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authorUbitUmarov2017-04-27 00:02:01 +0100
committerUbitUmarov2017-04-27 00:02:01 +0100
commit8d3d87e0b2be0fdaf06e1a6309cd1f1249dcf024 (patch)
treee9eeb14281009d262c3a534309a1c394d52881c4
parentubMeshmerizer: fix the orientation of last triangle on top/bottom faces of (diff)
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add a usefull taint and update
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs94
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
2 files changed, 69 insertions, 27 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 12e53a8..081281e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -252,18 +252,26 @@ namespace OpenSim.Region.Framework.Scenes
252 } 252 }
253 253
254 // new test code, to place in better place later 254 // new test code, to place in better place later
255 private object PermissionsLock = new object(); 255 private object m_PermissionsLock = new object();
256 private bool m_EffectivePermsInvalid = true;
257
258 public void InvalidateEffectivePerms()
259 {
260 lock(m_PermissionsLock)
261 m_EffectivePermsInvalid = true;
262 }
256 263
257 private uint m_EffectiveEveryOnePerms; 264 private uint m_EffectiveEveryOnePerms;
258 public uint EffectiveEveryOnePerms 265 public uint EffectiveEveryOnePerms
259 { 266 {
260 get 267 get
261 { 268 {
262 // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc) 269 lock(m_PermissionsLock)
263 // bc this is on heavy duty code paths 270 {
264 // but for now we need to test the concept 271 if(m_EffectivePermsInvalid)
265// AggregateDeepPerms(); 272 AggregatePerms();
266 return m_EffectiveEveryOnePerms; 273 return m_EffectiveEveryOnePerms;
274 }
267 } 275 }
268 } 276 }
269 277
@@ -272,11 +280,12 @@ namespace OpenSim.Region.Framework.Scenes
272 { 280 {
273 get 281 get
274 { 282 {
275 // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc) 283 lock(m_PermissionsLock)
276 // bc this is on heavy duty code paths 284 {
277 // but for now we need to test the concept 285 if(m_EffectivePermsInvalid)
278// AggregateDeepPerms(); 286 AggregatePerms();
279 return m_EffectiveGroupPerms; 287 return m_EffectiveGroupPerms;
288 }
280 } 289 }
281 } 290 }
282 291
@@ -285,11 +294,12 @@ namespace OpenSim.Region.Framework.Scenes
285 { 294 {
286 get 295 get
287 { 296 {
288 // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc) 297 lock(m_PermissionsLock)
289 // bc this is on heavy duty code paths 298 {
290 // but for now we need to test the concept 299 if(m_EffectivePermsInvalid)
291// AggregateDeepPerms(); 300 AggregatePerms();
292 return m_EffectiveGroupOrEveryOnePerms; 301 return m_EffectiveGroupOrEveryOnePerms;
302 }
293 } 303 }
294 } 304 }
295 305
@@ -298,11 +308,12 @@ namespace OpenSim.Region.Framework.Scenes
298 { 308 {
299 get 309 get
300 { 310 {
301 // this can't be done here but on every place where a change may happen (rez, (de)link, contents , perms, etc) 311 lock(m_PermissionsLock)
302 // bc this is on heavy duty code paths 312 {
303 // but for now we need to test the concept 313 if(m_EffectivePermsInvalid)
304 // AggregateDeepPerms(); 314 AggregatePerms();
305 return m_EffectiveOwnerPerms; 315 return m_EffectiveOwnerPerms;
316 }
306 } 317 }
307 } 318 }
308 319
@@ -310,7 +321,7 @@ namespace OpenSim.Region.Framework.Scenes
310 // AggregatePerms does same using cached parts content perms 321 // AggregatePerms does same using cached parts content perms
311 public void AggregateDeepPerms() 322 public void AggregateDeepPerms()
312 { 323 {
313 lock(PermissionsLock) 324 lock(m_PermissionsLock)
314 { 325 {
315 // aux 326 // aux
316 const uint allmask = (uint)PermissionMask.AllEffective; 327 const uint allmask = (uint)PermissionMask.AllEffective;
