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author | Melanie | 2010-11-04 21:09:59 +0100 |
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committer | Melanie | 2010-11-04 21:09:59 +0100 |
commit | 893915ce0b88348bc7e2053e8942f76ad7ef830b (patch) | |
tree | 84629d3cb7903a8174bed214437cec219e531d50 | |
parent | Fix avatar to avatar inventory gives across servers (diff) | |
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Fix child prims returning after being unlinked and deleted where the root is
not deleted
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index b016065..a462133 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1760,6 +1760,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1760 | // | 1760 | // |
1761 | foreach (SceneObjectGroup g in affectedGroups) | 1761 | foreach (SceneObjectGroup g in affectedGroups) |
1762 | { | 1762 | { |
1763 | // Child prims that have been unlinked and deleted will | ||
1764 | // return unless the root is deleted. This will remove them | ||
1765 | // from the database. They will be rewritten immediately, | ||
1766 | // minus the rows for the unlinked child prims. | ||
1767 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1763 | g.TriggerScriptChangedEvent(Changed.LINK); | 1768 | g.TriggerScriptChangedEvent(Changed.LINK); |
1764 | g.HasGroupChanged = true; // Persist | 1769 | g.HasGroupChanged = true; // Persist |
1765 | g.areUpdatesSuspended = false; | 1770 | g.areUpdatesSuspended = false; |