.m_savedScriptState != null)
300 RestoreSavedScriptState(item.OldItemID, item.ItemID);
301
302 lock (m_items) 301 lock (m_items)
303 { 302 {
303 if (m_part.ParentGroup.m_savedScriptState != null)
304 RestoreSavedScriptState(item.OldItemID, item.ItemID);
305
304 m_items[item.ItemID].PermsMask = 0; 306 m_items[item.ItemID].PermsMask = 0;
305 m_items[item.ItemID].PermsGranter = UUID.Zero; 307 m_items[item.ItemID].PermsGranter = UUID.Zero;
308
309 string script = Utils.BytesToString(asset.Data);
310 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
311 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
312 m_part.ParentGroup.AddActiveScriptCount(1);
313 m_part.ScheduleFullUpdate();
306 } 314 }
307
308 string script = Utils.BytesToString(asset.Data);
309 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
310 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
311 m_part.ParentGroup.AddActiveScriptCount(1);
312 m_part.ScheduleFullUpdate();
313 } 315 }
314 } 316 }
315 ); 317 );