diff options
author | UbitUmarov | 2018-05-26 03:18:53 +0100 |
---|---|---|
committer | UbitUmarov | 2018-05-26 03:18:53 +0100 |
commit | 8f0f1028697abf378f4e210f0bb02f8db1798190 (patch) | |
tree | ee211a00751b849a832f167d8aa5d63d7e373df1 | |
parent | map... (diff) | |
download | opensim-SC-8f0f1028697abf378f4e210f0bb02f8db1798190.zip opensim-SC-8f0f1028697abf378f4e210f0bb02f8db1798190.tar.gz opensim-SC-8f0f1028697abf378f4e210f0bb02f8db1798190.tar.bz2 opensim-SC-8f0f1028697abf378f4e210f0bb02f8db1798190.tar.xz |
fix one english typo
-rw-r--r-- | OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | 23 |
1 files changed, 8 insertions, 15 deletions
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index 74ab32e..d76bdf7 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | |||
@@ -77,7 +77,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
77 | private IConfigSource m_config; | 77 | private IConfigSource m_config; |
78 | private bool m_drawPrimVolume = true; // true if should render the prims on the tile | 78 | private bool m_drawPrimVolume = true; // true if should render the prims on the tile |
79 | private bool m_textureTerrain = true; // true if to create terrain splatting texture | 79 | private bool m_textureTerrain = true; // true if to create terrain splatting texture |
80 | private bool m_textureAvegareTerrain = false; // replace terrain textures by their average color | 80 | private bool m_textureAverageTerrain = false; // replace terrain textures by their average color |
81 | private bool m_texturePrims = true; // true if should texture the rendered prims | 81 | private bool m_texturePrims = true; // true if should texture the rendered prims |
82 | private float m_texturePrimSize = 48f; // size of prim before we consider texturing it | 82 | private float m_texturePrimSize = 48f; // size of prim before we consider texturing it |
83 | private bool m_renderMeshes = false; // true if to render meshes rather than just bounding boxes | 83 | private bool m_renderMeshes = false; // true if to render meshes rather than just bounding boxes |
@@ -105,9 +105,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
105 | Util.GetConfigVarFromSections<bool>(m_config, "DrawPrimOnMapTile", configSections, m_drawPrimVolume); | 105 | Util.GetConfigVarFromSections<bool>(m_config, "DrawPrimOnMapTile", configSections, m_drawPrimVolume); |
106 | m_textureTerrain = | 106 | m_textureTerrain = |
107 | Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, m_textureTerrain); | 107 | Util.GetConfigVarFromSections<bool>(m_config, "TextureOnMapTile", configSections, m_textureTerrain); |
108 | m_textureAvegareTerrain = | 108 | m_textureAverageTerrain = |
109 | Util.GetConfigVarFromSections<bool>(m_config, "AverageTextureColorOnMapTile", configSections, m_textureAvegareTerrain); | 109 | Util.GetConfigVarFromSections<bool>(m_config, "AverageTextureColorOnMapTile", configSections, m_textureAverageTerrain); |
110 | if(m_textureAvegareTerrain) | 110 | if(m_textureAverageTerrain) |
111 | m_textureTerrain = true; | 111 | m_textureTerrain = true; |
112 | m_texturePrims = | 112 | m_texturePrims = |
113 | Util.GetConfigVarFromSections<bool>(m_config, "TexturePrims", configSections, m_texturePrims); | 113 | Util.GetConfigVarFromSections<bool>(m_config, "TexturePrims", configSections, m_texturePrims); |
@@ -341,7 +341,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
341 | npointsy++; | 341 | npointsy++; |
342 | 342 | ||
343 | // Create all the vertices for the terrain | 343 | // Create all the vertices for the terrain |
344 | // for texture fliped on Y | ||
345 | warp_Object obj = new warp_Object(); | 344 | warp_Object obj = new warp_Object(); |
346 | warp_Vector pos; | 345 | warp_Vector pos; |
347 | float x, y; | 346 | float x, y; |
@@ -367,8 +366,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
367 | pos = ConvertVector(x , y , (float)terrain[(int)(x - diff), lastY]); | 366 | pos = ConvertVector(x , y , (float)terrain[(int)(x - diff), lastY]); |
368 | obj.addVertex(new warp_Vertex(pos, 1.0f, 1.0f)); | 367 | obj.addVertex(new warp_Vertex(pos, 1.0f, 1.0f)); |
369 | 368 | ||
370 | // Now that we have all the vertices, make another pass and | 369 | // create triangles. |
371 | // create the list of triangle indices. | ||
372 | int limx = npointsx - 1; | 370 | int limx = npointsx - 1; |
373 | int limy = npointsy - 1; | 371 | int limy = npointsy - 1; |
374 | for (int j = 0; j < limy; j++) | 372 | for (int j = 0; j < limy; j++) |
@@ -412,15 +410,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
412 | heightRanges[1] = (float)regionInfo.Elevation2NW; | 410 | heightRanges[1] = (float)regionInfo.Elevation2NW; |
413 | heightRanges[2] = (float)regionInfo.Elevation2SE; | 411 | heightRanges[2] = (float)regionInfo.Elevation2SE; |
414 | heightRanges[3] = (float)regionInfo.Elevation2NE; | 412 | heightRanges[3] = (float)regionInfo.Elevation2NE; |
415 | 413 | ||
416 | uint globalX, globalY; | ||
417 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out globalX, out globalY); | ||
418 | |||
419 | warp_Texture texture; | 414 | warp_Texture texture; |
420 | // get texture fliped on Y | ||
421 | using (Bitmap image = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges, | 415 | using (Bitmap image = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges, |
422 | m_scene.RegionInfo.WorldLocX, m_scene.RegionInfo.WorldLocY, | 416 | m_scene.RegionInfo.WorldLocX, m_scene.RegionInfo.WorldLocY, |
423 | m_scene.AssetService, m_imgDecoder, m_textureTerrain, m_textureAvegareTerrain, true, | 417 | m_scene.AssetService, m_imgDecoder, m_textureTerrain, m_textureAverageTerrain, |
424 | twidth, twidth)) | 418 | twidth, twidth)) |
425 | texture = new warp_Texture(image); | 419 | texture = new warp_Texture(image); |
426 | 420 | ||
@@ -737,10 +731,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
737 | 731 | ||
738 | if (asset != null) | 732 | if (asset != null) |
739 | { | 733 | { |
740 | IJ2KDecoder imgDecoder = m_scene.RequestModuleInterface<IJ2KDecoder>(); | ||
741 | try | 734 | try |
742 | { | 735 | { |
743 | using (Bitmap img = (Bitmap)imgDecoder.DecodeToImage(asset)) | 736 | using (Bitmap img = (Bitmap)m_imgDecoder.DecodeToImage(asset)) |
744 | ret = new warp_Texture(img); | 737 | ret = new warp_Texture(img); |
745 | } | 738 | } |
746 | catch (Exception e) | 739 | catch (Exception e) |