@@ -370,6 +381,7 @@ namespace OpenSim.Region.Framework.Scenes
370 381
371 m_EffectiveEveryOnePerms = everyone & owner; 382 m_EffectiveEveryOnePerms = everyone & owner;
372 m_EffectiveGroupOrEveryOnePerms = groupOrEveryone & owner; 383 m_EffectiveGroupOrEveryOnePerms = groupOrEveryone & owner;
384 m_EffectivePermsInvalid = false;
373 } 385 }
374 } 386 }
375 387
@@ -377,7 +389,7 @@ namespace OpenSim.Region.Framework.Scenes
377 // ie is AggregateDeepPerms without the part.AggregateInnerPerms() call on parts loop 389 // ie is AggregateDeepPerms without the part.AggregateInnerPerms() call on parts loop
378 public void AggregatePerms() 390 public void AggregatePerms()
379 { 391 {
380 lock(PermissionsLock) 392 lock(m_PermissionsLock)
381 { 393 {
382 // aux 394 // aux
383 const uint allmask = (uint)PermissionMask.AllEffective; 395 const uint allmask = (uint)PermissionMask.AllEffective;
@@ -394,6 +406,8 @@ namespace OpenSim.Region.Framework.Scenes
394 uint rootEveryonePerms = RootPart.EveryoneMask; 406 uint rootEveryonePerms = RootPart.EveryoneMask;
395 uint everyone = rootEveryonePerms; 407 uint everyone = rootEveryonePerms;
396 408
409 bool needUpdate = false;
410
397 SceneObjectPart[] parts = m_parts.GetArray(); 411 SceneObjectPart[] parts = m_parts.GetArray();
398 for (int i = 0; i < parts.Length; i++) 412 for (int i = 0; i < parts.Length; i++)
399 { 413 {
@@ -409,7 +423,12 @@ namespace OpenSim.Region.Framework.Scenes
409 owner |= (uint)PermissionMask.Transfer; 423 owner |= (uint)PermissionMask.Transfer;
410 424
411 owner &= basePerms; 425 owner &= basePerms;
412 m_EffectiveOwnerPerms = owner; 426 if(owner != m_EffectiveOwnerPerms)
427 {
428 needUpdate = true;
429 m_EffectiveOwnerPerms = owner;
430 }
431
413 uint ownertransfermask = owner & (uint)PermissionMask.Transfer; 432 uint ownertransfermask = owner & (uint)PermissionMask.Transfer;
414 433
415 // recover modify and move 434 // recover modify and move
@@ -421,7 +440,12 @@ namespace OpenSim.Region.Framework.Scenes
421 group |= ownertransfermask; 440 group |= ownertransfermask;
422 441
423 uint groupOrEveryone = group; 442 uint groupOrEveryone = group;
424 m_EffectiveGroupPerms = group & owner; 443 uint tmpPerms = group & owner;
444 if(tmpPerms != m_EffectiveGroupPerms)
445 {
446 needUpdate = true;
447 m_EffectiveGroupPerms = tmpPerms;
448 }
425 449
426 // recover move 450 // recover move
427 rootEveryonePerms &= (uint)PermissionMask.Move; 451 rootEveryonePerms &= (uint)PermissionMask.Move;
@@ -434,8 +458,24 @@ namespace OpenSim.Region.Framework.Scenes
434 458
435 groupOrEveryone |= everyone; 459 groupOrEveryone |= everyone;
436 460
437 m_EffectiveEveryOnePerms = everyone & owner; 461 tmpPerms = everyone & owner;
438 m_EffectiveGroupOrEveryOnePerms = groupOrEveryone & owner; 462 if(tmpPerms != m_EffectiveEveryOnePerms)
463 {
464 needUpdate = true;
465 m_EffectiveEveryOnePerms = tmpPerms;
466 }
467
468 tmpPerms = groupOrEveryone & owner;
469 if(tmpPerms != m_EffectiveGroupOrEveryOnePerms)
470 {
471 needUpdate = true;
472 m_EffectiveGroupOrEveryOnePerms = tmpPerms;
473 }
474
475 m_EffectivePermsInvalid = false;
476
477 if(needUpdate)
478 RootPart.ScheduleFullUpdate();
439 } 479 }
440 } 480 }
441 481
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 19bf53f..e4f18d9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2579,6 +2579,8 @@ namespace OpenSim.Region.Framework.Scenes
2579 AggregatedInnerOwnerPerms = owner & mask; 2579 AggregatedInnerOwnerPerms = owner & mask;
2580 AggregatedInnerGroupPerms = group & mask; 2580 AggregatedInnerGroupPerms = group & mask;
2581 AggregatedInnerEveryonePerms = everyone & mask; 2581 AggregatedInnerEveryonePerms = everyone & mask;
2582 if(ParentGroup != null)
2583 ParentGroup.InvalidateEffectivePerms();
2582 } 2584 }
2583 } 2585 }
2584 2586