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author | Justin Clarke Casey | 2008-11-14 20:09:12 +0000 |
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committer | Justin Clarke Casey | 2008-11-14 20:09:12 +0000 |
commit | 95a5bfc56018b7d2ed57c071a46ff60a15451838 (patch) | |
tree | c8f399dbd272a357c474be2ed954624bbb7b7143 | |
parent | * Move test scene construction infrastructure methods to a separate class for... (diff) | |
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* refactor: Have the entity list tests use the infrastructure method rather than cut n paste
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs | 17 |
1 files changed, 2 insertions, 15 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs b/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs index 65f0dcb..7628a88 100644 --- a/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs +++ b/OpenSim/Region/Environment/Scenes/Tests/EntityListTests.cs | |||
@@ -55,25 +55,12 @@ namespace OpenSim.Region.Environment.Scenes.Tests | |||
55 | catch | 55 | catch |
56 | { | 56 | { |
57 | // I don't care, just leave log4net off | 57 | // I don't care, just leave log4net off |
58 | } | 58 | } |
59 | |||
60 | RegionInfo regInfo = new RegionInfo(1000, 1000, null, null); | ||
61 | regInfo.RegionName = "Unit test region"; | ||
62 | AgentCircuitManager acm = new AgentCircuitManager(); | ||
63 | //CommunicationsManager cm = new CommunicationsManager(null, null, null, false, null); | ||
64 | CommunicationsManager cm = null; | ||
65 | //SceneCommunicationService scs = new SceneCommunicationService(cm); | ||
66 | SceneCommunicationService scs = null; | ||
67 | StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", ""); | ||
68 | IConfigSource configSource = new IniConfigSource(); | ||
69 | |||
70 | scene | ||
71 | = new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null); | ||
72 | } | 59 | } |
73 | 60 | ||
74 | static public Random random; | 61 | static public Random random; |
75 | SceneObjectGroup found; | 62 | SceneObjectGroup found; |
76 | Scene scene; | 63 | Scene scene = SceneTestUtils.SetupScene(); |
77 | 64 | ||
78 | [Test] | 65 | [Test] |
79 | public void T010_AddObjects() | 66 | public void T010_AddObjects() |